Some of you may have seen this but it is indicative of .app learning reaching some sort of maturity, we could add many more onto this now, given that the iTunes store now claims to have over 600,000 apps and Android has c.500,000 with Blackberry lagging behind at a mere 30,000. Interestingly there has been a 37% removal rate for Android apps and hardly any for Apple apps, no doubt because of their quality control system which I leave you to make a judgment on!
What I’ve done here is pick a few apps, they’re not necessarily the best , there may be alternatives but with such a large market to go at, I have had to choose some that I feel are noteworthy. Notice the reference to Cloud Storage which an increasing number of people are turning to for their storage– there are some issues with access at some learning providers which need to be addressed but overall the potential is huge. Other areas which are becoming increasingly “interesting” include Augmented Reality and Games Based Learning – more of which in a few moments. Game based learning is an area where good apps abound. I’ve included 3 in here which are perhaps slightly contentious. I would urge you to search for the subject based apps. The market is now developing a sort of maturity in which some of the simpler, boring apps are being replaced by more effective, interesting and inclusive apps
Up to date roadshow pres
JISC RoadshowFranklin College21st June 2013
What is an RSC YH Roadshow• We take the technology around our region• The focus is on teaching, learning & training• Collaborative scenario planning based activities• Outcomes
What happens at the Roadshow?• Full Day Event• RSC Advisor ‘Pitch’• Learner Scenarios• Exploration of the Technology• Time to Create
What kit? - TabletsApple i-PadsSamsung GalaxyHPTouchpadBlackberryPlaybookGoogle Android Tablet
Web Based Systems - Sharing• Collaborative Tools• Social Tools• Links to existing networks• Free or Partly Free
Five practical Examples3. A Quick Response tosignposting resources5. Developingteamwork skills withthe xBox Kinect
Designing online learning• To consider what you want to deliver online• To plan your online course• To design your online course• To select tools and technologies for delivery• Conduct a short online introductory session
Over to you ….The Task• Consider your chosen scenario• Devise ways to address the needs of the learner (orgroup of learners)• 3 ways to address the learners’ needs• Create a suitable resource or plan• Present back to the whole group
Outcomes• E books• Hull College• QR Codes• Induction• Instruction• Video Creation• Use of Video• Research• Production Teams• Screencasts• Assessment• Tutorials• Social Networks• Course Page• Facebook• Edmodo, NingVideo
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