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Average	
  (me	
  spent	
  online	
  remains	
  stable	
  
CNNIC’s	
  Jun-­‐10	
  survey	
  showed	
  users	
  spent	
  an	
  average	
  of	
  19.8	
  hours	
  per	
  week	
  online.	
  
This	
  was	
  up	
  from	
  18.7	
  hours	
  per	
  week	
  six	
  months	
  earlier.	
  While	
  the	
  overall	
  average	
  
online	
  Jme	
  per	
  user	
  remains	
  stable,	
  we	
  note	
  old	
  users	
  likely	
  spend	
  more	
  Jme	
  online	
  
than	
  new	
  users.	
  We	
  also	
  note	
  that	
  internet	
  usage	
  has	
  more	
  than	
  doubled	
  compared	
  
to	
  the	
  9.8	
  hours	
  per	
  week	
  spent	
  online	
  in	
  December	
  2002.	
  

We	
  expect	
  the	
  rising	
  number	
  of	
  internet	
  users	
  and	
  increasing	
  Jmes	
  spent	
  on	
  the	
  
internet	
  will	
  conJnue	
  to	
  drive	
  online	
  ad	
  allocaJon.	
  Lower	
  computer	
  prices,	
  declining	
  
connecJon	
  fees,	
  higher	
  influence	
  of	
  online	
  media,	
  and	
  government	
  support	
  should	
  
conJnue	
  to	
  drive	
  internet	
  growth	
  in	
  China.	
  Time	
  spent	
  on	
  internet	
  per	
  users	
  should	
  
accelerate	
  from	
  the	
  increased	
  penetraJon	
  of	
  smartphones	
  and	
  tablets.	
  




                                                                                                                                   8	
  
Media	
  Time	
  Spent	
  vs.	
  Ad	
  Spend	
  SJll	
  Out	
  of	
  Whack	
  	
  

Internet/Mobile	
  (upside…)	
  vs.	
  Newspaper/Magazine/TV	
  (downside…)	
  	
  




                                                                                      9	
  
10	
  
11	
  
Hong	
  Kong	
  and	
  Singapore	
  skew	
  older	
  even	
  than	
  the	
  global	
  average;	
  Malaysia,	
  
Indonesia,	
  Vietnam	
  and	
  the	
  Philippines	
  have	
  significantly	
  younger	
  audiences	
  




                                                                                                                  12	
  
• In	
  each	
  country,	
  15-­‐34	
  year	
  olds	
  spend	
  more	
  Jme	
  online	
  on	
  average	
  

• Young	
  people	
  in	
  Hong	
  Kong	
  and	
  Singapore	
  spend	
  proporJonally	
  much	
  more	
  Jme	
  
online	
  than	
  older	
  web	
  users	
  there;	
  young	
  web	
  users	
  in	
  Indonesia	
  spend	
  almost	
  the	
  
same	
  amount	
  of	
  Jme	
  online	
  as	
  their	
  elders	
  




                                                                                                                              13	
  
Social	
  Networking	
  the	
  Biggest	
  Gainer	
  in	
  terms	
  of	
  Share	
  of	
  Time	
  Spent	
  Online.	
  Instant	
  
Messengers	
  and	
  Email	
  Lost	
  Share	
  




                                                                                                                                  14	
  
15	
  
• Sharing	
  photos	
  is	
  becoming	
  a	
  key	
  component	
  of	
  the	
  Social	
  Networking	
  experience.	
  
The	
  high	
  growth	
  in	
  this	
  category	
  in	
  almost	
  every	
  country	
  is	
  being	
  driven	
  by	
  Facebook	
  
Photos	
  

• Ubiquity	
  of	
  digital	
  cameras	
  and	
  cell	
  phone	
  cameras,	
  coupled	
  with	
  large	
  youth	
  
populaJons,	
  also	
  contribute	
  to	
  growth	
  in	
  this	
  category	
  




                                                                                                                                     16	
  
• Vietnam	
  shows	
  the	
  highest	
  year	
  over	
  year	
  growth	
  in	
  reach,	
  but	
  penetraJon	
  there	
  is	
  
sJll	
  much	
  lower	
  than	
  in	
  other	
  countries	
  in	
  the	
  region	
  

• Philippines,	
  Malaysia,	
  and	
  Indonesia	
  have	
  highest	
  reach,	
  driven	
  almost	
  exclusively	
  by	
  
