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Multi-Device Prototypes
@DougGapinski
#psuweb
mStoner.com
It’s totally not what it sounds like.
THE NEED TO CHANGE HOW WE PROTOTYPE
8 WAYS TO CHANGE HOW WE PROTOTYPE
QUESTIONS
Remember that the primary goal of all
website prototypes is better websites.
How?
Prototypes can help us expose design flaws before we ship.
Prototypes can help us plan websites for the extreme
design constraints imposed by multiple devices.
29 inches wide
LG monitor
2.3 inches wide
iPhone
Prototypes can help us
plan content needs.
Prototypes can help us with client e̶d̶u̶c̶a̶t̶i̶o̶n̶ collaboration.
Prototypes can help us with iterative development.
UX advice from TLC: Don’t go chasing waterfall (process)!
THE NEED TO CHANGE HOW WE PROTOTYPE
Using multiple
devices to access
the internet is
how we complete
tasks now.
Source
40% of adults start
an activity on one
device and finish it
on another.
Source
Multi-device use
increases for every
device owned.
Source
If two devices are
owned: 53% switch
devices to complete
tasks.
If 3 devices are
owned: 77% switch
devices to complete
tasks.
Source
People tend to
finish tasks on
larger screens.
Source
When using two
or more devices:
58% finish on a
laptop
22% finish on a
tablet
Source
Source: Uversity / Zinch
97% of students have
visited a college website
on a smartphone or tablet.
Source: Uversity / Zinch
Source: Uversity / Zinch
Nearly 66% said the
experience was “just ok” or
“challenging.”
Source: Uversity / Zinch
The website prototypes we build should
help us better address the realities of
different screen sizes and input types.
Traditional
wireframes have
not aged well as
a prototype.
“Traditional wireframes are dead.”–@smiley
8 WAYS TO CHANGE HOW WE PROTOTYPE
FOR THE MULTI-DEVICE WEB
#1
Make real content a priority
in your prototypes.
All frame + no content = unforeseen problems at launch
A mobile-first content prototype
Source: Sparkbox
A mobile-first content prototype
Source: Sparkbox
This content prototype has little
to no style, but it demonstrates:
• mobile-first methodology –
a single column of stacked
content
• real content (not lorem ipsum!)
• content models (subhead,
headline, blurb, line length)
• the order of content on the page
Provide a minimum viable
content plan with the prototype.
In Brown’s case, a minimum viable
content plan included a plan for:
• social media needed to support the site
• longer form stories with embedded media
• interactive timeline content
• content models for the above
(fields, word count, image needs)
250.brown.edu
250.brown.edu
#2
Build prototypes that are less specific
about layout and more specific about style.
Style tiles by @samathatoy
Visual inventory by @danielmall
Content ideas
Color
Tone
#3
Prototype for multiple screen sizes.
NOT ALL DESIGNERS ARE UNICORNS!
uxpin.com
uxpin.com
sitemap
elements library preview
breakpoints editing tools settings / previews
skinny medium wide
Zurb Foundation: responsive HTML templates, in-browser prototypes
Foundation Templates by Zurb
Pattern Lab by @brad_frost and @dmolsen
Pattern Lab is:
• an iterative design
and development tool
that can be used for
prototyping
• a static site
generator, similar to
Jekyll or Octopress
• a viewport resizer
• annotation tool
#4
Plan for progressive disclosure
in prototypes.
Progressive disclosure–in the context of
responsive design–is the idea
of displaying fewer items or shorter content
entries on smaller screens.
Prototyping progressive disclosure:
showing fewer items on smaller displays
Ideally a user can still get to all the
same content regardless of device.
They just might see shorter initial versions or fewer
initial entries at one time on smaller screens.
DID SOMEONE SAY CONTENT PARTY
PREVENT
THE
13 FEET
LONG
WEBSITE
Image source: @lukew
PREVENT THE 7.5 MILE LONG WEBSITE
Image source: @benbrown
#5
Prototype interactions.
Tools for prototyping interactions:
Adobe Fireworks
(desktop app)
Flinto
(web-based app)
A tool for prototyping
interactions if you’re
good with code:
Famo.us
(JavaScript framework)
#6
Test your prototypes.
“The best results
come from testing
no more than 5 users
and running as many
small tests as you
can afford.”
Source: Nielsen Norman Group
Multi-Device Prototypes
Multi-Device Prototypes
#7
Always explain to the client what the
purpose of the prototype is.
It’s 2014. Most clients have
seen a wireframe before.
It’s 2014. Most clients have not
seen a style tile before.
It’s your job to explain what the prototype
is and what kind of feedback you need.
“It’s part of our job to decide the
most appropriate way to share
our work with a client.”
—@laurakalbag
Source: A List Apart
#8
When it comes to prototyping,
there is no magic bullet.
Use the methods that best suit
each individual client and your team.
Questions?
Thanks!
@DougGapinski mstoner.com

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Multi-Device Prototypes