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Ui11 Spool Fast But Not Furious
 

Ui11 Spool Fast But Not Furious

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    Ui11 Spool Fast But Not Furious Ui11 Spool Fast But Not Furious Presentation Transcript

    • Achieving the Fast without the Furious Jared M. Spool User Interface Engineering What Do Great Teams Do? 1
    • 2
    • The iPod Story 1 billion songs sold More than 1 billion songs sold this year 14 million iPods sold last holiday season 100 sold every minute 3
    • The iPod Experience iPod Player Apple Store iTunes Software End-to-end solution iTunes Music Store Fashion statement 2 Data Centers and 300-700 Machines in 0.2 Seconds Maryland From Atlanta Data Data Center Center Boston Load Web Mixer Balancer Server 300-400 Machines 10-15 Machines 100-200 Machines 4
    • 5
    • Apple’s Knowledge Navigator 1987 Apple’s Knowledge Navigator 1987 6
    • 7
    • 8
    • Who Are The Users? What Are The Users’ Goals? 9
    • How Do They Break Goals Into Activities? What Are the Contexts for Those Activities? 10
    • Courtesy of Kevin Cheng, Yahoo! Current Experience Frustration Eliminating Increasing Delight Insights Optimizing Workflow Identifying New Opportunities Ideal Experience 11
    • What Do Great Teams Do? Create, Promote, and Share a Common Experience Vision 12
    • 13
    • What Do Great Teams Do? Celebrate Design Problems as a Teachable Moment 14
    • Recommendations What Do Great Teams Do? Empower To Make Informed Decisions 15
    • 16
    • 17
    • What Do Great Teams Do? Reach Out to All Design Agents 18
    • 19
    • What Do Great Teams Do? Look at the Entire User Experience What Do Great Teams Do? Create, Promote, and Share a Common Experience Vision Celebrate Design Problems As A Teachable Moment Empower To Make Informed Decisions Reach Out to All Design Agents Look at the Entire User Experience 20