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# EV682 Computing Part II

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Session for UoB student teachers.

Session for UoB student teachers.

Published in: Education, Technology

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• A reminder of the PoS for KS1. Red objectives are the CS-focused onesExplain that they’ve already touched on each of these in completing the follow-up task from last session (the Scratch project)2mins
• Show 3of the best Scratch projects from your group (or from other groups)Use ‘See Inside’ feature for one of these projects and highlight how the project uses repetition (loops) and selection (If… then… else…)20mins
• Explain the task for the session:Will be taking someone else’s project from the Scratch website and developing it in some wayFocus is on using inputs and outputs and variables (see next slide for links to PoS)5mins
• This slide highlights the “work with variables and various forms of input and output” objectiveExplain that this is a requirement for KS2Also discuss the progression in expectations from KS1 in other areas (e.g. now creating “programs that accomplish specific goals”)3mins
• Show and discuss simple example of inputs and outputs (see Jeremy’s Scratch profile for example or use your own)Pic shows children playing Scratch Operation – point out that this involves use of inputs (the tweezers) and outputs (the buzzer)5mins
• Show and discuss simple example of variables (see Jeremy’s Scratch profile for example or use your own)5mins
• Give students half an hour to remix a project and introduce or develop use of inputs, outputs and variablesExplain that they will be sharing what they have done at the end of the session via the Scratch community30 mins
• Ask the students to share their project (no matter how complete) with the Scratch communityRemind them that they need to click the ‘Share’ button (top right) to do this5mins
• REMEMBER to hand out Keith’s chapter on Computational Thinking and programming5mins
• ### Transcript

• 1. COMPUTING COMPUTATIONAL THINKING AND PROGRAMMING IN THE NEW CURRICULUM PART TWO
• 2. COMPUTING - KS1/KS2 Key stage 1 Pupils should be taught to:  understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions  create and debug simple programs  use logical reasoning to predict the behaviour of simple programs  use technology purposefully to create, organise, store, manipulate and retrieve digital content  recognise common uses of information technology beyond school  use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
• 3. SCRATCH SHOWCASE