SlideShare a Scribd company logo
1 of 30
Download to read offline
A FEW TAKEAWAYS FROM
PLANNING-NESS 2013
THAS NASEEMUDDEEN
@THAZ7
ANOTHER YEAR, ANOTHER BODY OF WATER...
BOSTON: COMMUNITY ROWING CENTER
HOWDY!
Every year, I try to do one of these little synopses for the folks who didn’t get a chance to join in
person - nothing beats the real thing, but hopefully this gives you a little flavor
The takeaways are mine, the quotes + charts often blatantly stolen from our incredible speakers
All presentations are cited for reference - suggest you guys check them all out in their entirety
when you can: http://planningness.com/2013-presentations/
This isn’t meant to be exhaustive (I wasn’t in on every presentation and sometimes I take awful
notes) - just a few favorite key takeaways
Big thanks to the all wonderful presenters, Mark (and family!), Claire, Dylan and the volunteers
who make this thing sing every year -- all on donated time
You guys are the best...
“PLANNING BY NUMBERS” IS A FALACY
**You all know this, but I have to say it anyways...
Given the increasingly complex job strategists are tasked with, it’s no surprise that we’re constantly
looking for the next great model or heuristic that will bring additional context to our thinking - many
of us come to these conferences for such inspiration!
However, it’s so important to remind ourselves that there are no real answers to questions like
“how to make something viral”- there are principles we can learn that help inform the choices we
make along the way, but in our business nothing supersedes amazing ideas and brilliant thinking
The balance between art and science is one that strategists must keep close to their hearts - never
erring to far either way
HOW TO DESIGN A CITY
FOOTPRINTS TO URBAN DESIGN
“We do not create space. We alter it.” - Dan Pitera (Detroit Collaborative Design Center)
Designing a city is designing to the human experience - less about creating a space to attract
people to live there and more about creating a place where people who already live there can
thrive, grow perhaps consider returning to if they move away
Cities are made up of footprints - they mark memories, experiences and losses holding the
significance of a human action, captured in a physical sense as well as holding emotional
weight
An important distinction: (population) density = complexity of human interactions, not the
number of people per square foot
http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
“A great building must begin with the immeasurable, must go through measurable means when
being designed, and in the end must be unmeasured” - Louis I Kahn
Sound familiar??
URBAN DESIGN MEETS (OUR) STRATEGY WORLD
IMMEASURABLE MEASURABLE IMMEASURABLE
ideas
intentions
desires
social mobility
structure
form
space
materiality
emotions
desires
memories
thought
http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
“A city is a place your heart can sing”
A nice little augment to a traditional SWOT analysis as it is used in urban design exercises
Taking a step beyond the typical quadrants, the “STEEP” axis can adds context and the ability
to create more actionable analyses
STRATEGIC TOOLS: STEEP/SWOT MATRIX
S(trengths)
W(weaknesses)
O(pportunities)
T(hreats)
S(ocial) T(echnology) E(conomic) E(cological) P(olitical)
http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
“...(use) design methods that promote the spontaneity of idea sharing (not a method that leads
to a particular result)”
- Design to verbs not nouns: (ask how a city functions in terms of actions rather than things)
- ”Creative amnesia”: when approaching a new problem sometimes the first thing to do is forget
what you know (way harder to do than it sounds)
- Look at the overlaps of function rather than discreet functions in isolation
- Try not to be too prepared (every strategist gasps for breath...)
STRATEGIC TOOLS: PROBLEM SOLVING TRICKS
http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
CONNECTED DEVICES
TELEVISION: INDUSTRY OR DEVICE?
Awesome “future of” session with MIT’s incredibly sharp Henry Holtzman
TV is dead.
TV is more successful than ever.
Most of us have heard iterations of both - but “TV” isn’t defined solely as a device (or set)
Fundamental truth: people will always seek entertainment; GOOD entertainment
TV “channel” or network is what is in danger of becoming meaningless - it’s no longer an
organizing principle given the plethora of content out there
Particularly endangered is the network channel which doesn’t seem to have any kind of
cohesive thread binding discrete content together
THE “SECOND SCREEN”
Currently we develop apps for a second device to monopolize a viewers attention - as a
