From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Architectural Profession – Part 2/2

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  • + ErasmoRey ErasmoRey 6 months ago
    I really like it I am building a futuristic case study merging this trend with the latest development of MIT Sixth Sense........................
  • + orangetnt orangetnt 2 years ago
    Thank you for sharing this.
  • + guest7b2db8 guest7b2db8 2 years ago
    THIS IS BRILLIANT
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From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Architectural Profession – Part 2/2 - Presentation Transcript

  1. AIAS FORUM 2008: \"Architecture in Motion\" \"From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Profession – Part 2/2\" Presented by Ryan Schultz December 31st 1:00-2:00PM Milwaukee, Wisconsin view in full screen to read transcript
  2. What i want to do right now, is shift gears a little and try to Virtual Worlds and the Building Industry... paint for you a broader picture of why these virtual worlds will become more important for architects in the near future. I'll end, with the last 10 minutes or so, giving you a little tour of Second Life and how our group, 'Studio Wikitecture', is using it as a platform to design a humanitarian project in Nepal. But first, in order to take you through the logic of why i think these virtual worlds are important for architects, i want to paint for you a picture that zooms out past architecture, to the world of business at large and how information technologies, in general, will change the way we will conduct business in the future. We are in the early stages of a change toward much more human freedom in business and this change, by many accounts, is as important for businesses as the change to democracy has been for governments. This is happening because information technologies are lowering the cost of communication to such a level that it is now possible, for the first time in human history, to have the economic benefits of very large organizations, things like economies of scale and knowledge, while at the same time, have the human benefits of small organizations; things like freedom, flexibility, creativity, and motivation.
  3. In fact, lowering the cost of communication through these The Key Factor: Lower the Cost of Communication technologies has been the key and critical factor in how Printing Press humans have been and will Writing continue to organize Telegraphs & Telephones themselves in the future. For example, as this slide illustrates, the invention of writing, one of the first information technology inventions, allowed for societies to organize themselves into larger and larger groups such as kingdoms and nations. Continuing on, the invention of the printing press allowed for the formation of democracies and finally, the invention of technologies such as the telegraph and telephone, provided the backbone for the formation of Corporations corporations. Kingdoms & Nations Democracies
  4. With the new generation of technologies, such as email, From Centralized to Decentralized Organizations... the internet, instant messaging, it is now becoming possible, for the first time in human history, to Email Cheap move beyond these Telegraphs & Telephones centralized corporations and Long create organizations which are more 'decentralized' in Distance nature. Instant Messaging Internet Centralized Corporations Decentralized Organizations
  5. These decentralized organizations are fast emerging as an alternate model of production Decentralized Organizations... compared to more traditional, centralized approaches. A model of production that has proven to be more efficient and effective in harnessing human skill, creativity, and ingenuity. What this means is that workplaces will become smaller and teams will be more distributed, with participants drawn from all over the globe - where less focus will be on enterprise and more focus on endeavor. In short, it will allow for more free- agency—people will be allowed to self-organize and self-select those projects that are in their best interest rather than be squeezed into some corporate hierarchy. So when people are able to make more decisions for themselves they are often more creative, more flexible, and often more motivated. Which, in the end, are preciously the factors for success in our increasingly knowledge based, innovation driven society.
  6. So other generic email or instant messaging, what other Web 2.0... burgeoning technology platforms are facilitating a more decentralized work Web 2.0 is defined a perceived second generation of web-based communities world? and web platforms that facilitate creativity, collaboration, and sharing between users. As a broad stoke gesture, these platforms fall under what is called the Web 2.0 movement. Of which I’m sure you are quite aware of a few of the more prominent platforms, such as Wikipedia, Flickr, and YouTube, to name a few. In general, Web 2.0 is defined a second generation of web- based communities and web platforms that facilitate creativity, collaboration, and sharing among users. Web 2.0 provides the shared canvas where every splash of paint My anecdotal favorite, however, contributed by one user provides a richer tapestry for the next user to is that Web 2.0 provides the shared canvas where every modify or build on. splash of paint contributed by one user provides a richer tapestry for the next user to modify or build on. I would now like to take you through a couple examples of organizations, both private and non-profit, that are using these Web 2.0 technologies to create platforms on which this more decentralized production is taking place - which will then lead us back to how these technologies will effect the architectural profession.
