All content is Proprietary and Confidential Information of ThinkScream Infomedia Pvt. Ltd.
ThinkScream aims to provide scalable andaffordable Networking Solutions to variousconsumer chains.Setup by two NM-ites, th...
Why do people visit Landmark?
Buy Books
To Read
Assorted Entertainment and        Stationery
Have a Good Time
Our End Objectives
One to One Customer Connect                              Customer Loyalty
Increase Sales
Increase  BrandAwareness
How do we get there?
The Idea!   Setup Local Networks    at all Locations    accessible via Wi-Fi    enabled devices   Users can carry out a ...
Network- Setup a WiFi Network accessible by any device- Applications on the network to enhance the User Experience
NetworkToday, Intern    The network   et is a        is the base necessity. It    helps          on whichenhance the      ...
Network:                                                        How?- Registration Module via the mobile number- Access th...
Database Search                               ToolComplete Database Management System for the storeCustomers can Search fo...
Database Search       Tool                                  Why?| Easy to Use | Modernisation | Data: collection and analy...
Database Search                            Tool- The database with all the products and prices will be setup on the networ...
Trivia                                                    What?Provide people with interesting trivia about the various bo...
Trivia- Adds a new dimension to visiting a Bookstore- Readers like to know more about what they have come to buy
Trivia                                                   How?The Trivia segment will be setup on the network.Users can bro...
What?                                     Request songs Directly off the network      The entire playlist is crowd-sourced...
Virtual Jukebox- Customers feel an active part of the system- They get to hear songs they really want
Virtual JukeboxA player with the library and a system to vote for songs will be setup on the network.Users can vote from s...
Brand AwarenessIncrease Awareness about Landmark amongst customersMake customers aware about activities at LandmarkMake th...
Brand                            Why?   AwarenessTo create a sense of belongingCreate a direct connect with the Customers
Brand Awareness                                                         How?Product IntegrationIntroductory Page links to ...
Gamification                                                        What?- Gratify your customers- Reward them for their p...
Gamification                                                  Why?| High ROI | Works on customer mind-set | Engages Custom...
Gamification• Track all customer activities • This will be divided into• Reward them                     three phases
Gamification                                       Phase 1Unlock Achievements and Gain Rewards
GamificationIntroduce Goals
Gamification
Other FeaturesWe have a number of other features which we can be deployed    depending on the requirements of a particular...
Thank You!                                                                              Raj Desai                         ...
ThinkScream's Presentation for Landmark
ThinkScream's Presentation for Landmark
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ThinkScream's Presentation for Landmark

  1. 1. All content is Proprietary and Confidential Information of ThinkScream Infomedia Pvt. Ltd.
  2. 2. ThinkScream aims to provide scalable andaffordable Networking Solutions to variousconsumer chains.Setup by two NM-ites, the Company wantsto enhance the front end as well as the backend user experience with the use oftechnology. We at ThinkScream want toengage audiences via innovativeapplications.ThinkScream also helps the managementmake better and more informed decisionsby providing efficient Data ManagementSystems
  3. 3. Why do people visit Landmark?
  4. 4. Buy Books
  5. 5. To Read
  6. 6. Assorted Entertainment and Stationery
  7. 7. Have a Good Time
  8. 8. Our End Objectives
  9. 9. One to One Customer Connect Customer Loyalty
  10. 10. Increase Sales
  11. 11. Increase BrandAwareness
  12. 12. How do we get there?
  13. 13. The Idea! Setup Local Networks at all Locations accessible via Wi-Fi enabled devices Users can carry out a variety of activities on the network Features and Apps to help enhance the experience for the Consumer as well as the Company Internet Connectivity along with Interconnectivity of all Outlets in a particular chain
  14. 14. Network- Setup a WiFi Network accessible by any device- Applications on the network to enhance the User Experience
  15. 15. NetworkToday, Intern The network et is a is the base necessity. It helps on whichenhance the everythinguser’s utility else is setup experience.
  16. 16. Network: How?- Registration Module via the mobile number- Access the profile from all outlets using the mobile number as the UID- Complete network-infrastructure to be provided by us
  17. 17. Database Search ToolComplete Database Management System for the storeCustomers can Search for the Books/ProductsTrack the availability of a Particular Book/Product
  18. 18. Database Search Tool Why?| Easy to Use | Modernisation | Data: collection and analysis | Makes the Process more Linear
  19. 19. Database Search Tool- The database with all the products and prices will be setup on the network- Users can directly Search off the network- Detailed statistics available for the users and the store
  20. 20. Trivia What?Provide people with interesting trivia about the various book they or products they want Include stuff such as New Arrivals, Best Sellers etc.
  21. 21. Trivia- Adds a new dimension to visiting a Bookstore- Readers like to know more about what they have come to buy
  22. 22. Trivia How?The Trivia segment will be setup on the network.Users can browse through it on their devices
  23. 23. What? Request songs Directly off the network The entire playlist is crowd-sourced and played on the basis of VotesLibrary of songs will be uploaded from which customers can vote for songs
  24. 24. Virtual Jukebox- Customers feel an active part of the system- They get to hear songs they really want
  25. 25. Virtual JukeboxA player with the library and a system to vote for songs will be setup on the network.Users can vote from songs directly off the browsers in their devicesThere will be checks to maintain the shuffle of the Playlist and ensure a song is not repeated toooften
  26. 26. Brand AwarenessIncrease Awareness about Landmark amongst customersMake customers aware about activities at LandmarkMake the customers feel a part of the Landmark family
  27. 27. Brand Why? AwarenessTo create a sense of belongingCreate a direct connect with the Customers
  28. 28. Brand Awareness How?Product IntegrationIntroductory Page links to various aspects of LandmarkBranded Landing Page
  29. 29. Gamification What?- Gratify your customers- Reward them for their patronage and loyalty- Increase connect by getting them to try out more things at your branches
  30. 30. Gamification Why?| High ROI | Works on customer mind-set | Engages Customers |
  31. 31. Gamification• Track all customer activities • This will be divided into• Reward them three phases
  32. 32. Gamification Phase 1Unlock Achievements and Gain Rewards
  33. 33. GamificationIntroduce Goals
  34. 34. Gamification
  35. 35. Other FeaturesWe have a number of other features which we can be deployed depending on the requirements of a particular Brand
  36. 36. Thank You! Raj Desai +91 98677 61412 raj@thinkscream.c om Pratik Agarwal +91 98330 88830 pratik@thinkscream.c omAll content is Proprietary and Confidential Information of ThinkScream Infomedia Pvt. Ltd.

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