Your SlideShare is downloading. ×
Games for Mastery
Games for Mastery The psychology of learning matters
Thanks to globalization, driven by moderncommunications and other advances,workers in virtually every sector must nowface ...
50% of Hispanic, and African American    students don’t complete high school33% of students overall leave before    comple...
In the digital age  of global competition,learning to think means learning to think about      with technology
In the digital age    of global competition,  learning to think means   learning to think about complex problems that acom...
What doesmastery   mean?
Culture
Culture
Culture
Culture
Culture
Culture
Epistemic   F           rame
Games are cultures
The environmental      factors within      MMORPGs can be75%   applied to enhance      leadership      effectiveness for t...
The skills and      techniques of the      gaming leader61%   cannot be      transferred directly      to the leadership o...
30 + 10 = ____Find the sum
BASIC SKILLSBASIC FACTS
We value what we can      measure             —Don Norman
We^value what we can      measure
http://www.abcgallery.com/K/kandinsky/kandinsky45.html
4.08http://www.abcgallery.com/K/kandinsky/kandinsky45.html                      3.57
I would set up a experimental ultrafiltrationmembrane and test the surfactants.
First you have to set up a controlledexperiment with no carbon nanotubes.Record how membrane fouling acts upon themembrane...
First you have to set up a controlledexperiment with no carbon nanotubes.Record how membrane fouling acts upon themembrane...
Skills   Knowledge   Identity   Values   Epistemology
Skills   Knowledge   Identity   Values   Epistemology
Player 1: Good MorningPlayer 2: Hello everyone, is this          chat with our new          group now?Player 1: I think so...
Player 1:   We ranked the different            materials based on the            device specifications and            our ...
Product
Professionalism   Product
Professionalism   Design   Product
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Professionalism    Design   Product        Materials
Trajectories of MasteryProfessionalism    Design   Product        Materials
Trajectories of MasteryProfessionalism    Design   Product        Materials
Trajectories of MasteryProfessionalism    Design   Product        Materials
GTames toeach
GCames are    ultures
GCames can create    ultures of innovation
Professionalism    Design   Product        Materials
TOheory    ne
TOheory         “learning by knowing”    ne
TTheory  wo
TTheory        “learning by connecting”  wo
TTheory  wo
T   T         heory             wohttp://epistemicgames.org
T   T         heory             wohttp://epistemicgames.org
Professionalism    Design   Product        Materials
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
David Williamson Shaffer: Epistemic Games (Paris juin 2011)
Upcoming SlideShare
Loading in...5
×

David Williamson Shaffer: Epistemic Games (Paris juin 2011)

1,276

Published on

Présentation donnée par David Williamson Shaffer à Paris le 22 juin 2011, dans le cadre des Rencontres Design Education, organisées par le Groupe Compas, Microsoft et Cap Digital.

Published in: Education, Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,276
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "David Williamson Shaffer: Epistemic Games (Paris juin 2011)"

  1. 1. Games for Mastery
  2. 2. Games for Mastery The psychology of learning matters
  3. 3. Thanks to globalization, driven by moderncommunications and other advances,workers in virtually every sector must nowface competitors who live just a mouse-click away.... Without a renewed effort tobolster the foundations of ourcompetitiveness... the nation’s childrencould face poorer prospects than theirparents and grandparents did.Rising above the gathering storm,National Academies’ Committee on Science, Engineering, and Public Policy (2006)
  4. 4. 50% of Hispanic, and African American students don’t complete high school33% of students overall leave before completing school50% left because classes were boring and irrelevant to career goals66% said school did not motivate them to work hard80% said more “real world” opportunities might have kept them in school Bridgeland et al. (2006)
  5. 5. In the digital age of global competition,learning to think means learning to think about with technology
  6. 6. In the digital age of global competition, learning to think means learning to think about complex problems that acomputer alone or a person alone cannot solve
  7. 7. What doesmastery mean?
  8. 8. Culture
  9. 9. Culture
  10. 10. Culture
  11. 11. Culture
  12. 12. Culture
  13. 13. Culture
  14. 14. Epistemic F rame
  15. 15. Games are cultures
  16. 16. The environmental factors within MMORPGs can be75% applied to enhance leadership effectiveness for the globally integrated enterprise
  17. 17. The skills and techniques of the gaming leader61% cannot be transferred directly to the leadership of the virtual corporation
  18. 18. 30 + 10 = ____Find the sum
  19. 19. BASIC SKILLSBASIC FACTS
  20. 20. We value what we can measure —Don Norman
  21. 21. We^value what we can measure
  22. 22. http://www.abcgallery.com/K/kandinsky/kandinsky45.html
  23. 23. 4.08http://www.abcgallery.com/K/kandinsky/kandinsky45.html 3.57
  24. 24. I would set up a experimental ultrafiltrationmembrane and test the surfactants.
  25. 25. First you have to set up a controlledexperiment with no carbon nanotubes.Record how membrane fouling acts upon themembrane with no carbon nanotubes. Then,slowly increase the carbon nanotubepercentage with each experiment andcompare them to the controlled experimentalong with all the experiments before it. Youshould then be able to figure out whatpercentage is most effective.
  26. 26. First you have to set up a controlledexperiment with no carbon nanotubes.Record how membrane fouling acts upon themembrane with no carbon nanotubes. Then,slowly increase the carbon nanotubepercentage with each experiment andcompare them to the controlled experimentalong with all the experiments before it. Youshould then be able to figure out whatpercentage is most effective.
  27. 27. Skills Knowledge Identity Values Epistemology
  28. 28. Skills Knowledge Identity Values Epistemology
  29. 29. Player 1: Good MorningPlayer 2: Hello everyone, is this chat with our new group now?Player 1: I think soPlayer 3: ProbablyPlayer 1: Good morning new team. I excited to work with with everyone.Player 4: heyPlayer 1: We are meeting and currently discussing our various materials.
  30. 30. Player 1: We ranked the different materials based on the device specifications and our experimental data.Player 2: And we just need to decide on the 5th team experimental device.Player 3: We looked at… how the cost changed with each matieral while controling everything elsePlayer 4: hey team, I am going to post the rankings of the membranes as a public document so everyone can see it.
  31. 31. Product
  32. 32. Professionalism Product
  33. 33. Professionalism Design Product
  34. 34. Professionalism Design Product Materials
  35. 35. Professionalism Design Product Materials
  36. 36. Professionalism Design Product Materials
  37. 37. Professionalism Design Product Materials
  38. 38. Professionalism Design Product Materials
  39. 39. Professionalism Design Product Materials
  40. 40. Professionalism Design Product Materials
  41. 41. Professionalism Design Product Materials
  42. 42. Professionalism Design Product Materials
  43. 43. Professionalism Design Product Materials
  44. 44. Trajectories of MasteryProfessionalism Design Product Materials
  45. 45. Trajectories of MasteryProfessionalism Design Product Materials
  46. 46. Trajectories of MasteryProfessionalism Design Product Materials
  47. 47. GTames toeach
  48. 48. GCames are ultures
  49. 49. GCames can create ultures of innovation
  50. 50. Professionalism Design Product Materials
  51. 51. TOheory ne
  52. 52. TOheory “learning by knowing” ne
  53. 53. TTheory wo
  54. 54. TTheory “learning by connecting” wo
  55. 55. TTheory wo
  56. 56. T T heory wohttp://epistemicgames.org
  57. 57. T T heory wohttp://epistemicgames.org
  58. 58. Professionalism Design Product Materials

×