Relative advantage and software
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Relative advantage and software

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This slideshow discusses several different types of educational software, the relative advantages of using them, and provides examples of each.

This slideshow discusses several different types of educational software, the relative advantages of using them, and provides examples of each.

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Relative advantage and software Relative advantage and software Presentation Transcript

  • Relative Advantage - Software Types Tammi Gearhart, EdTech 541 Spring ’11
  • Drill and PracticeDrill and practice software reinforce skills through repetition.
  • Example MathBlaster is an arcade- style game that provides repetition on various levels of math facts in an engaging way. Also available online for free at http:// www.mathblaster.com/
  • Other ExamplesFlash Action Colors, Shapes & MoreJump Start Learning Games: A B C’sFranklin the Turtle: Goes to School
  • Drill and PracticeSometimes referred to as “drill and kill” because of atendency to overuse this type of software rather thanemphasize how to use the skills in a real-world setting.The game-style approach engages students and motivatesthem to practice.
  • TutorialsTutorials seek to instruct or build skills through following ascope and sequence, much like in a teacher-directed lesson.
  • Example Mavis Beacon Keyboarding for Kidz is an example of a tutorial for elementary children. There are few tutorials for the elementary level.Picture Source: http://www.broderbund.com/p-121-mavis-beacon-keyboarding-kidz.aspx
  • Other ExamplesRosetta Stone Spanish ExplorerSmart Start Spanish Deluxe
  • TutorialsTutorials have the benefit of allowing a student to movethrough the information at his or her own pace.A disadvantage is that there is no differentiation in theapproach to teaching/learning. If a student does not respondto that particular style of teaching, there isn’t a way to adaptthe approach.
  • SimulationsSimulations are program that allow for recreating, testing,and changing outcomes based on manipulating situationsand variables.
  • ExampleZoo Tycoon 2 is a simulationwhere the user can build a zoo,care for animals, and createexhibits. This is for ages 8 - 12.Picture Source: http://zootycoon.com/Products/AfricanAdventure/default.htm
  • Other ExamplesSim City 4Sim CoasterI can be an Animal Doctor
  • SimulationsSimulations provide an opportunity to experiment withoutthe cost or other difficult to overcome obstacles.Simulations can mislead students into thinking that theyknow more about real life than they are capable of learningthrough a software program.
  • Educational GamesEducational games provide game-like experiences that arecombined with an educational objective.
  • Example Zoombinis is an example of an educational game. Math, logic, and scientific skills are practiced when playing Zoombinis.Picture Source: http://www.childrenssoftwareonline.com/zoombinis_island_odyssey_software.html
  • Other ExamplesThe Incredible MachineLittle Bear Kindergarten Thinking AdventuresBlue’s 1-2-3 Time Activities
  • Educational GamesThe fun that comes with educational games can be abig motivating factor for students.Teachers may substitute educational games forauthentic teaching experiences.
  • ApplicationsApplications are used to produce or perform a particularfunction, usually for productivity purposes.
  • Example Picasa is an image editing and management program. After editing images, images can be uploaded to the web and shared.Picture Source: ttp://en.wikipedia.org/wiki/File:Picasa.svg
  • Other Examples of ApplicationsWord processing Audio recording/Spreadsheets editingDatabase Concept mappingGraphing Video conferencingPainting PaintingMovie editing
  • Application SoftwareApplication software can be expensive and require updates.Students often have background knowledge on how to usedifferent applications, based on using the software at home.
  • Evaluating SoftwareKathy Schrock provides a number of links for evaluatingsoftware. Be sure to scroll about one third of the way down.http://school.discoveryeducation.com/schrockguide/sci-tech/scicom.html