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XP Game - Introduction

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Presented at Agile Portugal. …

Presented at Agile Portugal.
http://www.agilept.org/program/talk-tiago-andrade-e-silva-2

XP Game is a way to go from theory to practice by simulating a real project managed with Agile concerns in mind. It enables a quick and fun way to understand concepts like velocity, story estimation and team motivation amongst others. There are no special requirements to attend this session and play the game. The goal is for each team to produce as much “work” and deliver as much business value as possible during the allotted time and iterations. This first session will introduce the concepts and explain the game to be played on the second session.


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  • 1. XP Game - Introduction
  • 2. Tiago Andrade e Silva • CTO @ Fullsix Portugal / Backlog • Maste in Eng. Informática (pré bolonha) • Post. Grad. in Gestão de Empresas Tecnológicas • Scrum Trainer
  • 3. http://scrumpt.com
  • 4. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 5. Waterfall @ Mitch Lacey
  • 6. Sprints
  • 7. Story Points @ Tiago Andrade e Silva
  • 8. Story Points “Story Points are units of relative size used in estimating software requirements as an alternative to units of time” Wikipedia @ Tiago Andrade e Silva
  • 9. Story Points “How long ?” Vs “How Big ?” @ Tiago Andrade e Silva
  • 10. Velocity @ Tiago Andrade e Silva
  • 11. Estimating the initial velocity @ Tiago Andrade e Silva
  • 12. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 13. XP Game The game simulates: • Estimating user stories • Planning sprints • Implementing stories • Restrospective • Measure velocity • Teamwork • Motivation • Competition • … @ Tiago Andrade e Silva
  • 14. XP Game- Sprints • Each sprint: • Customer delivers new stories • Developers estimate stories • Client team (the same) gives priorities (plan) • Dev Team implements and Coach Validates • Retrospective • Game: 3 sprints @ Tiago Andrade e Silva
  • 15. XP Game • Played in teams: • 4 to 6 members per team • Team will have Dev and client roles • Goal: Maximize delivered Business Value • Team with highest Business Value delivered wins. • Bonus for ending early: 500 points. @ Tiago Andrade e Silva
  • 16. XPGame • Each sprint: “3 minutes” • Only counts “working time” • Bonus and penalties (+ 50%, - 50%) @ Tiago Andrade e Silva
  • 17. XPGame - Coach • Prepares User Stories to be implemented • Validates work • Controls Time • Cannot execute • Can help in estimation and planning @ Tiago Andrade e Silva
  • 18. How it works
  • 19. PLAYING: • Sprint • Estimate (Team assumes dev role) • Plan (Team assumes client role) • Implement (Team assumes dev role) • No multitasking – one story at a time. @ Tiago Andrade e Silva
  • 20. PRIZE Arc Mouse
  • 21. Agenda • Basics • XP Game - Rules • Next session: Play the game
  • 22. PLAYING THE XP GAME • Time: 15:35 • Room: B003
  • 23. Team Registration Team name ? @ Tiago Andrade e Silva
  • 24. Session: S17 Silva