Facebook	
  




                                                                                                                                 17	
  
• The	
  Philippines,	
  Malaysia	
  and	
  Indonesia	
  are	
  among	
  the	
  top	
  10	
  countries	
  with	
  the	
  
highest	
  Facebook	
  PenetraJon	
  	
  

• Though	
  Photo	
  and	
  IM	
  usage	
  is	
  also	
  above	
  average	
  in	
  the	
  Philippines,	
  FB	
  is	
  the	
  most	
  
common	
  touchpoint	
  for	
  web	
  users	
  there:	
  FB	
  is	
  the	
  #1	
  site	
  there,	
  and	
  average	
  usage	
  is	
  
7	
  hours	
  per	
  user	
  




                                                                                                                                        18	
  
19	
  
• 21	
  percent	
  of	
  Indonesian	
  web	
  users	
  visited	
  Twiier.com	
  in	
  January,	
  making	
  it	
  the	
  #4	
  
site	
  in	
  terms	
  of	
  Twiier	
  reach	
  




                                                                                                                                  20	
  
• All	
  six	
  countries	
  outpaced	
  the	
  global	
  reach	
  of	
  Blogs	
  

• The	
  growth	
  of	
  the	
  category,	
  however,	
  is	
  flat	
  in	
  Hong	
  Kong	
  and	
  Singapore	
  

• Blogs	
  are	
  a	
  key	
  poliJcal	
  channel	
  in	
  some	
  countries;	
  higher	
  growth	
  in	
  the	
  Philippines	
  
may	
  be	
  a	
  result	
  of	
  increased	
  poliJcal	
  acJvity	
  in	
  a	
  presidenJal	
  elecJon	
  year	
  




                                                                                                                                    21	
  
Social	
  games	
  in	
  China	
  are	
  quite	
  similar	
  to	
  the	
  popular	
  ones	
  on	
  Facebook.	
  For	
  most	
  of	
  
the	
  popular	
  games	
  in	
  China	
  such	
  as	
  farm	
  and	
  aquarium	
  games,	
  the	
  concept	
  has	
  been	
  
adapted	
  from	
  Facebook	
  and	
  other	
  English-­‐based	
  social	
  networking	
  websites.	
  
However,	
  Chinese	
  social	
  games	
  are	
  supposed	
  to	
  be	
  more	
  compeJJve	
  and	
  have	
  some	
  
added	
  features	
  like	
  stealing	
  items.	
  

We	
  believe	
  the	
  social	
  gaming	
  trend	
  will	
  conJnue	
  to	
  pick	
  up	
  in	
  China	
  because	
  1)	
  
community	
  features	
  add	
  to	
  the	
  sJckiness	
  of	
  social	
  games,	
  2)	
  social	
  games	
  airact	
  new	
  
sets	
  of	
  users	
  who	
  were	
  tradiJonally	
  non-­‐gamers	
  or	
  did	
  not	
  have	
  Jme	
  to	
  do	
  heavier	
  
games	
  (such	
  as	
  housewives),	
  3)	
  beier	
  sJckiness	
  and	
  moneJzaJon	
  vs.	
  casual	
  games.	
  




                                                                                                                                        22	
  
23	
  
5	
  Countries	
  =	
  46%	
  of	
  Internet	
  Users	
  –	
  China,	
  USA,	
  Russia,	
  Brazil,	
  India	
  	
  

2009	
  –	
  1.8B	
  Global	
  Internet	
  Users,	
  +13%	
  Y/Y(1);	
  18.8T	
  Minutes	
  Spent,	
  +21%	
  Y/Y(2)	
  	
  




                                                                                                                               24	
  
Real-­‐Time	
  Social	
  Features	
  AcceleraJng	
  Mobile	
  Usage	
  Growth	
  -­‐	
  Sharing	
  +	
  LocaJon	
  +	
  
Friending...	
  	
