The User is God

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From MeeGo Conference 2010, Dublin:

http://conference2010.meego.com/

The importance of using an "official" Human Interface Guidelines (HIG) doc in the user-centered design process.

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The User is God

  1. The User is God<br />Tim Samoff<br />
  2. The Five Commandments of the User<br />2<br />
  3. The Five Commandments of the User<br />3<br /> Thou Shalt Have No Other Gods Before Me<br />
  4. The Five Commandments of the User<br />4<br /> Thou Shalt Have No Other Gods Before Me<br /> Thou Shalt Create a Divine Experience<br />
  5. The Five Commandments of the User<br />5<br /> Thou Shalt Have No Other Gods Before Me<br /> Thou Shalt Create a Divine Experience<br /> Thou Shalt Design With Me In Mind<br />
  6. The Five Commandments of the User<br />6<br /> Thou Shalt Have No Other Gods Before Me<br /> Thou Shalt Create a Divine Experience<br /> Thou Shalt Design With Me In Mind<br /> Remember My OS’s HIG and Keep It Holy<br />
  7. The Five Commandments of the User<br />7<br /> Thou Shalt Have No Other Gods Before Me<br /> Thou Shalt Create a Divine Experience<br /> Thou Shalt Design With Me In Mind<br /> Remember My OS’s HIG and Keep It Holy<br /> Thou Shalt Not Covet Thy Neighbor’s HIGs<br />
  8. “The Bridge” Analogy<br />8<br />
  9. Thou Shalt Have No Other Gods Before Me<br />9<br />
  10. Thou Shalt Have No Other Gods Before Me<br />10<br />
  11. Thou Shalt Have No Other Gods Before Me<br />11<br />
  12. App Developer Hell?<br />12<br />
  13. Thou Shalt Create a Divine Experience<br />How do you feel?<br />13<br />
  14. Ask how a person will feel when using your app.<br />Thou Shalt Create a Divine Experience<br />How do you feel?<br />14<br />
  15. Ask how a person will feel when using your app.<br />UX is all about…<br />Thou Shalt Create a Divine Experience<br />How do you feel?<br />15<br />
  16. <ul><li>Ask how a person will feel when using your app.</li></ul>UX is all about…<br />…the experiential, affective, and meaningful responses a person has when interacting with with a system.<br />Thou Shalt Create a Divine Experience<br />How do you feel?<br />16<br />
  17. <ul><li>Ask how a person will feel when using your app.</li></ul>UX is all about…<br />…the experiential, affective, and meaningful responses a person has when interacting with with a system.<br />It is a user’s perceptions of the practical aspects such as utility, ease of use and efficiency of the system.<br />Thou Shalt Create a Divine Experience<br />How do you feel?<br />17<br />
  18. Thou Shalt Create a Divine Experience<br />How to approach UX…<br />18<br />
  19. Be a psychologist.<br />Thou Shalt Create a Divine Experience<br />How to approach UX…<br />19<br />
  20. Be a psychologist.<br />Test your apps on objective users.<br />Thou Shalt Create a Divine Experience<br />How to approach UX…<br />20<br />
  21. Be a psychologist.<br />Test your apps on objective users.<br />Follow a proven methodology (HIG).<br />Thou Shalt Create a Divine Experience<br />How to approach UX…<br />21<br />
  22. Thou Shalt Design With Me In Mind<br />User-Centered Design<br />22<br />
  23. <ul><li>A release early, release often process in which designers solve problems by analyzing how users are likely to use a product.</li></ul>Thou Shalt Design With Me In Mind<br />User-Centered Design<br />23<br />
  24. <ul><li>A release early, release often process in which designers solve problems by analyzing how users are likely to use a product.
  25. Important: Products should be optimized around how users can, want, or need to use the product.</li></ul>Thou Shalt Design With Me In Mind<br />User-Centered Design<br />24<br />
  26. <ul><li>A release early, release often process in which designers solve problems by analyzing how users are likely to use a product.
  27. Important: Products should be optimized around how users can, want, or need to use the product.
  28. Don’t force users to change their behavior to accommodate the product.</li></ul>Thou Shalt Design With Me In Mind<br />User-Centered Design<br />25<br />
  29. Maemo<br /><ul><li>http://wiki.maemo.org/Legacy_Maemo_5_Documentation/Human_Interface_Guidelines
  30. http://www.forum.nokia.com/info/sw.nokia.com/id/eb8a68ba-6225-4d84-ba8f-a00e4a05ff6f/Hildon_2_2_UI_Style_Guide.html</li></ul> Remember My OS’s HIG and Keep It Holy<br />Get to know your HIG<br />26<br />
  31. Maemo<br />http://wiki.maemo.org/Legacy_Maemo_5_Documentation/Human_Interface_Guidelines<br />http://www.forum.nokia.com/info/sw.nokia.com/id/eb8a68ba-6225-4d84-ba8f-a00e4a05ff6f/Hildon_2_2_UI_Style_Guide.html<br />MeeGo<br />http://meego.com/developers/ui-design-guidelines/handset<br /> Remember My OS’s HIG and Keep It Holy<br />Get to know your HIG<br />27<br />
  32. Thou Shalt Not Covet Thy Neighbor’s HIG<br />HIGs are OS-specific<br />28<br />
  33. If you really need your app to look and work like Android or iOS…<br /> Thou Shalt Not Covet Thy Neighbor’s HIG<br />HIGs are OS-specific<br />29<br />
  34. <ul><li>If you really need your app to look and work like Android or iOS…
  35. Go there.</li></ul> Thou Shalt Not Covet Thy Neighbor’s HIG<br />HIGs are OS-specific<br />30<br />
  36. http://samoff.com<br />Thank you!<br />Use me…<br />31<br />

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