From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Architectural Profession – Part 1/2

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    From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Architectural Profession – Part 1/2 - Presentation Transcript

    1. AIAS FORUM 2008: \"Architecture in Motion\" \"From Architecture to Wikitecture: How Virtual Worlds and Web 2.0 Will Revolutionize the Profession – Part 1/2\" Presented by Jon Brouchoud December 31st 1:00-2:00PM Milwaukee, Wisconsin view in full screen to read transcript
    2. Welcome everyone. How many of you know what Second Life is? First of all, how many of you have ever been in Second Life? How many of you have played an online virtual world game like World of Warcraft or Everquest? Ok great. So, it seems that most of you are already comfortable with the concept of virtual worlds and how they work, to some extent. While online gaming worlds are now commonplace, what is exciting from architectural perspective, is that virtual worlds like Second Life are starting to transcend purely recreational use, and are being adopted for professional and academic applications. But, what is even more exciting is that, like all new advances in technology, people are discovering clever and innovative ways of taking this new technology, and doing things we could never do with a 2-dimensional web.
    3. Today I'm going to start off by showing you some of the ways architecture and design professionals are using the virtual world of Second Life. After that, Ryan will walk us through the bigger picture of why all of this matters, and how we think it will affect you as the next generation of architectural professionals. If all goes well with our internet connection here, we will conclude with a live demonstration of Second Life, and show you how we're using a new method we call Wikitecture to collaboratively design a telemedical center for a village in rural Nepal. So, what is Second Life? Developed by a company in San Francisco called Linden Lab, its is an online virtual world platform, accessed by tens of thousands of users at any given moment, through 3D representations of themselves called avatars. What makes this place unique is that everything in this world is created and owned by those residents who come together to interact, play, learn, do business and communicate. [slide] The platform provides tools which allow residents to build their own environments, create highly personalized avatars, clothes, vehicles and, of course, architecture - really, anything you can imagine can be created in Second Life.
    4. Just to give you an idea of how rapidly Second Life is growing, when I first created my account in June of last year, there were about 200,000 accounts. [slide] Today there are almost 12 million who have been logged in during the past 60 days alone.
    5. There is an in-world economy, traded in what are called 'Linden Dollars', which can be cashed in for real U.S. dollars. [slide] Millions of dollars worth of transactions take place every day.
    6. Second Life is not a game. There are no monsters to slay, quests to solve, or any princess to save. It is really whatever you want it to be.
    7. It is a realtime streaming environment, so if it isn't as smooth or polished as what you see in other video games, its because everything needs to be rendered on your graphics card in real-time. As a result it requires a modern computer with a reasonably high quality graphics card.
    8. In order to ensure that everything the residents build in Second Life is simple enough to be rendered by the average graphics card, Linden Lab included a very simple in-world menu of building tools.
    9. Everything is built with the basic building block known as a 'primitive object' or 'prim'. Everything is built with the basic building block known as a 'primitive object' or 'prim'. Each land parcel has a limit to the number of prims it will support. This prevents any single land owner to get carried away and build objects that would bog down everyone else's experience. For this reason, outside CAD models cannot be imported - yet. But the technology is evolving rapidly, and it shouldn't be long before we can do that.
    10. But in the meantime, the in-world tools, while simple, are actually capable of producing some pretty phenomenal stuff. You'll find that once you get good with those tools, you're really only limited by your own imagination. So lets take a look at how architects are using Second Life already today.
    11. 4th year students of architecture at the Royal Institute of Technology in Stockholm have been using Second Life for an entire course devoted to architectural exploration for 4 semesters now.
    12. The University of Texas at Austin just finished the 'Alley Flats' initiative in Second Life, where they built several sustainable or green alley flat houses and invited the public in to tour the designs. [slide] The builds were fully interactive, where you could walk inside each demonstration house and click on the various sustainable features to learn more about how they work.
    13. The University of Montanta at Bozeman has been using Second Life in their architectural courses for several years now. Professor Terry Beaubois has been leading that charge, and his students have been doing some amazing things. Terry's work in Second Life has been featured in Architect magazine, Metropolis Magazine, Architectural Record and many others. In fact, he demonstrated his student's work at this year's AIA Convention in Nashville.
    14. Ted Mikulski did his Thesis project for a Masters degree in architecture at Norwich University. Not only was the project based on Second LIfe, but his final presentation was simulcast and streamed live into Second Life. [slide ]
    15. Audience members literally able to walk around inside of his design concept on their own as he described his ideas.