  




                                                                                                                           25	
  
26	
  
iTunes	
  Changed	
  the	
  Media	
  Industry…App	
  Store	
  Growth	
  Leaves	
  it	
  in	
  the	
  Dust	
  




                                                                                                                27	
  
28	
  
Internet	
  access	
  device	
  

The	
  number	
  of	
  mobile	
  internet	
  users	
  increased	
  by	
  78%	
  Y/Y	
  to	
  277M	
  by	
  Jun-­‐10,	
  as	
  per	
  
CNNIC.	
  The	
  number	
  of	
  mobile	
  internet	
  users	
  was	
  66%	
  of	
  all	
  internet	
  users	
  and	
  33%	
  of	
  
all	
  mobile	
  users.	
  We	
  expect	
  mobile	
  internet	
  usage	
  to	
  increase	
  significantly	
  once	
  3G	
  
penetraJon	
  increases	
  amongst	
  consumers.	
  




                                                                                                                                        29	
  
Japan	
  Social	
  Networking	
  Trends	
  Show	
  Importance	
  of	
  Mobile	
  –	
  Mixi	
  Mobile	
  Page	
  
Views	
  =	
  85%	
  vs.	
  14%	
  4.5	
  Years	
  Ago	
  	
  

Mixi	
  is	
  one	
  of	
  Japan’s	
  leading	
  social	
  networking	
  sites	
  on	
  PC	
  and	
  mobile	
  with	
  20MM	
  
registered	
  users	
  as	
  of	
  12/31/10.	
  It	
  moneJzes	
  mobile	
  usage	
  via	
  sales	
  of	
  avatars,	
  
customized	
  homepages	
  and	
  other	
  premium	
  services.	
  	
  




                                                                                                                                  30	
  
Since	
  CY’00	
  we	
  can	
  see	
  that	
  users	
  have	
  become	
  more	
  accustomed	
  to	
  surfing	
  the	
  net	
  
via	
  both	
  PC	
  and	
  mobile.	
  In	
  April	
  2010	
  according	
  to	
  Nielsen	
  Online,	
  46%	
  of	
  users	
  
accessed	
  the	
  net	
  in	
  this	
  manner;	
  back	
  in	
  April	
  2000	
  access	
  via	
  only	
  PC	
  stood	
  at	
  84%.	
  
We	
  believe	
  that	
  with	
  greater	
  smartphone	
  penetraJon	
  going	
  forward,	
  this	
  trend	
  
whereby	
  mobile	
  subsJtutes	
  for	
  PC	
  usage	
  will	
  conJnue.	
  




                                                                                                                                           31	
  
Mobile	
  RevoluJonizing	
  Commerce	
  –	
  With	
  Constant	
  Product	
  Improvements	
  	
  

• Loca%on-­‐Based	
  Services	
  –	
  Enable	
  real-­‐%me	
  physical	
  retail	
  /	
  service	
  opportuni%es	
  	
  
•Transparent	
  Pricing	
  –	
  Instant	
  local	
  +	
  online	
  price	
  comparison	
  could	
  disrupt	
  retailers	
  	
  
•Discounted	
  Offers	
  –	
  Deep	
  discounts	
  drive	
  foot	
  traffic	
  to	
  local	
  retailers	
  	
  
•Immediate	
  Gra%fica%on	
  –	
  OTA	
  (over-­‐the-­‐air)	
  instant	
  digital	
  product	
  +	
  content	
  
delivery	
  	
  




                                                                                                                                  32	
  
• Web	
  users	
  in	
  Southeast	
  Asia	
  are	
  rapidly	
  gaining	
  confidence	
  in	
  using	
  the	
  web	
  to	
  
research	
  and	
  book	
  travel	
  

• The	
  large	
  number	
  of	
  low	
  cost	
  airlines	
  servicing	
  the	
  region	
  is	
  a	
  primary	
  contributor	
  to	
  
this	
  growth	
  




                                                                                                                                         33	
  
LCAs	
  Among	
  Most	
  Visited	
  &	
  Post	
  Highest	
  Growth	
  in	
  Each	
  Country	
  