  7. Open Source Software vs. Closed Proprietary Software... To begin with, there’s the open source software movement in general. Which, I believe, deserves a lot of credit for creating the foundational mindset for many of these other Web 2.0 platforms. In short, open source software development is based on ‘source code’ that is freely available for anyone to use. Operating Systems The source code, which are the instructions or building blocks of the software, so to speak, is licensed in such a manner that no one person or company can ever own it. Browsers By making the source code for the software available to everyone, any programmer can modify it to better suit their needs and, then in turn, redistribute the improved version to others users. By working together, a community of both users and developers can improve the functionality and quality of the software over time. So as you can see from the slide, this movement has created projects such as the Linux Operating system, which is fast becoming even more prevalent than Microsoft Windows. It has also created, the Firefox browser, who's major contender is Internet Explorer.
  8. In fact, the list of active programs, developed in this Open Source Software vs. Closed Proprietary Software... open source manner, is in the thousands and continues to grow everyday as you can see from this slide.
  9. Another example of an up and coming Web 2.0 platform is a company called Innocentive. Innocentive works a little bit like ebay, but instead of bringing Solution Seekers Solution Providers buyers and sellers together, it brings solution seekers together with innovative solution providers. In other words, organizations can post specific R&D problems and have, in turn, a global network of independent engineers, scientists and inventors provide solutions to these problems. Innocentive works a little bit like eBay, but instead of bringing buyers and sellers It has been enormously together, it brings solution seekers together with innovative solution providers. successful, not solely because companies are able to tap Through Innocentive, commercial, academic, and nonprofit organizations can into some of the brightest minds in the field, but they are post specific R&D problems and have, in turn, a global network of independent able to tap into more diverse engineers, scientists and inventors provide innovation solutions to these set of minds as well....for problems. instance you have mathematicians solving chemistry problems and the like.
  10. Peer collaboration and distributed production is not just limited to information goods like software or research, but can be applied to physical products as well. Here a company called CrowdSpirit is using these concepts and applying them to the design of consumer electronics. Through their website, users are able submit ideas for electronic products that the community, in turn, fine tunes and votes on. The assumption is that through the ‘wisdom of crowds’ paradigm, the best ideas and their product specs will rise to the top.
  11. This slide actually shows schematic drawings of one of the more popular projects the community is developing as we speak. It's a 'Digital Wall Calender'.
  12. So the exciting question is, how can these paradigms of decentralized collaboration, peer production, crowd wisdom and the like be How can it be applied to Architecture and Urban Planning? harnessed to improve the quality of architecture and urban planning throughout the world? How can the lessons learned in the open source production of software and encyclopedias be applied to our built environment? In fact, because buildings share a lot of the same characteristics with these products being designed in this manner, it seems, on the surface anyway, that our industry has a lot to learn from these examples. How is architecture and urban planning similar to these other products produced in So what are these characteristics then?... a decentralized manner...
  13. Well for example, Architecture and urban planning is, on a It’s an infrastructure… global scale, an “operating system” or infrastructure on which we “run” our lives. Like Linux or Wikipedia, there are certain aspects of our built environment, especially the infrastructure, that so many different people rely on, that it would be unwise if any one organization owned or controlled it. cities are an infrastructure for living An operating system is an infrastructure for programs and applications
  14. Like designing airplanes, buildings are becoming so It’s complicated… complicated that it’s becoming a virtual impossibility for any one person or small group of people to develop a design to accommodate every single parameter.
  15. And finally, especially in the later stages of development, the It can be broken down into small chunks or modules… production and execution of buildings, like the distributed production of consumer electronics, can be broken down into smaller and smaller modules.
  16. So as you can see architecture and urban planning share a Open Architecture Network lot of the same characteristics with other physical products that are also being subjected to this decentralized approach. So are there any examples of this taking place today in architecture? The most notable is a Web 2.0 platform called the Open Architecture Network. Started by Architecture for Humanity, their mission is to get architects and designers involved in humanitarian work and believe where resources and expertise are scarce— innovative design can really make a difference in people’s lives. In this regard, they created the Open Architecture Network website to act as a conduit, so to speak, between these innovative designs and the communities that could benefit from them. In addition to providing a library of proven designs, the website acts as a platform for the practice of 'open source architecture'. That is, a large majority of the designs submitted are licensed in such a way, that others are allowed and encouraged to improve upon the designs and modify them to better accommodate unique and localized conditions Because the design is reiterative, what you start seeing is an evolutionary process, where these designs continually improve over time
  17. So although a more decentralized approach can Why the building industry needs to apply be applied to architecture, a more decentralized approach? why is it so crucial that the building industry start learning and applying these principles? Well of all the industries out there, recent studies show that the building industry is topping the charts for being the most 200% inefficient and wasteful— inefficiencies causing the industry, in some studies, around 16 billion annually. 20% As you can see from the slide, outside farming, construction has decreasing in productivity since 1964, while, other industries have increase by over 200%.
