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Experience Design: What's in it for me?
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Experience Design: What's in it for me?

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Association for Living History, Farm & Agricultural Museums 2004 Conference

Association for Living History, Farm & Agricultural Museums 2004 Conference
(Dearborn, MI) With Donna Braden

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Experience Design: What's in it for me? Experience Design: What's in it for me? Presentation Transcript

  • EXPERIENCE DESIGN: What’s in It for Me? Tina Glengary Experience Developer & Evaluator
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box What is the visitor supposed to do?
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box
    • When in doubt, use criteria.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box
    • Visitors are highly visual.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box
      • No one in our field is a visitor anymore.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box One size does not fit all.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box The art of the One Pager.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box
    • Less is more.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box Show don’t tell.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box Tell one story at a time.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box Walk through the experience.
  • EXPERIENCE DESIGN: What’s in It for Me? Tool Box Information Chunks
  • EXPERIENCE DESIGN