ThoughtWorks Quarterly Briefing March 2013

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ThoughtWorks Quarterly Briefing March 2013

  1. 1. How do successful companies innovate? @boicy @patkua James Lewis James Lewis Patrick KuaEngineer, TABQTB 2013
  2. 2. es Lewiseer, TAB
  3. 3. How do successful companies innovate? @boicy @patkua James Lewis James Lewis Patrick KuaEngineer, TABQTB 2013
  4. 4. http://tiny.cc/retrobook
  5. 5. Act I
  6. 6. Impact of Innovation
  7. 7. What’sstopping you?
  8. 8. do you allow yourpeople to innovate?
  9. 9. do you allow yourpeople to innovate?how do you measure them?
  10. 10. "Not everything that can be countedcounts, and not everything that counts can be counted" Reportedly a sign hanging in Albert Einsteins office at Princeton
  11. 11. its relatively easy tomeasure “performance”
  12. 12. its relatively easy tomeasure “performance” money savedutilisation story points delivered
  13. 13. and therefore usual to incentivise based on this money savedutilisation story points delivered
  14. 14. but innovation isdifficult to measure
  15. 15. but innovation isdifficult to measure so incentivising for this is really, really hard
  16. 16. agent theory
  17. 17. Agent theory agent theoryyou perform an activity; I pay you
  18. 18. but what if i want you to do two things..?
  19. 19. innovation performance
  20. 20. innovation performance weak measuresweak incentives strong measures strong incentives
  21. 21. so which activity areyou going to perform?
  22. 22. so, we are <beep> then?
  23. 23. “Do you havepermission to innovate?”
  24. 24. 3 factors lead to betterperformance and personal satisfaction... AUTONOMY MASTERY PURPOSE Source: Daniel Pink, Drive: The Surprising Truth about What Motivates Us
  25. 25. Act II
  26. 26. PA RC
  27. 27. PARC
  28. 28. P eopleA rchitectureR outinesC ulture
  29. 29. P eopleA rchitectureR outinesC ulture
  30. 30. How leaders influence innovation
  31. 31. Impact of Intangibles on Market Value Source:
  32. 32. 1982 1992 2000
  33. 33. 85 Intangible % 62 381982 1992 2000
  34. 34. 85 Intangible % 62 62 38 38 Tangible % 151982 1992 2000
  35. 35. half life(1998) More than 10 million copies sold
  36. 36. half life (1998) More than 10 million copies sold(2000) More than 27 million copies sold
  37. 37. half life (1998) More than 10 million copies sold(2000) More than 27 million copies sold steam (2002) Game distribution platform
  38. 38. half life (1998) More than 10 million copies sold(2000) More than 27 million copies sold steam (2002) Game distribution platform (2007) Won Innovation Award (at 2008 Game Developers Choice Awards and many more)
  39. 39. run asustainable business
  40. 40. run a revolutionisesustainable IT and business champion software excellence
  41. 41. run a revolutionise advocatesustainable IT and passionately business champion for social software and excellence economic justice
  42. 42. Act III
  43. 43. How?
  44. 44. “Brace yourself”
  45. 45. Failure ratesInvestment requiredTeam/Product Focus Slack
  46. 46. Ideas
  47. 47. Innovation labs (only the start of the journey)
  48. 48. Cheap user testing (video?)
  49. 49. MVP - Sunk Cost
  50. 50. what do we measure?
  51. 51. “Tell me how you measureme and I will tell you how I behave.” - Eliyahu Goldratt - The Goal (1992)
  52. 52. In an ideal world...
  53. 53. Concept Development Tested Approved Released Idea
  54. 54. Concept Development Tested Approved Released Idea
  55. 55. Concept Development Tested Approved Released Idea
  56. 56. Concept Development Tested Approved Released Idea
  57. 57. Concept Development Tested Approved Released Idea
  58. 58. Concept Development Tested Approved Released Idea Idea
  59. 59. Concept Development Tested Approved Released Idea Idea
  60. 60. Concept Development Tested Approved Released Idea Idea
  61. 61. Concept Development Tested Approved Released Idea Idea
  62. 62. Concept Development Tested Approved Released Idea Idea
  63. 63. In reality...
  64. 64. Concept Development Tested Approved Released Idea
  65. 65. Concept Development Tested Approved Released Idea
  66. 66. Concept Development Tested Approved Released Idea
  67. 67. Concept Development Tested Approved Released Idea
  68. 68. Concept Development Tested Approved Released Idea
  69. 69. Concept Development Tested Approved Released Idea
  70. 70. Concept Development Tested Approved Released Idea
  71. 71. Concept Development Tested Approved Released Idea
  72. 72. Concept Development Tested Approved Released Idea
  73. 73. Concept Development Tested Approved Released Idea
  74. 74. Concept Development Tested Approved Released Idea
  75. 75. Concept Development Tested Approved Released Idea Idea
  76. 76. Concept Development Tested Approved Released Idea Idea
  77. 77. Concept Development Tested Approved Released Idea Idea
  78. 78. Concept Development Tested Approved Released Idea Idea
  79. 79. Concept Development Tested Approved Released Idea Idea
  80. 80. Concept Development Tested Approved Released Idea Idea
  81. 81. Concept Development Tested Approved Released Idea Idea
  82. 82. Concept Development Tested Approved Released Idea Idea
  83. 83. Concept Development Tested Approved Released Idea Idea
  84. 84. Concept Development Tested Approved Released Idea Idea Concept to Cash
  85. 85. IdeasLearn Build Data Product Measure
  86. 86. IdeasLearn Build Data Product Measure
  87. 87. IdeasLearn Build Months? Data Product Measure
  88. 88. IdeasLearn Build Weeks? Data Product Measure
  89. 89. IdeasLearn Build Days? Data Product Measure
  90. 90. IdeasLearn Build Hours? Data Product Measure
  91. 91. capability matters
  92. 92. LightweightTooling
  93. 93. Leveraging tools Build with Running on
  94. 94. Act IV
  95. 95. It’s easier than you think
  96. 96. Courage to start- Less effort than you think
  97. 97. Low risk - high reward awaits
  98. 98. “Those are the only twochoices. Win by beingmore ordinary, morestandard, and cheaper. Orwin by being faster, moreremarkable, and morehuman”
  99. 99. Lean Start Up Principles! Entrepreneurs are ! everywhere" Entrepreneurship is management" Validated Learning" Build – Measure - Learn" Innovation Accounting" "
  100. 100. Questions? @boicy @patkua James Lewis James Lewis Patrick KuaEngineer, TABQTB 2013

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