  18. The industry is ripe for both a technical and cultural A More Integrated Practice… change in the way they collaborate. In fact, the American Institute of Architects is slowly acknowledging this massive fragmentation and are calling for a new type of approach to the profession. They are calling this new approach ‘Integrated Practice’. There are a lot of long winded definitions, but Integrated Practice is basically a project delivery method whereby all the players involved in the design of a building are brought in as early in the design phase as possible and though not always the case, they usually collaborate around a singe 'live' model known as a BIM... of which I'm Traditional Integrated sure many of you have heard Practice… Practice… of.
  19. Although the use of BIM is Building Information Model (BIM)... promising in concept, another major hurdle of implementing this process in reality is that all these various programs currently don't play nicely with each other... in other words they are not very interoperable. So what you are currently seeing in the industry, is a push to create open standards by which all these programs can better communicate with each other.
  20. Information Technology Arenas... What interests me, and what I'd like to convey to you today, is not that these programs will eventually become interoperable, but how this future compatibility will effect how architecture and building DataCAD professionals will work in the future. Autodesk VIZ As technologies such a BIM Revit programs become more and Chief more compatible and are able to network with each Architect Maya other, you will start seeing all AutoCAD these technologies, in MicroStation essence, congeal into what I'm calling 'vast information technology arenas'. IntelliCAD Rhino Form-Z TurboCAD CATIA Cadkey Sketchup VectorWorks
  21. As these 'arenas', congeal into Projects Becoming Open as Well... networks that are more open and transparent, what is interesting, i think, is that not only will these networks open, but the individual projects within them, will start becoming more open as well. Architects and Owners will start realizing that the more they open their projects within this Open loose network, the more they will see the benefits of this Project loose, decentralized approach... benefits such as lower costs and improved quality. The lion's share of these benefits is not solely caused by the technology making the process more efficient, but more by the technology's ability to allow for more free agency. Because these open platforms allow individuals to self-select and self-organize around projects that interest them most, the increased benefits of creativity, motivation, and flexibility will result in a more efficient process all together.
  22. So, what on earth, does all this have to so with virtual worlds? Growing Number of Virtual Worlds... Well, along with the evolving BIM programs out there, virtual worlds like Second Life offer a promising foundation on which these technology arenas could eventually evolve from. Actually many have written and speculated that these different arenas could someday evolve into one uber-sized arena known as the Metaverse. Although Second Life appears to have a lot of early momentum in establishing the protocols of this metaverse, as you can see from the slide, there are plenty of competitors out there. Even though Second Life, or any any other equivalent, has a long way to go to be as sophisticated as even the simplest BIM, these worlds embody four crucial factors that give them the advantage of establishing a large part of the foundation of this global BIM or Metaverse as we are calling it.
  23. 1. First, the modeling and creation tools found in many Why Virtual Worlds... 4 Critical Factors... of these worlds are simple, cheap, and easily accessible for a large cross section of people to use. The modeling and creation tools found in many of 1. these worlds are simple, cheap, and easily accessible for a large cross section of people to use. 2. Secondly, There’s multiple disciplines such as education, entertainment, and advertising that would benefit There’s multiple disciplines such as education, from a 3 dimensional web, entertainment, and advertising that would benefit and as a result more resources 2. from a 3 dimensional web, and as a result more are channeled toward their development. resources are channeled toward their development. 3. And because there's such a cross section of interested open standards within these virtual worlds will happen parties, open standards within these virtual worlds will 3. a lot quicker than open standards among the various BIM programs. happen a lot quicker than open standards among the various BIM programs out there. And because they are used over the Internet, they are 4. networked on a massive scale. 4. And because they are used over the internet, they are networked on a massive scale.
  24. This 3-dimensional web or Global 'BIM' or Metaverse... metaverse as many are calling it, will undoubtedly spring from the cross roads between the BIM World and virtual world, but my bet is that worlds like Second Life, will have a bigger advantage in setting the stage for creating the metaverse arena The on which, not only architects and building professionals will Metaverse find themselves operating in, but the world at large. The BIM The Virtual World World
  25. With the time we have remaining, i would like to quickly take you through a couple projects that Jon and I have been working on through the Second Life group, 'Studio Wikitecture'. We have been using Second Life as a platform for conducting experiments into how a loose, decentralized network of people could actually come together and co-design a piece of architecture. In short, we've been conducting experiments to flesh out what an open source approach to architecture might really look like. We call them Wikitecture experiments.
  26. This is our 1st experiment where a number of people came Wikitecture 1.0 together to design a small meeting kiosk...Wikitecture 1.0 was not really a true Wiki in the sense that contributors could not modify or delete the contributions of others. What resulted, although interesting in its own right, was an amalgamation of ‘stuff’ with not no overall coherency or unity - a result we expected.