companion to a TV show, with the assumption people WANT to be monopolized
The reality is, people don’t want to pay full attention to a single entity
Doing “something else” while watching TV isn’t a new behavior - people have always
done other things with things that don’t require their undivided attention (reading, leaving
the room, cooking, eating...) -
Yes, people do like talking to each other about shows, which is why social media is
perfect forum for having conversations - but creating a standalone app to moderate social
conversation can be meaningless - it’s far more simple to just play on existing platforms
FUTURE OF TV
The Future of TV is bright according to Henry Holtzman: more choices, more places,
interactivity and MORE PIXELS.
Another hypothesis: the Future of TV may lie in the form of the app store rather than a
channel guide...
Premium content migrates out of channels and into apps - creating more interactive, fully
experiential content in ONE space rather than splitting into two screens - in the same way
that magazines + newspapers have become apps (rather than splitting attention between
a ‘screen’ and a paper)
A CASE STUDY: NEXTREAM
Holtzman brought up one very interesting MIT project: NeXtream as a “Social TV” platform
This project poses the question: what if we could allow a social network BE the network
(taking the power away from channels)
The simple framework for filtering is as follows:
The screens are working in consort rather than competing for attention - two steps of
filtering and functionality
http://eco.media.mit.edu/static/nextream/index.html
• Holtzman brought up one
very interesting MIT
project: Nextream as a
“Social TV” platform
• Essentially it has the
screens working
TOGETHER rather than
competing for attention -
two steps of filtering and
functionality: allowing a
social network BE the
network (taking the
power away from
channels)
• The simple framework for
http://eco.media.mit.edu/static/nextream/index.html
HOW TO DESIGN FOR KIDS
DESIGNING EXPERIENCES FOR KIDS
Loved this last session of the event (I also wrote my undergrad dissertation in children and
play, so perhaps a bias...)
Things to bear in mind to successfully design for kids:
1. use of natural elements
2. utilize a range of play experiences
And remember: kids create their own narratives for whatever space you give them - kids
will make play without you facilitating a thing
What we once thought kid’s play
looked like...
...how kid’s play best.
“Play doesn’t make a kid a better adult,
it makes a kid a better kid”
5 KEYS TO SUCCESSFUL PLAY
1. Wabi sabi - the idea of impermanence (slight imperfections - holes, strings...)
2. Secrets - dens, forts, a place that’s away -- finding the secret world in a video game
3. Hard fun - adventure play - play with an element of risk
4. Play with scale - feeling very small vs. feeling very big
5. Real - playing with REAL things vs. kid versions of the real
CONTAGIOUS IDEAS
CONTAGIOUS IDEAS
Jonah Berger led an interesting session centered around his book, Contagious - the science
behind how things catch on (ugh, “go viral”)
Still a very salient point - “social currency” being one of the most motivating factors of a
contagious idea - being an individual ‘in the know’ is a fundamental human desire.
I stumbled on some great sketch notes summarizing the main seven thesis points of
Berger’s framework for contagious ideas (which is far more interesting than me writing
them...)
http://www.thegraphicrecorder.com/2013/03/20/sketchnotes-of-good-life-project-interview-with-jonah-berger/
http://www.thegraphicrecorder.com/2013/03/20/sketchnotes-of-good-life-project-interview-with-jonah-berger/
HOW TO BE FABULOUS
OH HAI!
You say: “Drag show?”
I say: “Yes please.” (duh)
Wild horses couldn’t keep me away from the ever-fabulous Sheila Dubai...
Brave, unapologetic and fabulous, huge kudos to Ms. Sheila for strutting her stuff and
reminding us all the core of this conference - to cut loose a bit and remember to have FUN
while learning a thing or two.
BE F!@#ING FABULOUS
Fun exercises comprised much of the session, the most important reminder was: BE INTERESTING
I know that sounds a bit wank-ish, but sometimes we forget - we’re too wrapped up in the work
itself that we forget that being super interesting people MAKE us good at the work
Do things that you love and that ignite your creative spirit and the “work” answers often become
more clear:
- having deep passions = new perspective
- don’t be afraid to use that perspective in how you solve (work related) problems
- utilize that unique perspective as a problem solving lens rather a filter for judgement
SEE Y’ALL NEXT YEAR...