                                                                                                  34	
  
• Among	
  the	
  three	
  markets	
  in	
  Southeast	
  Asia	
  where	
  comScore	
  measures	
  actual	
  video	
  
consumpJon,	
  Malaysia	
  has	
  the	
  largest	
  number	
  of	
  online	
  video	
  viewers	
  but	
  the	
  
lightest	
  average	
  usage	
  

• The	
  average	
  Hong	
  Kong	
  web	
  user	
  who	
  watched	
  online	
  video	
  in	
  January	
  viewed	
  
almost	
  12	
  hours	
  of	
  video	
  content	
  over	
  the	
  course	
  of	
  the	
  month	
  




                                                                                                                        35	
  
36	
  

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20110401 training - steal this deck

  • 8. Average  (me  spent  online  remains  stable   CNNIC’s  Jun-­‐10  survey  showed  users  spent  an  average  of  19.8  hours  per  week  online.   This  was  up  from  18.7  hours  per  week  six  months  earlier.  While  the  overall  average   online  Jme  per  user  remains  stable,  we  note  old  users  likely  spend  more  Jme  online   than  new  users.  We  also  note  that  internet  usage  has  more  than  doubled  compared   to  the  9.8  hours  per  week  spent  online  in  December  2002.   We  expect  the  rising  number  of  internet  users  and  increasing  Jmes  spent  on  the   internet  will  conJnue  to  drive  online  ad  allocaJon.  Lower  computer  prices,  declining   connecJon  fees,  higher  influence  of  online  media,  and  government  support  should   conJnue  to  drive  internet  growth  in  China.  Time  spent  on  internet  per  users  should   accelerate  from  the  increased  penetraJon  of  smartphones  and  tablets.   8  
  • 9. Media  Time  Spent  vs.  Ad  Spend  SJll  Out  of  Whack     Internet/Mobile  (upside…)  vs.  Newspaper/Magazine/TV  (downside…)     9  
  • 10. 10  
  • 11. 11  
  • 12. Hong  Kong  and  Singapore  skew  older  even  than  the  global  average;  Malaysia,   Indonesia,  Vietnam  and  the  Philippines  have  significantly  younger  audiences   12  
  • 13. • In  each  country,  15-­‐34  year  olds  spend  more  Jme  online  on  average   • Young  people  in  Hong  Kong  and  Singapore  spend  proporJonally  much  more  Jme   online  than  older  web  users  there;  young  web  users  in  Indonesia  spend  almost  the   same  amount  of  Jme  online  as  their  elders   13  
  • 14. Social  Networking  the  Biggest  Gainer  in  terms  of  Share  of  Time  Spent  Online.  Instant   Messengers  and  Email  Lost  Share   14  
  • 15. 15  
  • 16. • Sharing  photos  is  becoming  a  key  component  of  the  Social  Networking  experience.   The  high  growth  in  this  category  in  almost  every  country  is  being  driven  by  Facebook   Photos   • Ubiquity  of  digital  cameras  and  cell  phone  cameras,  coupled  with  large  youth   populaJons,  also  contribute  to  growth  in  this  category   16  
  • 17. • Vietnam  shows  the  highest  year  over  year  growth  in  reach,  but  penetraJon  there  is   sJll  much  lower  than  in  other  countries  in  the  region   • Philippines,  Malaysia,  and  Indonesia  have  highest  reach,  driven  almost  exclusively  by   Facebook   17  
  • 18. • The  Philippines,  Malaysia  and  Indonesia  are  among  the  top  10  countries  with  the   highest  Facebook  PenetraJon     • Though  Photo  and  IM  usage  is  also  above  average  in  the  Philippines,  FB  is  the  most   common  touchpoint  for  web  users  there:  FB  is  the  #1  site  there,  and  average  usage  is   7  hours  per  user   18  
  • 19. 19  
  • 20. • 21  percent  of  Indonesian  web  users  visited  Twiier.com  in  January,  making  it  the  #4   site  in  terms  of  Twiier  reach   20  
