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eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
eXtending the Web - New and Emerging Learning Technologies
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eXtending the Web - New and Emerging Learning Technologies

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This slide set accompanied an invited webinar given for the ASCILITE network on November 18th, 2010.

This slide set accompanied an invited webinar given for the ASCILITE network on November 18th, 2010.

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  • 1. eXtending the Web: New and emerging learning technologies Steve Wheeler Faculty of Education University of Plymouth Invited Webinar for ASCILITE: 18 November, 2010 SteveWheeler,UniversityofPlymouth,2010
  • 2. Shared experiences http://i.imwx.com
  • 3. Always Connected? http://i.imwx.com
  • 4. “We are now implicitly and explicitly connected to each other. Mobile phones do this more than anything else, because now our connectedness travels with us everywhere we go.” Mark Curtis (2005)http://opengardensblog.futuretext.com SteveWheeler,UniversityofPlymouth,2010
  • 5. The Future...? www.abebooks.com “One day every town in America will have a telephone!” ~ U.S. Mayor, (c 1880) SteveWheeler,UniversityofPlymouth,2010
  • 6. The Future...? • 1989: ‘The future is multi-media’ • 1999: ‘The future is the Web’ • 2009: ‘The future is smart mobile’ hof.povray.org SteveWheeler,UniversityofPlymouth,2010
  • 7. Multimedia brought the world into the classroom... SteveWheeler,UniversityofPlymouth,2010
  • 8. Multimedia brought the world into the classroom... Smart technologies will take the classroom into the world. www.canada.com SteveWheeler,UniversityofPlymouth,2010
  • 9. We are family http://pro.corbis.com SteveWheeler,UniversityofPlymouth,2010
  • 10. Wii are family! http://wiifitnessdepot.com SteveWheeler,UniversityofPlymouth,2010
  • 11. Source: Maria Webster - http://www.ntdaily.com/ Intuitive devices Touch screen Interactive Participatory Smart SteveWheeler,UniversityofPlymouth,2010
  • 12. In its current state, the Web is often described as being in the Lego phase, with all of its different parts capable of connecting to one another. Those who envision the next phase, Web 3.0, see it as an era when machines will start to do seemingly intelligent things. - John Markoff, The New York Times SteveWheeler,UniversityofPlymouth,2010
  • 13. How will it all connect together? http://www.chamberlinproductions.org/Files/Blender/Bricks.jpg SteveWheeler,UniversityofPlymouth,2010
  • 14. Web 3.0 is.... “...the Web of Openness. A web that breaks the old silos, links everyone, everything, everywhere, and makes the whole thing potentially smarter." - Greg Boutan http://1.bp.blogspot.com SteveWheeler,UniversityofPlymouth,2010
  • 15. Web 1.0: Anything can link to anything Source: Sabin-Corneliu Buraga www.localseoguide.com SteveWheeler,UniversityofPlymouth,2010
  • 16. www.ballroom-dance-chicago.blogspot.com/ Web 2.0: User participation Source: Sabin-Corneliu Buraga SteveWheeler,UniversityofPlymouth,2010
  • 17. Web 3.0: Existing data re-connected for other (smarter) uses Adapted from : Sabin-Corneliu Buraga http://farm4.static.flickr.com SteveWheeler,UniversityofPlymouth,2010
  • 18. Web 3.0 Web 1.0 Web x.0 Web 2.0 Semantic Web The Web Meta Web Social Web Degree of Social Connectivity DegreeofInformationConnectivity SteveWheeler,UniversityofPlymouth,2010
  • 19. Adapted from Francesco Magragrino 2009Producer 0% 100% Consumer 100% 0% Web 1.0 Web 2.0 Web 3.0 Web x.0 Web x.0+
  • 20. Producer 0% 100% Consumer 100% 0% Web 1.0 Web 2.0 Web 3.0 Web x.0 Web x.0+ Syntactic Web Semantic Web Pragmatic Web Adapted from Francesco Magragrino 2009
  • 21. Producer 0% 100% Consumer 100% 0% Web 1.0 Web 2.0 Web 3.0 Web x.0 Web x.0+ Syntactic Web Semantic Web Pragmatic Web Adapted from Francesco Magragrino 2009 MUDs/MOOs Forums Listserv Personal Webpage Newsgroup Wiki Blog Social Network Geo Mashup Social Tagging Smart Media Devices Intelligent Collaborative Filtering MMORPGs
  • 22. Producer 0% 100% Consumer 100% 0% Web 1.0 Web 2.0 Web 3.0 Web x.0 Web x.0+ Syntactic Web Semantic Web Pragmatic Web Adapted from Francesco Magragrino 2009 RSS HTML XHTML XML Intelligent Agents OWL RDF
  • 23. Producer 0% 100% Consumer 100% 0% Web 1.0 Web 2.0 Web 3.0 Web x.0 Web x.0+ Syntactic Web Semantic Web Pragmatic Web Adapted from Francesco Magragrino 2009 Personal Learning Environments Learning Management Systems (iMLE or VLE) Adaptive Smart Systems Intelligent SystemsAugmented Reality and Virtuality RSS HTML XHTML XML Intelligent Agents OWL RDF
