The Arts In Second Life

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An overview of the growing arts scene in second life, presented at DRHA 2007, Dartington College of Arts, UK

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  • The Arts In Second Life

    1. 1. The Arts in Second Life Tim Machin Manchester Metropolitan University
    2. 2. The SL Story of Art <ul><li>“ There really is no such thing as art, only artists…” </li></ul>
    3. 3. Commerce <ul><li>More than 220 Commercial Galleries </li></ul>Applying new methods of licensing
    4. 4. “Art” <ul><li>Public Institutions </li></ul>
    5. 5. “Art” Van Gogh’s Café Terrace at Night
    6. 6. Artists Sasun Steinbeck
    7. 7. Is it art (in a world of…)? <ul><li>Where can art in go Second Life that it can’t go in the real world? </li></ul><ul><li>At what point do we call things art? </li></ul>
    8. 8. A New Approach for Institutions <ul><li>d/lux pony club </li></ul>
    9. 9. Liveness <ul><li>DanCoyote Antonelli’s Zero G Sky Dancing </li></ul>
    10. 10. User Generated Content <ul><li>Burning Life </li></ul>
    11. 11. Sandboxes and Experimentation <ul><li>Machinima </li></ul>
    12. 12. Real Life <ul><li>Cao Fei </li></ul>
    13. 13. Conclusion: The Fine Line Between Life and Reality <ul><li>The crossover: Art and remixing </li></ul><ul><li>Sandboxes </li></ul><ul><li>Collaboration </li></ul><ul><li>“ Free culture” and Copyright </li></ul><ul><li>The Medium </li></ul><ul><li>Intention </li></ul>
    14. 14. <ul><li>Tim Machin / Naples Capalini </li></ul><ul><li>[email_address] </li></ul><ul><li>www.intute.ac.uk/artsandhumanities/limelight/secondlife </li></ul>

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