  • 21. • All  six  countries  outpaced  the  global  reach  of  Blogs   • The  growth  of  the  category,  however,  is  flat  in  Hong  Kong  and  Singapore   • Blogs  are  a  key  poliJcal  channel  in  some  countries;  higher  growth  in  the  Philippines   may  be  a  result  of  increased  poliJcal  acJvity  in  a  presidenJal  elecJon  year   21  
  • 22. Social  games  in  China  are  quite  similar  to  the  popular  ones  on  Facebook.  For  most  of   the  popular  games  in  China  such  as  farm  and  aquarium  games,  the  concept  has  been   adapted  from  Facebook  and  other  English-­‐based  social  networking  websites.   However,  Chinese  social  games  are  supposed  to  be  more  compeJJve  and  have  some   added  features  like  stealing  items.   We  believe  the  social  gaming  trend  will  conJnue  to  pick  up  in  China  because  1)   community  features  add  to  the  sJckiness  of  social  games,  2)  social  games  airact  new   sets  of  users  who  were  tradiJonally  non-­‐gamers  or  did  not  have  Jme  to  do  heavier   games  (such  as  housewives),  3)  beier  sJckiness  and  moneJzaJon  vs.  casual  games.   22  
  • 23. 23  
  • 24. 5  Countries  =  46%  of  Internet  Users  –  China,  USA,  Russia,  Brazil,  India     2009  –  1.8B  Global  Internet  Users,  +13%  Y/Y(1);  18.8T  Minutes  Spent,  +21%  Y/Y(2)     24  
  • 25. Real-­‐Time  Social  Features  AcceleraJng  Mobile  Usage  Growth  -­‐  Sharing  +  LocaJon  +   Friending...     25  
  • 26. 26  
  • 27. iTunes  Changed  the  Media  Industry…App  Store  Growth  Leaves  it  in  the  Dust   27  
  • 28. 28  
  • 29. Internet  access  device   The  number  of  mobile  internet  users  increased  by  78%  Y/Y  to  277M  by  Jun-­‐10,  as  per   CNNIC.  The  number  of  mobile  internet  users  was  66%  of  all  internet  users  and  33%  of   all  mobile  users.  We  expect  mobile  internet  usage  to  increase  significantly  once  3G   penetraJon  increases  amongst  consumers.   29  
  • 30. Japan  Social  Networking  Trends  Show  Importance  of  Mobile  –  Mixi  Mobile  Page   Views  =  85%  vs.  14%  4.5  Years  Ago     Mixi  is  one  of  Japan’s  leading  social  networking  sites  on  PC  and  mobile  with  20MM   registered  users  as  of  12/31/10.  It  moneJzes  mobile  usage  via  sales  of  avatars,   customized  homepages  and  other  premium  services.     30  
  • 31. Since  CY’00  we  can  see  that  users  have  become  more  accustomed  to  surfing  the  net   via  both  PC  and  mobile.  In  April  2010  according  to  Nielsen  Online,  46%  of  users   accessed  the  net  in  this  manner;  back  in  April  2000  access  via  only  PC  stood  at  84%.   We  believe  that  with  greater  smartphone  penetraJon  going  forward,  this  trend   whereby  mobile  subsJtutes  for  PC  usage  will  conJnue.   31  
  • 32. Mobile  RevoluJonizing  Commerce  –  With  Constant  Product  Improvements     • Loca%on-­‐Based  Services  –  Enable  real-­‐%me  physical  retail  /  service  opportuni%es     •Transparent  Pricing  –  Instant  local  +  online  price  comparison  could  disrupt  retailers     •Discounted  Offers  –  Deep  discounts  drive  foot  traffic  to  local  retailers     •Immediate  Gra%fica%on  –  OTA  (over-­‐the-­‐air)  instant  digital  product  +  content   delivery     32  
  • 33. • Web  users  in  Southeast  Asia  are  rapidly  gaining  confidence  in  using  the  web  to   research  and  book  travel   • The  large  number  of  low  cost  airlines  servicing  the  region  is  a  primary  contributor  to   this  growth   33  
  • 34. LCAs  Among  Most  Visited  &  Post  Highest  Growth  in  Each  Country   34  
  • 35. • Among  the  three  markets  in  Southeast  Asia  where  comScore  measures  actual  video   consumpJon,  Malaysia  has  the  largest  number  of  online  video  viewers  but  the   lightest  average  usage   • The  average  Hong  Kong  web  user  who  watched  online  video  in  January  viewed   almost  12  hours  of  video  content  over  the  course  of  the  month   35  
  • 36. 36