Lecture - Word of Mouth + Viral Marketing

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    Lecture - Word of Mouth + Viral Marketing - Presentation Transcript

    1. TONIGHT’S FIRST QUESTION WHAT IS THE MOST IMPORTANT FACTOR IN SOMETHING “GOING VIRAL”? ... PREPARE TO DISCUSS
    2. OUR GOAL, ONCE AGAIN... IDENTIFY, UNDERSTAND + COLLABORATIVELY CREATE A SEGMENT OF INDIVIDUAL + SOCIAL NEEDS, WANTS, WISHES AND DESIRES.
    3. OUR GOAL, SIMPLIFIED D: DISCOVER PROSPECTS U: UNDERSTAND NEEDS M: MAKE A COMMUNITY M: MEET THEIR NEEDS Y: YOU WIN
    4. PRESENTING KATE WHATLEY WORD OF MOUTH MARKETING
    5. WAYS TO EARN CONVERSATION + GR8 PRODUCT OR SERVICE + GR8 CUSTOMER SERVICE + INTERESTING/DIFFERENT PRODUCT
    6. ORGANIC VS. AMPLIFIED
    7. RULES + BE INTERESTING + MAKE IT EASY + MAKE PEOPLE HAPPY + EARN TRUST + RESPECT
    8. REASONS PEOPLE TALK + YOU + ME + US
    9. HOW TO STOP WOM + PRIZES + REWARDS + OVER-EXPOSURE
    10. 5 “T’S” OF PLANNED WOM + TALKERS + TOPICS + TOOLS + TAKING PART + TRACKING
    11. WOM ETHICS + HONESTY OF RELATIONSHIP + HONESTY OF OPINION + HONESTY OF IDENTITY
    12. WOM TODAY + POWER OF CONSUMERS + WHAT YOU DO (NOT WHAT YOU SAY) + PERMANENT RECORD + MORE HONEST MARKETING + EVERYTHING’S AMPLIFIED + EFFECTIVENESS
    13. WOM VS. VIRAL
    14. VIRAL VIA MALCOLM GLADWELL STICKY MESSAGE + CONNECTORS, MAVENS + SALESMEN + CONTEXT
    15. VIRAL VIA MALCOLM GLADWELL STICKY = A SUBTLE BUT SIGNIFICANT CHANGE IN PRESENTATION
    16. VIRAL VIA MALCOLM GLADWELL MAVEN - CONSUMER WATCHDOG CONNECTOR - SERIAL FRIEND SALESMAN - RELATABLE
    17. VIRAL VIA MALCOLM GLADWELL CONTEXT... + MONKS CAN BE MEAN + BROKEN WINDOWS = WAR
    18. VIRAL VIA SETH GODIN SNEEZERS HIVE VELOCITY VECTOR MEDIUM SMOOTHNESS PERSISTENCE AMPLIFIER
    19. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    20. VIRAL VIA DAN ZARRELLA + DEFINE GOALS AND TARGET + RESEARCH SUCCESSES + INFLUENCERS + BRAINSTORM MULTIPLE IDEAS + CHECK FOR INGREDIENTS + CREATE CAMPAIGNS AND TEST + SEED IN AS MANY PLACES AS SENSIBLE + MONITOR ANALYTICS OF CAMPAIGN + LEARN FROM DATA
    21. EXAMPLES
    22. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    23. EXAMPLES
    24. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    25. EXAMPLES
    26. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    27. EXAMPLES
    28. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    29. EXAMPLES
    30. VIRAL VIA DAN ZARRELLA NOVELTY SIMPLICITY SOCIAL PROOF UTILITY COMMUNAL RECREATION INCENTIVE
    31. EXAMPLES

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