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Casual and Social Games with Unity
 

Casual and Social Games with Unity

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An overview of Unity and its role in casual and social game development. Also touches upon WebGL and the direction the 3d web is taking.

An overview of Unity and its role in casual and social game development. Also touches upon WebGL and the direction the 3d web is taking.

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Casual and Social Games with Unity Casual and Social Games with Unity Presentation Transcript

  • Casual & Social Games with Unity Tadej Gregorčič
  • Agenda • Who • Basic concepts • 3D web • Unity overview • Demos • Unity web integration • Game Networking • iPhone, Wii • Publishing
  • Tadej • Software developer for 10 years • Started Motiviti to build casual games • Tech & Creative director • Game development & design • Dev background: real-time gfx, web
  • Casual Games? • Casual vs. Core • Different market (not just young males) • Shorter play bursts (max 15 minutes at a time) • Can usually afford gameplay innovation
  • Social Games? • Facebook, Myspace, etc. • Farmville (70M monthly active users) • Proven monetization tactics • + casual
  • The web & rich media
  • “3D” in a browser
  • Real open browser 3D
  • Real open browser 3D • HTML5 Canvas • Standards • Safari, Chrome, Firefox, Opera • The proper way of doing it
  • 3 problems • We are not quite there yet • The market is ready for online 3D games now • We still need an engine on top of OGL
  • 3 problems But here are 2 links just in case ;) JS 3D engine: www.ambiera.com/copperlicht/index.html Official WebGL site: www.khronos.org/webgl/
  • Other contenders • Google O3D • Torque • Adobe Shockwave 3D • Shiva • ...
  • Unity
  • Unity • Sequoia backed • Gamasutra’s Top 5 game companies 2009 • Top iPhone authoring platform • Great community & support
  • Unity • Great engine (best this side of $1M) • Good GUI • Terrain engine, animations, lighting, shaders • Ageia PhysX built-in • Good documentation
  • Unity • C# or Javascript (or Boo) scripting • Scripts compiled to .NET DLL files • 20x faster than traditional JS • 50% slower than native C++
  • Papervision3d
  • Unity
  • Unity
  • Unity “Build once, deploy anywhere” Not really, but close
  • Unity Demo 1
  • Unity Demo 2
  • Web deployment • JS + HTML • http://code.google.com/p/aquiris-u3dobject/ • The same as integrating Flash • Flash + Unity
  • External images (e.g. profile pics)
  • Posting data (e.g. profile pics)
  • Flash + Unity Image courtesy of www.paultondeur.com and www.kominski.net
  • Flash + Unity • Why? • Take the best of both worlds • Unity for 3D content • Flash and HTML for menus, virtual goods
  • Networking • Realtime state synchronization • TCP/IP or UDP • RPC • Smartfox support • RTMP/Red5 in the works (3rd party)
  • Porting to iPhone • Redesign interface / mechanics • Optimize assets • Optimize for size (OTA) and speed • No vertex/pixel shaders • No terrain engine • Objective-C integration
  • Toolkit costs • Pro version is 1099 EUR • iPhone basic is 299 EUR • iPhone Pro is 1099 EUR + Unity Pro • Unity Wii - royalties + Nintendo license
  • Toolkit costs • BUT! • Basic version is free • Start working on a game right away
  • Get your game published • Do it yourself (FB, Myspace) or - • dimerocker.com • cmune.com • shockwave.com • bringler.com (regional focus)
  • • We are looking for great developers • Unity, web, Flash • Get in touch - jobs@motiviti.com • tadej@motiviti.com • Twitter - @motiviti • www.motiviti.com
  • February 2010 Tadej Gregorčič - www.tadej.eu Hvala! twitter.com/tadej linkedin.com/in/tadejgregorcic www.facebook.com/tadej tadej@motiviti.com Buzz: google.com/profiles/tadej.gregorcic