Digital Futures: Innovations in Mobile Learning
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Digital Futures: Innovations in Mobile Learning



A presentation to Sheffield Hallam University on

A presentation to Sheffield Hallam University on



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Digital Futures: Innovations in Mobile Learning Digital Futures: Innovations in Mobile Learning Presentation Transcript

  • Digital Futures//Innovations in Mobile Learning Steve Wheeler @timbuckteeth Plymouth University Sheffield Hallam University, May 28 2012
  • • social media and informal learning • integrating the use of smart devices • augmented reality/wearable computing • mobile learning research issues
  • Can we predict the Future...? “One day every town in America will have a telephone!” ~ U.S. Mayor, (c 1880)
  • “The Americans have need of the telephone, but we do not. We have plenty of messenger boys.” - Sir William Preece, Chief Engineer, British Post Office, 1878.
  • The Future...? Steve Wheeler, Plymouth University, 2012• 1989: ‘The future is multi-media’• 1999: ‘The future is the Web’• 2009: ‘The future is smart mobile’
  • The first mobile phone
  • The ‘brick’
  • Multimedia brought the world into the classroom... Smart technologies will take the classroom into the
  • “We are becoming distributed beings.Mobile makes the trend more explicit.”- Mark Curtis (2005)
  • Source: Kelly Hodgkins
  • So Me use >260 Million >90 Million >4 Billion views/day >60 hours/minute Sources from service providers and also
  • Worldwide ownership of mobile phones5.9 Billion mobile accounts = 87% of population
  • Mobile game based learning
  • Connected cc Steve Wheeler, University of Plymouth, 2010
  • Personaldevices andmobilelearning
  • Personalised learning means ensuring that individual differences are acknowledged
  • We are family
  • Wii are family!
  • BYOD - Personal technologies
  • Is the future of learning non-touch?
  • images.businessweek.com1: The phone app2: The ‘wearable’
  • Coloured caps Camera Projector Coloured caps MirrorPhone MIT’s “Sixth Sense” Wearable...
  • Web meets World Camera Mobile phone Haptic GPS Mash-upProjector QR codes Personalised 3-D Geotagging Communication Geomapping Navigation Video Bar codes Browser Ambient
  • Natural user interfaces Non touch systems Gestural interaction Speech to textFacial feature recognition
  • Intuitive handheld devicesNatural gesture interface Connection to my learning network Source: Maria Webster -
  • Social issues
  • Digital cultural capital “Where digital communication has fractured the tyranny of distance and computers have become pervasive and ubiquitous, identification through digital mediation has become the new cultural capital”. -Wheeler (2009)
  • Public performance “The mobile phone ... Is a new kind of stage where the mobile information society is acted out.” - Puro (2002)
  • Moblogging Blogging on the move to capture images, sounds, experiences
  • The social distance between people on the mobile stage is small, but the emotional bond may be weak. [The] mobile phone ... may increase contact, but also increase loneliness. (Puro, 2002)
  • “Defending the space within which onewould like to isolate one’s voice.”- Leopoldina Fortunati
  • Literacy issuesIs language being dumbed down?
  • Competition to write the Lord’s Prayer in <160 charactersr pa in evan, respect 2 u, may urain ear as in evan. giv us rneeds, 4giv r sin as we 4giv rnmes. resq us from the evil 1. 4ur always the most xlent dude.yo
  • Evolution of Language “The ethos of 50 years ago was that there was one kind of English that was right and everything else was wrong....There’s a new kind of ethos now.” David Crystal
  • Squeeze txt and literacy“Mobile phones are forcing children to become more literate. Without the ability to txt, theycannot fully participate in their own culture of communication” Peter Yeomans (2010)
  • Managing identity reputationlanguage images name interaction personal data identityreputation images privacy privacy legacy netiquetteavatar images interaction reputation name
  • Technology issues• Screen size of most devices makes it difficult for users to go through a lot of content• Connectivity and bandwidth issues• Concern for content security• Difficulty in integrating devices to LMSs• High costs of designing programs compatible with different devices. Source:
  • Neutral technologies?
  • Pedagogy issues 1.Design for the device 2.Keep it simple, keep it smart 3.Immediate and revisitableSource:
  • Learning is changing
  • Community as curriculum
  • “How cantechnology make person better?Only in this way:by providing eachperson with”- Kevin Kelly
  • Steve Wheeler Plymouth University, United Kingdom This work is licensed under the Creative CommonsAttribution-Non-Commercial-No Derivative Works 2.0 UK: International Licence.