Experience Design: What's in it for me?

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Association for Living History, Farm & Agricultural Museums 2004 Conference
(Dearborn, MI) With Donna Braden

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  • Hello.
  • Experience Design: What's in it for me?

    1. 1. EXPERIENCE DESIGN: What’s in It for Me? Tina Glengary Experience Developer & Evaluator
    2. 2. EXPERIENCE DESIGN: What’s in It for Me? Tool Box What is the visitor supposed to do?
    3. 3. EXPERIENCE DESIGN: What’s in It for Me? Tool Box <ul><li>When in doubt, use criteria. </li></ul>
    4. 4. EXPERIENCE DESIGN: What’s in It for Me? Tool Box <ul><li>Visitors are highly visual. </li></ul>
    5. 5. EXPERIENCE DESIGN: What’s in It for Me? Tool Box <ul><ul><li>No one in our field is a visitor anymore. </li></ul></ul>
    6. 6. EXPERIENCE DESIGN: What’s in It for Me? Tool Box One size does not fit all.
    7. 7. EXPERIENCE DESIGN: What’s in It for Me? Tool Box The art of the One Pager.
    8. 8. EXPERIENCE DESIGN: What’s in It for Me? Tool Box <ul><li>Less is more. </li></ul>
    9. 9. EXPERIENCE DESIGN: What’s in It for Me? Tool Box Show don’t tell.
    10. 10. EXPERIENCE DESIGN: What’s in It for Me? Tool Box Tell one story at a time.
    11. 11. EXPERIENCE DESIGN: What’s in It for Me? Tool Box Walk through the experience.
    12. 12. EXPERIENCE DESIGN: What’s in It for Me? Tool Box Information Chunks
    13. 13. EXPERIENCE DESIGN

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