The Changing
Context of
Learning.
THINK PIECE 2013
Tim Klapdor
Innovation Technology
Officer
DIVISION OF STUDENT LEARNING
Understanding
what context is.
People.
THEIR GOALS AND TASKS
Information,
Technology &
Infrastructure
WHAT’S AVAILABLE?
Environments.
PHYSICAL & SOCIAL LOCATIONS
Higher Education is
stuck with a contextual
model of learning that
is based around the
campus.
Pedagogy.
Practice.
Content.
Technology.
Does this model reflect
our student enrolments
and what is unique
about CSU? Our
diversity, strategic goals
& community?
Information,
Technology &
Infrastructure.
It took just seventy years to get from a
device the size of a two-story building to
a device that fits in your pocket. Sev...
1993
2013
video camera
camera
gps
torch
calculator
gameboy
ereader
voice recorder
dictionary
board games
newspaper
dictionaries
maps...
situated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technology " embedd...
situated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technology " embedd...
MOBILE AGE
situated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technolo...
Student
Context.
Learning doesn’t make
a distinction between
location and physical
environment, it follows
the student.
Learning is social.
Learning is tied to
professional ambition.
Opportunities.
Learning Experience
high ! connected " low
high ! social " low
high ! proximity " low
high ! interactive " low
social ! ex...
Mobile
Opportunities.
Relevant.
LEARNING CAN BE SITUATED RATHER THAN
SIMULATED
Convenient &
Flexible
LEARNING OCCURS ANYWHERE, AT ANY TIME
Learner
Controlled.
STUDENTS CAN TAKE THE INITIATIVE AND DIRECT
THEIR OWN ACTIVITIES
Socially
Connected.
OPEN NEW CHANNELS TO COMMUNICATING
WITH PEERS AND EXPERTS
Reflective.
ENABLES EFFORTLESS RECORDING OF
AUTHENTIC LEARNING FOR A PORTFOLIO
Reframe.
Campus Student
PEOPLE’S TASKS
& GOALS
SOCIAL & PHYISCAL
ENVIRONMENTS
INFORMATION,
TECHNOLOGY,
& INFRASTRUCTURE
STUDENT
CENTRED
A Connected &
Interactive CSU
Experience.
Thank You.
Images.St. Peter’s Square in 2005 and 2013 - http://goo.gl/jio4B
1993 vs 2013 - http://goo.gl/ekoCeD
Institution designed ...
The Changing Context of Learning
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The Changing Context of Learning

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This is my contribution the Think Pieces 2013 Project at Charles Sturt University. This project provides an opportunity for an ongoing, open dialogue about how some of the CSU community are thinking about the challenges and opportunities we face as an institution.

My talk is about the need to shift the context in which we view learning - away from the campus and to be come more student centred. This reframing and changing of perspective allows us to rethink the role of the university and as well how we think about pedagogy, practice, content and technology.

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The Changing Context of Learning

  1. 1. The Changing Context of Learning. THINK PIECE 2013
  2. 2. Tim Klapdor Innovation Technology Officer DIVISION OF STUDENT LEARNING
  3. 3. Understanding what context is.
  4. 4. People. THEIR GOALS AND TASKS
  5. 5. Information, Technology & Infrastructure WHAT’S AVAILABLE?
  6. 6. Environments. PHYSICAL & SOCIAL LOCATIONS
  7. 7. Higher Education is stuck with a contextual model of learning that is based around the campus.
  8. 8. Pedagogy. Practice. Content. Technology.
  9. 9. Does this model reflect our student enrolments and what is unique about CSU? Our diversity, strategic goals & community?
  10. 10. Information, Technology & Infrastructure.
  11. 11. It took just seventy years to get from a device the size of a two-story building to a device that fits in your pocket. Seventy years to build a browsable, searchable archive of information, accessible globally. Seventy years between a time when research and data was locked up in books, available to only a privileged few, and a time when information and communication could be obtained by everyone, everywhere. - Karen McGrane
  12. 12. 1993 2013
  13. 13. video camera camera gps torch calculator gameboy ereader voice recorder dictionary board games newspaper dictionaries maps/atlas notepad radio alarm clock dvd player landline telephone watch diary/planner novels compass usb drive rolodex/contacts photo frame 3g modem pedometer
  14. 14. situated ! location " mobile static ! environment " dynamic slow ! speed of change " rapid separated ! technology " embedded formal ! structure " organic low ! level of convenience " high abstracted ! authenticity " situated centralised ! resources " distributed PC AGE MOBILE AGE
  15. 15. situated ! location " mobile static ! environment " dynamic slow ! speed of change " rapid separated ! technology " embedded formal ! structure " organic low ! level of convenience " high abstracted ! authenticity " situated centralised ! resources " distributed PC AGE CAMPUS MOBILE AGE
  16. 16. MOBILE AGE situated ! location " mobile static ! environment " dynamic slow ! speed of change " rapid separated ! technology " embedded formal ! structure " organic low ! level of convenience " high abstracted ! authenticity " situated centralised ! resources " distributed PC AGE CAMPUS STUDENT CENTRED
  17. 17. Student Context.
  18. 18. Learning doesn’t make a distinction between location and physical environment, it follows the student.
  19. 19. Learning is social.
  20. 20. Learning is tied to professional ambition.
  21. 21. Opportunities.
  22. 22. Learning Experience high ! connected " low high ! social " low high ! proximity " low high ! interactive " low social ! experience " solo dialogue ! communication " exchange CAMPUS STUDENT CENTRED
  23. 23. Mobile Opportunities.
  24. 24. Relevant. LEARNING CAN BE SITUATED RATHER THAN SIMULATED
  25. 25. Convenient & Flexible LEARNING OCCURS ANYWHERE, AT ANY TIME
  26. 26. Learner Controlled. STUDENTS CAN TAKE THE INITIATIVE AND DIRECT THEIR OWN ACTIVITIES
  27. 27. Socially Connected. OPEN NEW CHANNELS TO COMMUNICATING WITH PEERS AND EXPERTS
  28. 28. Reflective. ENABLES EFFORTLESS RECORDING OF AUTHENTIC LEARNING FOR A PORTFOLIO
  29. 29. Reframe. Campus Student
  30. 30. PEOPLE’S TASKS & GOALS SOCIAL & PHYISCAL ENVIRONMENTS INFORMATION, TECHNOLOGY, & INFRASTRUCTURE STUDENT CENTRED
  31. 31. A Connected & Interactive CSU Experience.
  32. 32. Thank You.
  33. 33. Images.St. Peter’s Square in 2005 and 2013 - http://goo.gl/jio4B 1993 vs 2013 - http://goo.gl/ekoCeD Institution designed by Diego Naive from The Noun Project User designed by Łukasz Kupś (ofcapl) from The Noun Project
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