British libraries in the 1850s using games to lure people in
“ Reading” as we know it What is it that we love about reading?
New definitions of “reading”
Where libraries provide value with books – especially fiction – is where we can provide value with games. Socialization, community, civic engagement
Board games, video games, computer games, cell phone games, big games
There’s already a lot of gaming of all types going on in the library, but of all of the board and video games out there, we’re going to focus on the ones where the library can add value – the social ones.
10,000 hours playing 35
It’s not just kids
Go untraditional – movie theaters, comic book shops, arcades
37 libraries currently using GT System – JoCo in Kansas
Service Issues of Gaming in Libraries Jenny Levine American Library Association [email_address] The Shifted Librarian http://theshiftedlibrarian.pbwiki.com/
EIGHT 8. AD 2005? VIII. Instrument for People Access to all communications Particpatory Social Participation media in the interest of social participation and user-generated content http://flickr.com/photos/sari-coche/3269008301/
Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter by Steven Johnson What if…. “ Books are also tragically isolating . While games have for many years engaged the young in complex social relationships with their peers, building and exploring worlds together, books force the child to sequester him or herself in a quiet space, shut off from the interaction with other children. These new ‘libraries’ that have arisen in recent years to facilitate reading activities are a frightening sight : dozens of young children, normally so vivacious and socially interactive, sitting alone in cubicles , reading silently, oblivious to their peers.” (p.19-20)
Civic Engagement/Socialization The Civic Potential of Video Games - http://www.civicsurvey.org/White_paper_link_text.pdf
Civic Engagement/Socialization Teens, Video Games, and Civics - http://www.pewinternet.org/PPF/r/263/report_display.asp “ Teens who play games socially (a majority of teens) are more likely to be civically and politically engaged than teens who play games primarily alone. Interestingly, this relationship only holds when teens play alongside others in the same room ." http://flickr.com/photos/skokiepl/3209743871/
Board Video Children Pictureka!, Snorta, HamsterRolle, 7 Ate 9 Mario Kart, New Super Mario Brothers, LittleBigPlanet Teens Hungry Hungry Hippos, Ticket to Ride Super Smash Bros. Brawl, Rock Band, Just Dance 20-30somethings Say Anything, Wits & Wagers Rock Band, Smarty Pants, Mario Kart Families Apples to Apples, Say Anything Boom Blox, Rock Band, Wii Sports Seniors Mahjong, Trivial Pursuit, Wits & Wagers Smarty Pants, Wii Sports Intergenerational Pictureka!, Apples to Apples, HamsterRolle Wii Sports, Rock Band Beatles, Mario Kart