Branching Simulations

  • 1,479 views
Uploaded on

A presentation I gave in March 2008 to the Michigan IGDA chapter on the use of branching simulations for corporate training.

A presentation I gave in March 2008 to the Michigan IGDA chapter on the use of branching simulations for corporate training.

More in: Technology , Business
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
1,479
On Slideshare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
0
Comments
0
Likes
3

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Corporate Social Simulations: One Solution Tom Crawford VizThink, CEO Wednesday, March 26, 2008
  • 2. A Little Bit About You
    • Have you developed a game?
      • Are you a programmer?
      • Are you an artist?
    • Have you developed a game or simulation for any of the Global 2000?
    • Have you developed a social simulation for any of the Global 2000?
      • Branching?
      • State-based?
  • 3. Corporate Needs
    • Low Bandwidth
      • Sometimes total
      • Sometimes concurrent
      • Sometimes non-existent
      • Getting better
    100 Mb 10 Mb 1.5 Mb 768 Kb
  • 4. Corporate Needs
    • No Audio
      • Open environments limit speakers
      • Headphones inconsistently available
      • Buying is cost prohibitive
      • Harder to update
      • Costs more to make
      • Getting better
  • 5. Corporate Needs
    • No Plug-ins
    (Except usually Flash) (rules out most traditional PC game formats)
  • 6. Corporate Needs
    • No installations
    (rules out most traditional PC game formats)
  • 7. Corporate Needs
    • Limited physical distribution
      • Hard to reach certain employees
      • Cost prohibitive
        • To create
        • To manage
        • To send
        • To update
        • To recycle
  • 8. Corporate Needs
    • High Security
      • Systems
      • Data
      • Proprietary information
    (rules out many game engines)
  • 9. Corporate Needs
    • Limited development time frame (4-8 weeks)
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
  • 10. Corporate Needs
    • Limited budget
      • used to $5-10k
      • current simulation prices $60-250k
  • 11. Corporate Needs
    • Compliance
      • Legal
      • Professional certification
      • Strategic
  • 12. Other Corporate Needs
    • Detailed user-level tracking
      • Learning Management System or Content Management System
    • Editable
      • Frequent changes
      • Faster turnaround
      • Reduce costs
  • 13. Other Corporate Needs
    • Internal Hosting
      • Changing thanks to Salesforce.com
      • Rules out Internet options
    • Mobile workers
    • Workers without desks
    • Harsh environments
  • 14. Corporate Needs
    • Oh yeah, and…
    Learning
  • 15. What We Know
    • People learn best by doing
    • Practicing is a great way to prepare
    • When “doing” is risky, costly, or infrequent, simulations can be a great way to practice
  • 16. What is a Game?
    • “ A series of interesting choices”
      • Sid Meier
    • What is a state-based game?
    • What is a branching game?
    State-based Branching
  • 17. Abridged History Choose Your Own Adventure
  • 18. Abridged History Zork
  • 19. Abridged History King’s Quest
  • 20. Abridged History Knights of the Old Republic (Crossed with Real Time Strategy)
  • 21. Abridged History Enchanted Arms (Crossed with Puzzle)
  • 22. Abridged History Mass Effect (Crossed with First Person Shooter)
  • 23. Social Simulations Branching State-Based Development Ease Development Speed Development Cost Engaging ~ Realistic Realistic Enough Known Outcome Bandwidth ~ ~ Audio ~ ~ Plug-Ins ~ Branching State-Based Installation Distribution ~ Security ~ Hosting ~ Tracking Editing Vary Location ~ Harsh Locale Mobile
  • 24. Clue vs. ROI Rooms Suspects Facts Distributed info Hidden knowledge Ulterior motives Any order Multiple visits Deductive reasoning One choice per turn Key=Right suspect + right question Offices Executives Facts Distributed info Hidden knowledge Ulterior motives Any order Multiple visits Deductive reasoning One choice per turn Key=Right person + right question Network model Network model
  • 25. Abstraction
    • With sufficient abstraction, patterns start to emerge
    • Successful patterns can be re-used
    • The visual becomes the story, but the pattern remains the same
    • Not all patterns work for all stories
    • Tools can help with creating the various layers
  • 26. Common Patterns Adapted from Simon Puleo and Carolyn Miller Linear Exponential Tree Hub & Spoke Network Funnel Diamond Hour Glass
  • 27. Popular Variations Loop Backs with Removal Linear + Diamond Diamond + Diamond Precedence (or state-based) +1 +1 +1 +2 -1 >3 >3 >3
  • 28. Branching Limitations
    • Exponential – just 2 options equals 2,046 nodes in 10 steps, 3 equals 88,572
    • Even then, not enough to feel “real”
    • Subtleties can’t be reflected
    • Not as easy as it looks to develop the story
    • Loop backs, diamonds, and funnels remove significance of decisions
    • Loop back’s boring unless something changes
    According to Chris Crawford
  • 29. Corporate Examples Gronstedt Group http://www.gronstedtgroup.com
  • 30. Corporate Examples Will Interactive http://www.willinteractive.com
  • 31. Corporate Examples Simulearn http://www.simulearn.net
  • 32. Corporate Examples
    • Others
    • Ninth House
    • Cognitive Arts
    • Live Demos
    • Enspire Learning
    • Root Learning
    • NexLearn
    Others
  • 33. Tools
    • Custom
    • Off-the-shelf
      • Adobe’s Captivate
      • TechSmith’s Camtasia
      • NexLearn’s SimWriter
  • 34. Books
    • Interactive Storytelling – Chris Crawford
    • Hamlet on the Holodeck – Janet Murray
    • Digital Storytelling – Carolyn Miller
    • Interactive Storytelling – Andrew Glassner
  • 35. Contact Information
    • Tom Crawford
    • [email_address]
    • 734-944-8833
    • http://www.vizthink.com
    • http://thcrawford.blogspot.com