More Related Content

What's hot

User Experience Trends and You
User Experience Trends and YouUser Experience Trends and You
User Experience Trends and YouMattan Griffel
 
Touch Research 3: How Bodies Matter
Touch Research 3: How Bodies MatterTouch Research 3: How Bodies Matter
Touch Research 3: How Bodies MatterHarald Felgner, PhD
 
Say Cheese!? - Does Dutch Design equal Emotional Design?
Say Cheese!? - Does Dutch Design equal Emotional Design?Say Cheese!? - Does Dutch Design equal Emotional Design?
Say Cheese!? - Does Dutch Design equal Emotional Design?Marco van Hout
 
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...Jess McMullin
 
20130226 hub futures input workshop presentation
20130226 hub futures input workshop presentation 20130226 hub futures input workshop presentation
20130226 hub futures input workshop presentation Adam Jorlen
 

What's hot (8)

User Experience Trends and You
User Experience Trends and YouUser Experience Trends and You
User Experience Trends and You
 
Touch Research 3: How Bodies Matter
Touch Research 3: How Bodies MatterTouch Research 3: How Bodies Matter
Touch Research 3: How Bodies Matter
 
Say Cheese!? - Does Dutch Design equal Emotional Design?
Say Cheese!? - Does Dutch Design equal Emotional Design?Say Cheese!? - Does Dutch Design equal Emotional Design?
Say Cheese!? - Does Dutch Design equal Emotional Design?
 
What is UX Design?
What is UX Design?What is UX Design?
What is UX Design?
 
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...
Design To Make a Difference: Beyond UX Unicorns to the 5 Layers of Service Ar...
 
20130226 hub futures input workshop presentation
20130226 hub futures input workshop presentation 20130226 hub futures input workshop presentation
20130226 hub futures input workshop presentation
 
Hooked on a Feeling
Hooked on a FeelingHooked on a Feeling
Hooked on a Feeling
 
UX2DAY Newspaper MXXI
UX2DAY Newspaper MXXIUX2DAY Newspaper MXXI
UX2DAY Newspaper MXXI
 

Viewers also liked

SB11 - Plenary - Raphael Bemporad
SB11 - Plenary - Raphael Bemporad SB11 - Plenary - Raphael Bemporad
SB11 - Plenary - Raphael Bemporad Sustainable Brands
 
Experience Planning
Experience PlanningExperience Planning
Experience PlanningBrian Wilson
 
The Book of Yeezus
The Book of Yeezus The Book of Yeezus
The Book of Yeezus Amanda Rue
 
The Book of Yeezus by Carrot Creative
The Book of Yeezus by Carrot CreativeThe Book of Yeezus by Carrot Creative
The Book of Yeezus by Carrot CreativeCarrot Creative
 
Keeping Up With The Carters
Keeping Up With The Carters Keeping Up With The Carters
Keeping Up With The Carters Carrot Creative
 
Brand Experience Design
Brand Experience DesignBrand Experience Design
Brand Experience DesignStudio Science
 
Brand Experience Planning
Brand Experience PlanningBrand Experience Planning
Brand Experience PlanningJohn W. Manley
 
Digital Strategy - Playground Sessions
Digital Strategy - Playground SessionsDigital Strategy - Playground Sessions
Digital Strategy - Playground SessionsLiane Siebenhaar
 
Introduction to Account Planning
Introduction to Account PlanningIntroduction to Account Planning
Introduction to Account PlanningRoss Cidlowski
 
Brand experience research and insights
Brand experience research and insightsBrand experience research and insights
Brand experience research and insightsJack Morton Worldwide
 
great planners are schizo
great planners are schizogreat planners are schizo
great planners are schizoHeidi Hackemer
 
