Wearble Computers

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Wearble Computers

  1. 1. ST. THOMAS ARTS AND SCIENCE COLLEGE PUTHENCRUZ SEMINAR ON WEARABLE COMPUTER Presented By: THOMAS M PAUL
  2. 2. WEARABLE COMPUTER
  3. 3. CONTENTS INTRODUCTION DEFENITION CHARACTERISTICS ARCHITECTURE DESIGN COMPONENTS
  4. 4. CONTENTS ADVANTAGES OF THE SYSTEM DISADVANTAGES OF THE SYSTEM CONCLUSION REFERENCES
  5. 5. INTRODUCTION
  6. 6. INTRODUCTION A WEARABLE COMPUTER IS A COMPUTING DEVICE SMALL AND LIGHT ENOUGH TO BE WORN ON ONE’S BODY WITHOUT CAUSING DISCOMFORT IT MAY ALSO BE INTEGRATED INTO EVERYDAY OBJECTS THAT ARE CONSTANTLY WORN ON THE BODY IT SHOULD BE WORN LIKE GLASSES, WATCHES, AND CLOTHING. IT SHOULD ACT AS AN INTELIGENT ASSISTANT. INVENTED BY STEVE MANN IN THE 1970’S
  7. 7. DEFENITION
  8. 8. DEFENITION A SMALL PORTABLE COMPUTER THAT IS DESIGNED TO BE WORN ON THE BODY DURING USE. WEARBLE COMPUTERS SHOULD BE LIKE GLASSES, WATCHES, AND CLOTHING.
  9. 9. CHARACTERISTICS
  10. 10. CHARACTERISTICS WEARABLE COMPUTER IS DEFINED BY SIX MAIN CHARACTERISTICS. THESE ATTRIBUTES OF WEARABLE COMPUTING ARE DESCRIBED FROM THE HUMAN’S POINT OF VIEW: 1. UN MONOPOLIZING (OF THE USER ATTENTION)  WEARABLE COMPUTER DOES’NT CUT YOU OFF FROM THE OUTSIDE WORLD SUCH AS A VIRTUAL REALITY GAME OR THE LIKE. 2. UNRESTRICTIVE (TO THE USER)  WHEN USING IT, YOU CAN DO OTHER THINGS.
  11. 11. CONTINUED... 3. OBSERVABLE (BY THE USER)  IT CAN KEEP YOUR ATTENTION CONTINUOUSLY IF YOU WANT IT TO. 4. CONTROLLABLE (BY THE USER)  IT IS A RESPONSIVE SYSTEM. YOU CAN GRAB CONTROL OF IT ANY TIME YOU WANT. 5. COMMUNICATIVE (TO OTHERS)  IT CAN BE USED AS COMMUNICATIONS MEDIUM WHEN YOU WANT IT TO.
  12. 12. ARICHITECTURE AND DESIGN
  13. 13. ARICHITECTURE AND DESIGN HARDWARE DESIGN SOFTWARE DESIGN
  14. 14. HARDWARE DESIGN Figure : Vest-based configurations for the MIThril system
  15. 15. SOFTWARE DESIGN SOFTWARE DESIGN The software design is composed of the Enchantment Whiteboard, the Enchantment Signal system, and a RealTime Context Engine. These tools provide the foundation for developing modular, distributed, context-aware wearable and ubiquitous computing applications. Enchantment Whiteboard is based on a client/server model in which clients post and read structured information on whiteboard server. Figure: Whiteboard example of Echat.
  16. 16. COMPONENTS
  17. 17. COMPONENTS
  18. 18. CONTINUED...
  19. 19. HOW IT WORKS ???
  20. 20. APPLICATION AREA
  21. 21. APPLICATION AREA
  22. 22. APPLICATION AREA
  23. 23. APPLICATION AREA
  24. 24. OTHER AREAS...
  25. 25. ADVANTAGES
  26. 26. ADVANTAGES OF THE SYSTEM
  27. 27. CONTINUED...
  28. 28. CONTINUED...
  29. 29. DISADVANTAGES
  30. 30. DISADVANTAGES OF THE SYSTEM
  31. 31. CONTINUED...
  32. 32. CONCLUSION
  33. 33. CONCLUSION
  34. 34. ANY QUESTIONS ???

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