    16. There are lots of replicas of famous builds such as the Farnsworth Residence, Fallingwater, Gregory Ain's Mar Vista residence, and many others. People are building virtual renditions of entire cities. Given the scale, many of these are approximations, but some are actually very realistic and accurate. There is a virtual Manhatten, London, Amsterdam, Stockholm, Rome, ancient rome, ancient Egypt and I'm sure there are many others I'm not aware of.
    17. This is actually how I started using it, our studio is located in the middle of nowhere, but we service clients throughout the midwest. If I could build our design ideas in this environment, and invite our clients here - it could be a pretty major time- saver, and allow us to really differentiate ourselves by doing something nobody else has done before.
    18. Our clients could literally walk right inside of our design ideas. They can spend as much time in the place as they want, from the comfort of their home computers. They can invite friends and family in - pick out paint colors, material types and finishes, and even test out furniture layouts or landscape options.
    19. There's a firm in Amsterdam that has taken this idea to a whole new level. They're building massive real life projects - 10's of thousands of square feet worth of designs. They visit with clients, builders and investors in Second Life, and use the virtual model to lease spaces to renters - who can then use their virtual space to test their own build-out ideas. This virtual model really goes on to augment this bricks & mortar space indefinitely.
    20. arcspace, the popular online architecture magazine has an island, and uses it to build community with readers from around the world, and host monthly architectural exhibitions that compliments the online articles.
    21. Autodesk is in Second Life. One of my first projects was to design and build an island for Autodesk, makers of AutoCAD, Revit, Maya Autodesk has focused its efforts on providing events and community-building activities.
    22. Phil Bernstein, VP at Autodesk moderated an event with Sergio Palleroni from the BaSiC initiative
    23. Chris Luebkeman from the ARUP group demonstrated his 'Drivers of Change' concept. [slide ] For his presentation we developed an interactive space that corresponded to his presentation.
    24. Even the CEO of Autodesk has an avatar, and he invited me to demonstrate my work in Second Life last year at Autodesk University during his keynote address.
    25. We had one of the founders of Sun Microsystems, John Gage, moderate an event with Cameron Sinclair from Architecture for Humanity For that event, the architecture community actually built a replica of the 'Porchdog' concept they were building in real-life at the time as part of a hurricane Katrina relief effort.
    26. In fact, New Zealand's equivalent to the AIAS Forum actually built an entire island in Second Life this year for their annual convention. They even held a competition, AND streamed their entire conference live into Second Life, so people from all around the world could attend. So, they might be ahead of you guys, but Ryan and I took both first AND second place in their competition!
    27. Second Life really is a social experience.
    28. A german architect who had recently discovered the theoretical work of Parisian architect Yona Friedman, decided to realize his ideas in Second Life.
    29. He has built an entire island, and a very dedicated community of participants who are working together to realize Yona's vision for a kind of dynamic architecture and urban environment.
    30. The Experience Italy project just built over 585 acres of Italian Modernist architecture from the 1930's that was unable to be realized due to World War 2. [slide ] Now you can actually go there and experience what it would have been like if it would have been realized. Not only that, but they blend music, fashion, sculpture and art with the architecture - you really get a fully holistic experience there.
    31. There still is nothing like the experience of going there and experiencing this build, and hearing people there speaking Italian - because they're actually in Italy, but we're standing together inside of this virtual environment... that reality still amazes me when I think about it.
    32. Beyond the social aspects, there is the research and development applications. I built a series of experiments with what I call 'Reflexive Architecture' that I built with scripted objects that detect your movement and respond to your presence dynamically as you move through the space.
    33. aLoft Hotels built their new flagship hotel in Second Life far in advance of construction in real life, and invited feedback from the Second Life community about how they could improve the design. They took their feedback, and actually modified the design based on this feedback before building it in real life.
    34. A company in Switzerland is actually working on comprehensive real- time architectural data integration into Second Life. They have demonstration houses with sensors that monitor everything from the local weather to room temperature and occupancy. Each of the houses has a replica built in the virtual world where you, as the owner, actually have remote operational control over the house.
    35. Finally there is the collaborative capacity of Second Life. The minute you can get multiple people in the same place, and they all possess the same ability to create objects, it opens the door to some amazing possibilities for collaboration. There are lots of examples of this, such as a real life park in New York called 'Landing Lights'. They actually built a replica of the land in Second Life, and enables the community of citizens who would actually be using the park to design it for themselves.
    36. But that's just the beginning. We've really taken this collaborative capacity to a whole new level with the Wikitecture project, and we'll demonstrate that in a bit, but first Ryan will take us back to a bigger picture of why something so seemingly simple as virtual collaboration could actually hold the keys to a total transformation in the way we approach architectural design.

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