What is Comms Planning?
What is Comms Planning?What is Comms Planning?
What is Comms Planning?Julian Cole
 
Strategic Planning In Advertising
Strategic Planning In AdvertisingStrategic Planning In Advertising
Strategic Planning In AdvertisingGriffin Farley
 

Viewers also liked (19)

Planningness 2011
Planningness 2011Planningness 2011
Planningness 2011
 
Planningness 2010
Planningness 2010Planningness 2010
Planningness 2010
 
SB11 - Plenary - Raphael Bemporad
SB11 - Plenary - Raphael Bemporad SB11 - Plenary - Raphael Bemporad
SB11 - Plenary - Raphael Bemporad
 
My Personal Venn Diagram
My Personal Venn DiagramMy Personal Venn Diagram
My Personal Venn Diagram
 
Experience Planning
Experience PlanningExperience Planning
Experience Planning
 
Blogging for beginners
Blogging for beginnersBlogging for beginners
Blogging for beginners
 
The Book of Yeezus
The Book of Yeezus The Book of Yeezus
The Book of Yeezus
 
The Book of Yeezus by Carrot Creative
The Book of Yeezus by Carrot CreativeThe Book of Yeezus by Carrot Creative
The Book of Yeezus by Carrot Creative
 
Keeping Up With The Carters
Keeping Up With The Carters Keeping Up With The Carters
Keeping Up With The Carters
 
Brand Experience Design
Brand Experience DesignBrand Experience Design
Brand Experience Design
 
Brand Experience Planning
Brand Experience PlanningBrand Experience Planning
Brand Experience Planning
 
Digital Strategy - Playground Sessions
Digital Strategy - Playground SessionsDigital Strategy - Playground Sessions
Digital Strategy - Playground Sessions
 
Introduction to Account Planning
Introduction to Account PlanningIntroduction to Account Planning
Introduction to Account Planning
 
Brand experience research and insights
Brand experience research and insightsBrand experience research and insights
Brand experience research and insights
 
great planners are schizo
great planners are schizogreat planners are schizo
great planners are schizo
 
Developing a Brand Strategy
Developing a Brand StrategyDeveloping a Brand Strategy
Developing a Brand Strategy
 
What is Comms Planning?
What is Comms Planning?What is Comms Planning?
What is Comms Planning?
 
Strategic Planning In Advertising
Strategic Planning In AdvertisingStrategic Planning In Advertising
Strategic Planning In Advertising
 
SlideShare 101
SlideShare 101SlideShare 101
SlideShare 101
 

Similar to Planning-ness 2013

Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Maria Udén
 
Body and the city
Body and the cityBody and the city
Body and the cityjelle1975
 
Are Brands Fracking The Social Web?
Are Brands Fracking The Social Web?Are Brands Fracking The Social Web?
Are Brands Fracking The Social Web?John V Willshire
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesVisnja Milidragovic
 
Storytelling and digital media
Storytelling and digital mediaStorytelling and digital media
Storytelling and digital mediaErfgoed 2.0
 
Storytelling moscow staff
Storytelling moscow staffStorytelling moscow staff
Storytelling moscow staffErfgoed 2.0
 
Interaction as a Material
Interaction as a MaterialInteraction as a Material
Interaction as a MaterialDan Saffer
 
Living Structures in Second Life Virtual Worlds Projects
Living Structures in Second Life Virtual Worlds ProjectsLiving Structures in Second Life Virtual Worlds Projects
Living Structures in Second Life Virtual Worlds ProjectsSiterma The World In 4D
 
Luigina Ciolfi inaugural lecture 2019
Luigina Ciolfi inaugural lecture 2019Luigina Ciolfi inaugural lecture 2019
Luigina Ciolfi inaugural lecture 2019Luigina Ciolfi
 
Designing for the Collective User
Designing for the Collective UserDesigning for the Collective User
Designing for the Collective Usermartinnovation
 
Module 05: Personas and Scenarios
Module 05: Personas and ScenariosModule 05: Personas and Scenarios
Module 05: Personas and ScenariosDaniel Drew Turner
 