  • 24. E-Learning 3.0 1. Distributed (Cloud) Computing 2. Extended Smart Mobile Technology 3. Collaborative Intelligent Filtering 4. 3D Visualisation and Interaction Source: steve-wheeler.blogspot.com SteveWheeler,UniversityofPlymouth,2010
  • 25. Personal Learning Environment Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of-ple.html Steve Wheeler & Manish Malik (2010) SteveWheeler,UniversityofPlymouth,2010
  • 26. Cloud Learning Environment Steve Wheeler & Manish Malik (2010) Source: http://steve-wheeler.blogspot.com/2010/07/anatomy-of-ple.html SteveWheeler,UniversityofPlymouth,2010
  • 27. Mixed Reality Real World Virtual World Augmented Reality Augmented Virtuality Virtuality Continuum Adapted from Nijholt & Traum (2005) SteveWheeler,UniversityofPlymouth,2010
  • 28. Real World Virtual World Augmented Reality Augmented Virtuality Virtuality Continuum Adapted from Nijholt & Traum (2005) the virtual augments the real the real augments the virtual SteveWheeler,UniversityofPlymouth,2010
  • 29. 1: The phone app 2: The ‘wearable’ images.businessweek.com Augmented Reality SteveWheeler,UniversityofPlymouth,2010
  • 30. Context awareness – See overlays of information about the object in front of you.... layar.com SteveWheeler,UniversityofPlymouth,2010
  • 31. Layar is a free mobile application which shows what is around you by displaying real time digital information on top of reality through the camera of your mobile phone. www.winandmac.com SteveWheeler,UniversityofPlymouth,2010
  • 32. As you move your mobile phone camera, so the overlays change to represent information relevant to the scene before you. truliablog.com SteveWheeler,UniversityofPlymouth,2010
  • 33. Find the nearest tube station... http://www.itvt.com SteveWheeler,UniversityofPlymouth,2010
  • 34. www.theposthole.org ...or visualise the ancient world using images of long gone buildings in present day sites. SteveWheeler,UniversityofPlymouth,2010
  • 35. Needle biopsy in medical training www.newhorizons.org SteveWheeler,UniversityofPlymouth,2010 Sports training (virtual annotations) http://i.ytimg.com
  • 36. www.guardian.co.uk Find the nearest Tube Station... Augmented Virtuality is when you interact with your computer using objects in the physical world. Are we Natural Born Cyborgs? http://www.popsucker.net SteveWheeler,UniversityofPlymouth,2010
  • 37. Augmented Reality in education • Support of seamless interaction between real and virtual learning environments • The use of a tangible interface metaphor for object manipulation • The ability to transition smoothly between reality and virtuality • Collaborative learning from interaction in multiple perspectives Source: http://www.newhorizons.org/strategies/technology/billinghurst.htm SteveWheeler,UniversityofPlymouth,2010
  • 38. Camera Coloured caps Coloured caps Mirror Projector Phone blogs.fayobserver.com MIT’s “Sixth Sense” Wearable... SteveWheeler,UniversityofPlymouth,2010
  • 39. ...enables you to take pictures using the framing gesture ambient.media.mit.edu SteveWheeler,UniversityofPlymouth,2010
  • 40. ...enables you to take pictures using the framing gesture and manipulate documents with natural gestures... ambient.media.mit.edu chi2009.org SteveWheeler,UniversityofPlymouth,2010
  • 41. www.labnol.org ...will project onto any surface... SteveWheeler,UniversityofPlymouth,2010
  • 42. a-r-u-n.com ...including your hand SteveWheeler,UniversityofPlymouth,2010
  • 43. http://www.moonsaildesign.com ...or your students! SteveWheeler,UniversityofPlymouth,2010
  • 44. Some possible smart tech uses • Informal, self organised learning • Problem based learning • Group based activities • Outdoor learning • Independent study • Distance learning • Blended learning pointlessbanter.net SteveWheeler,UniversityofPlymouth,2010
  • 45. Some issues with Smart Devices • Personalised learning? • Connectivity • Choosing a device • Learning how to use it • Learning what it can be used for • Bandwidth availability scavenging.files.wordpress.com SteveWheeler,UniversityofPlymouth,2010
  • 46. We are already seeing early evidence of the Smart Web http://chemistscorner.com Intelligent Filtering Recommender systems SteveWheeler,UniversityofPlymouth,2010
  • 47. www.etsu.edu/math Thank you for listening Questions?
  • 48. This work is licensed under the Creative Commons Attribution-Non-Commercial-No Derivative Works 2.0 UK: International Licence. Steve Wheeler swheeler@plymouth.ac.uk University of Plymouth, United Kingdom

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