  27. In the 2nd experiment the group Wikitecture 2.0 designed a courtyard building for group meetings. Unlike the 1st one, members were now able to modify or delete their fellow contributor's designs.
  28. Wikitecture 2.0
  29. In addition, to facilitate communication, we set up a Flickr Account that allowed contributors to upload descriptive snapshots of their designs and leave feedback as well.
  30. With Wikitecture 2.0, we also Wikitecture 2.0 introduced an archiving system, where members, through community consensus, were able to roll- back the 'live' design to previously saved iterations. Here's an image of that archiving kiosk with the individual archiving plates... where each plate stores an individual design. Although this system was still rudimentary, the resultant design was far more unified and coherent than Wikitecture 1.0.
  31. Wikitecture 2.0
  32. Wikitecture 2.0
  33. For our 3rd experiment, of which we are in currently in the Wikitecture 3.0 middle of, we are collaboratively designing a health clinic for one of poorer regions in western Nepal, the project is actually for a competition hosted by the In-world Interface Website ‘Open Architecture Network.’ http://www.openarchitecture network.org/challenge Since the ‘Open Architecture Network’ mission is all about open sourcing architecture for humanitarian purposes, we thought it would be a perfect opportunity to submit an entry for this competition, composed in the same collaborative and open- source fashion. In an effort to continually improve the concepts and technology behind these experiments, we wanted to go beyond just mashing up existing technologies and actually develop a unique Wikitecture platform, so we teamed up with the software designers from i3dnow to develop both an in-world interface and external 2d website. For the remainder of the time we have left, let's actually go into Second Life and I'll demonstrate some of the basic features of this in-world interface, as well as cycle through some of the designs that have been submitted so far by contributors.
  34. The Wikitecture Interface is made up of 2 major components, the first is called the 'Wiki-Tree' and the second is the 'Viewing Kiosk'. The 'wiki-tree' makes up the bulk of the in-world interface, which is made up of this 'trunk' looking interface and the archiving canopy above... which are these colored spheres you see here. The viewing kiosk, here, is used to view images and comments associated with the individual designs from the archiving canopy.
  35. So going back to the canopy...These spherical 'archive leaves' are for storing the individual design iterations throughout the duration of the project. Although not always the case, the general rule will typically apply: one spherical 'archive leaf' = one design iteration = one contributor. The proximity of one ‘leaf’ to the next indicates that the designs contained within, are very similar derivatives of each other. The further away a ‘leaf’ is from another, indicates either a major change in the design direction or an entirely new direction all together. The animated texture 'shooting' between two ‘leaves’ indicates the direction the designs were derived from one another - such that one will be the 'parent' of the adjacent child leaf. The color of the leaf correlates with the number of votes its particular design has been given by the community. For example, the more green a leaf, the more votes… yellow has less…and red, the least number.
  36. Now if you want to see the images and/or the comments associated with any particular design you can view them on the 6 screens inside the viewing kiosk...3 of the screens will be dedicated to displaying images and the other 3 screens are dedicated to displaying comments associated with the particular design. This area is especially helpful, when for those who want to communicate their designs informally with a smaller group of individuals.
  37. So, in summary to wrap things up, if thousands of people can Global 'BIM' or Metaverse... collaborate to create an operating system or an encyclopedia, what’s next? Can peer production and distributed collaboration be harnessed in designing architecture, our cities?. Although these technologies will will allow for more free agency in the profession and a more efficient process all together, the take home lesson here is not to think you can finally live the 'Howard Roark' dream and become an heroic architect removed from the rest of the world. Although you might have more freedom in the future to pursue those projects that interest you, these projects will be evolving in a hyper- collaborative environment, a place where the team skills of negotiation and compromise are key factors to success. Although naive to think the processes of open source software or the ideals of Wikipedia and the like can be applied to architecture in a one to one fashion, we think there are a lot of lessons to be learned here. Although the building tools in Second Life pale in comparison to even the simplest modeling program, because of its network capabilities, we think it's a perfect platform to explore what an open source approach to architecture might look like. And because the clinic in Nepal is be designed in an open source fashion, that means if you think you can improve upon the design, you are more than welcome to change it. More heads, the better and since they send the winning team to Nepal to realize the actual design, you could be spending your spring break building and perhaps climbing Mount Everest.
  38. “If you always do what you always did, you’ll always get what you always got.” Sir Michael Latham Thanks... Jon Brouchoud (Keystone Bouchard in Second Life) Ryan Schultz (Theory Shaw in Second Life)

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