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"Digital Strategy & the Arts: A Reflection on "Like, Link, Share"
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"The Metropolitan Museum of Art
 
A few notes on creating together
A few notes on creating togetherA few notes on creating together
A few notes on creating togetherMarc Rettig
 
Tech island2014
Tech island2014Tech island2014
Tech island2014Paul Pajo
 
People + Prototypes
People + PrototypesPeople + Prototypes
People + PrototypesINSITUM
 
@SCtechhub meetup #4 Design Thinking
@SCtechhub meetup #4 Design Thinking@SCtechhub meetup #4 Design Thinking
@SCtechhub meetup #4 Design Thinkingsctechhub
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroGonzalo Reyero
 
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...Amy Burvall
 
Storytelling at Museum Siam
Storytelling at Museum SiamStorytelling at Museum Siam
Storytelling at Museum SiamErfgoed 2.0
 

Similar to Planning-ness 2013 (20)

Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...
 
Body and the city
Body and the cityBody and the city
Body and the city
 
Are Brands Fracking The Social Web?
Are Brands Fracking The Social Web?Are Brands Fracking The Social Web?
Are Brands Fracking The Social Web?
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: Notes
 
Storytelling and digital media
Storytelling and digital mediaStorytelling and digital media
Storytelling and digital media
 
Designing interactions
Designing interactionsDesigning interactions
Designing interactions
 
Storytelling moscow staff
Storytelling moscow staffStorytelling moscow staff
Storytelling moscow staff
 
Interaction as a Material
Interaction as a MaterialInteraction as a Material
Interaction as a Material
 
Living Structures in Second Life Virtual Worlds Projects
Living Structures in Second Life Virtual Worlds ProjectsLiving Structures in Second Life Virtual Worlds Projects
Living Structures in Second Life Virtual Worlds Projects
 
Luigina Ciolfi inaugural lecture 2019
Luigina Ciolfi inaugural lecture 2019Luigina Ciolfi inaugural lecture 2019
Luigina Ciolfi inaugural lecture 2019
 
Designing for the Collective User
Designing for the Collective UserDesigning for the Collective User
Designing for the Collective User
 
Module 05: Personas and Scenarios
Module 05: Personas and ScenariosModule 05: Personas and Scenarios
Module 05: Personas and Scenarios
 
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"Digital Strategy & the Arts: A Reflection on "Like, Link, Share"
Digital Strategy & the Arts: A Reflection on "Like, Link, Share"
 
A few notes on creating together
A few notes on creating togetherA few notes on creating together
A few notes on creating together
 
Tech island2014
Tech island2014Tech island2014
Tech island2014
 
People + Prototypes
People + PrototypesPeople + Prototypes
People + Prototypes
 
@SCtechhub meetup #4 Design Thinking
@SCtechhub meetup #4 Design Thinking@SCtechhub meetup #4 Design Thinking
@SCtechhub meetup #4 Design Thinking
 
MAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_ReyeroMAB2014_DC_Final paper_Gonzalo_Reyero
MAB2014_DC_Final paper_Gonzalo_Reyero
 
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...
Thinking Outside the Lines with #newliteracies (Santa Rosa Summit with EdTEch...
 
Storytelling at Museum Siam
Storytelling at Museum SiamStorytelling at Museum Siam
Storytelling at Museum Siam
 

Recently uploaded

8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCRashishs7044
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxFinancial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxsaniyaimamuddin
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfRbc Rbcua
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Anamaria Contreras
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Americas Got Grants
 
Marketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent ChirchirMarketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent Chirchirictsugar
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy Verified Accounts
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFChandresh Chudasama
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Kirill Klimov
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessSeta Wicaksana
 

Recently uploaded (20)

8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxFinancial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdf
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...
 
Marketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent ChirchirMarketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent Chirchir
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail Accounts
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDF
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024
 
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCREnjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
 
Organizational Structure Running A Successful Business
Organizational Structure Running A Successful BusinessOrganizational Structure Running A Successful Business
Organizational Structure Running A Successful Business
 
Corporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information TechnologyCorporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information Technology
 

Planning-ness 2013

  • 1. A FEW TAKEAWAYS FROM PLANNING-NESS 2013 THAS NASEEMUDDEEN @THAZ7
  • 2. ANOTHER YEAR, ANOTHER BODY OF WATER... BOSTON: COMMUNITY ROWING CENTER
  • 3. HOWDY! Every year, I try to do one of these little synopses for the folks who didn’t get a chance to join in person - nothing beats the real thing, but hopefully this gives you a little flavor The takeaways are mine, the quotes + charts often blatantly stolen from our incredible speakers All presentations are cited for reference - suggest you guys check them all out in their entirety when you can: http://planningness.com/2013-presentations/ This isn’t meant to be exhaustive (I wasn’t in on every presentation and sometimes I take awful notes) - just a few favorite key takeaways Big thanks to the all wonderful presenters, Mark (and family!), Claire, Dylan and the volunteers who make this thing sing every year -- all on donated time You guys are the best...
  • 4. “PLANNING BY NUMBERS” IS A FALACY **You all know this, but I have to say it anyways... Given the increasingly complex job strategists are tasked with, it’s no surprise that we’re constantly looking for the next great model or heuristic that will bring additional context to our thinking - many of us come to these conferences for such inspiration! However, it’s so important to remind ourselves that there are no real answers to questions like “how to make something viral”- there are principles we can learn that help inform the choices we make along the way, but in our business nothing supersedes amazing ideas and brilliant thinking The balance between art and science is one that strategists must keep close to their hearts - never erring to far either way
  • 5. HOW TO DESIGN A CITY
  • 6. FOOTPRINTS TO URBAN DESIGN “We do not create space. We alter it.” - Dan Pitera (Detroit Collaborative Design Center) Designing a city is designing to the human experience - less about creating a space to attract people to live there and more about creating a place where people who already live there can thrive, grow perhaps consider returning to if they move away Cities are made up of footprints - they mark memories, experiences and losses holding the significance of a human action, captured in a physical sense as well as holding emotional weight An important distinction: (population) density = complexity of human interactions, not the number of people per square foot http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
  • 7. “A great building must begin with the immeasurable, must go through measurable means when being designed, and in the end must be unmeasured” - Louis I Kahn Sound familiar?? URBAN DESIGN MEETS (OUR) STRATEGY WORLD IMMEASURABLE MEASURABLE IMMEASURABLE ideas intentions desires social mobility structure form space materiality emotions desires memories thought http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
  • 8. “A city is a place your heart can sing”
  • 9. A nice little augment to a traditional SWOT analysis as it is used in urban design exercises Taking a step beyond the typical quadrants, the “STEEP” axis can adds context and the ability to create more actionable analyses STRATEGIC TOOLS: STEEP/SWOT MATRIX S(trengths) W(weaknesses) O(pportunities) T(hreats) S(ocial) T(echnology) E(conomic) E(cological) P(olitical) http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
  • 10. “...(use) design methods that promote the spontaneity of idea sharing (not a method that leads to a particular result)” - Design to verbs not nouns: (ask how a city functions in terms of actions rather than things) - ”Creative amnesia”: when approaching a new problem sometimes the first thing to do is forget what you know (way harder to do than it sounds) - Look at the overlaps of function rather than discreet functions in isolation - Try not to be too prepared (every strategist gasps for breath...) STRATEGIC TOOLS: PROBLEM SOLVING TRICKS http://prezi.com/z7a5keenwroz/how-to-build-a-city-with-a-city/
  • 12. TELEVISION: INDUSTRY OR DEVICE? Awesome “future of” session with MIT’s incredibly sharp Henry Holtzman TV is dead. TV is more successful than ever. Most of us have heard iterations of both - but “TV” isn’t defined solely as a device (or set) Fundamental truth: people will always seek entertainment; GOOD entertainment TV “channel” or network is what is in danger of becoming meaningless - it’s no longer an organizing principle given the plethora of content out there Particularly endangered is the network channel which doesn’t seem to have any kind of cohesive thread binding discrete content together
  • 13. THE “SECOND SCREEN” Currently we develop apps for a second device to monopolize a viewers attention - as a companion to a TV show, with the assumption people WANT to be monopolized The reality is, people don’t want to pay full attention to a single entity Doing “something else” while watching TV isn’t a new behavior - people have always done other things with things that don’t require their undivided attention (reading, leaving the room, cooking, eating...) - Yes, people do like talking to each other about shows, which is why social media is perfect forum for having conversations - but creating a standalone app to moderate social conversation can be meaningless - it’s far more simple to just play on existing platforms
  • 14. FUTURE OF TV The Future of TV is bright according to Henry Holtzman: more choices, more places, interactivity and MORE PIXELS. Another hypothesis: the Future of TV may lie in the form of the app store rather than a channel guide... Premium content migrates out of channels and into apps - creating more interactive, fully experiential content in ONE space rather than splitting into two screens - in the same way that magazines + newspapers have become apps (rather than splitting attention between a ‘screen’ and a paper)
  • 15. A CASE STUDY: NEXTREAM Holtzman brought up one very interesting MIT project: NeXtream as a “Social TV” platform This project poses the question: what if we could allow a social network BE the network (taking the power away from channels) The simple framework for filtering is as follows: The screens are working in consort rather than competing for attention - two steps of filtering and functionality http://eco.media.mit.edu/static/nextream/index.html
  • 16. • Holtzman brought up one very interesting MIT project: Nextream as a “Social TV” platform • Essentially it has the screens working TOGETHER rather than competing for attention - two steps of filtering and functionality: allowing a social network BE the network (taking the power away from channels) • The simple framework for http://eco.media.mit.edu/static/nextream/index.html
  • 17. HOW TO DESIGN FOR KIDS
  • 18. DESIGNING EXPERIENCES FOR KIDS Loved this last session of the event (I also wrote my undergrad dissertation in children and play, so perhaps a bias...) Things to bear in mind to successfully design for kids: 1. use of natural elements 2. utilize a range of play experiences And remember: kids create their own narratives for whatever space you give them - kids will make play without you facilitating a thing
  • 19. What we once thought kid’s play looked like...
  • 21. “Play doesn’t make a kid a better adult, it makes a kid a better kid”
  • 22. 5 KEYS TO SUCCESSFUL PLAY 1. Wabi sabi - the idea of impermanence (slight imperfections - holes, strings...) 2. Secrets - dens, forts, a place that’s away -- finding the secret world in a video game 3. Hard fun - adventure play - play with an element of risk 4. Play with scale - feeling very small vs. feeling very big 5. Real - playing with REAL things vs. kid versions of the real
  • 24. CONTAGIOUS IDEAS Jonah Berger led an interesting session centered around his book, Contagious - the science behind how things catch on (ugh, “go viral”) Still a very salient point - “social currency” being one of the most motivating factors of a contagious idea - being an individual ‘in the know’ is a fundamental human desire. I stumbled on some great sketch notes summarizing the main seven thesis points of Berger’s framework for contagious ideas (which is far more interesting than me writing them...)
  • 27. HOW TO BE FABULOUS
  • 28. OH HAI! You say: “Drag show?” I say: “Yes please.” (duh) Wild horses couldn’t keep me away from the ever-fabulous Sheila Dubai... Brave, unapologetic and fabulous, huge kudos to Ms. Sheila for strutting her stuff and reminding us all the core of this conference - to cut loose a bit and remember to have FUN while learning a thing or two.
  • 29. BE F!@#ING FABULOUS Fun exercises comprised much of the session, the most important reminder was: BE INTERESTING I know that sounds a bit wank-ish, but sometimes we forget - we’re too wrapped up in the work itself that we forget that being super interesting people MAKE us good at the work Do things that you love and that ignite your creative spirit and the “work” answers often become more clear: - having deep passions = new perspective - don’t be afraid to use that perspective in how you solve (work related) problems - utilize that unique perspective as a problem solving lens rather a filter for judgement
  • 30. SEE Y’ALL NEXT YEAR...