15. User Target Groups By Importance (example)
Motivated Prospects (alphas)
Skeptical Prospects (betas)
Uninterested Losers (gammas)
0 37.5 75 112.5 150
Who do you need to seduce for your client?
16. Primary Audience / User Group
Skeptical Prospects (betas)
0 37.5 75 112.5 150
Who do you need to seduce for your client?
17. Who is the protagonist?
• read and do market research
• listen to client input
• study analytics
• ask around
• think deeply
• use your intuition
• make personas
18. Who is the protagonist?
• what is he like?
• what motivates her?
• how does he play?
• what does she have no patience for?
• what are his values?
• why won’t she return my calls?
19. You may have
to guess.
It’s better to take a position
that’s imperfect than to fail to
take a position.
38. Use Information Architecture!
• Navigation indices & labels
• Organization principles
• Language and tone
• Interaction patterns
39. Use Information Architecture!
• Navigation indices & labels
• Organization principles
• Language and tone
• Interaction patterns
• Tell + show + engage
40. Use Information Architecture!
• Navigation indices & labels
• Organization principles
• Language and tone
• Interaction patterns
• Tell + show + engage
• Titles, headings, guide text
41. Use Information Architecture!
• Navigation indices & labels
• Organization principles
• Language and tone
• Interaction patterns
• Tell + show + engage
• Titles, headings, guide text
• Become Chuck Woolery
42. The litmus test:
Does this - this hierarchy, this section, this
page, this language, this device, etc. - support
the protagonist as he pursues his goal in the
story.
WHAT IS INFORMATION ARCHITECTURE?
There’s a lot of to-do lately about what people like me ought to be called, and Whitney Hess is going to give you a knock-em-dead presentation on exactly this topic.
For me, “User Experience” is the very broadest, most generic description of what we’re trying to protect when we make websites.
This is true whether you’re on a team or you’re freelancing, whether you have multiple responsibilities or work in a silo.
My responsibilities range from business strategy to interaction design, and I am called an IA.
WHAT IS INFORMATION ARCHITECTURE?
There’s a lot of to-do lately about what people like me ought to be called, and Whitney Hess is going to give you a knock-em-dead presentation on exactly this topic.
For me, “User Experience” is the very broadest, most generic description of what we’re trying to protect when we make websites.
This is true whether you’re on a team or you’re freelancing, whether you have multiple responsibilities or work in a silo.
My responsibilities range from business strategy to interaction design, and I am called an IA.
I do marketing websites. We don't get asked to make a lot of cool gizmos for users to play with or build software. Our clients are selling goods and services, and they want our websites to effect conversions.
Marketing website is different from app or game. Different from tool in and of itself.
There are marketing goals. Conversion. Concepts of alphas, betas, and gammas. Who is the site for? How does alpha arrive? Beta? Gamma?
I do marketing websites. We don't get asked to make a lot of cool gizmos for users to play with or build software. Our clients are selling goods and services, and they want our websites to effect conversions.
Marketing website is different from app or game. Different from tool in and of itself.
There are marketing goals. Conversion. Concepts of alphas, betas, and gammas. Who is the site for? How does alpha arrive? Beta? Gamma?
Clients have one set of needs & users may or may not care about what client wants them to care about.
Who are they selling to? Their board or their customers?
Listening to stakeholders will tell you one thing.
User observation will tell you another.
DO BOTH
Who is the site for? How does alpha arrive? Beta? Gamma?
Clients have one set of needs.
Users may or may not care about what client wants them to care about.
Board/stakeholders will tell you one thing. User observation will tell you another.
Who are they selling to? Their board or their customers?
Who is the site for? How does alpha arrive? Beta? Gamma?
Website is not an auditorium. At best, it’s a date. But it’s okay for it to be a campfire.
Isolate the primary group and speak to them.
Get inside the mind of that protagonist
Understand who they are
If you want a girl to fall for you, don't talk all about you you you. You ask about her.
Find our her interests. Do things she likes to do.
Show her you are her type of guy - don't tell her about it.
You don't seduce a lot of women by being an obvious narcissist (you have to hide it).
Get inside the mind of that protagonist
Understand who they are
If you want a girl to fall for you, don't talk all about you you you. You ask about her.
Find our her interests. Do things she likes to do.
Show her you are her type of guy - don't tell her about it.
You don't seduce a lot of women by being an obvious narcissist (you have to hide it).
Website is a story into which the protagonist can project himself and of which he is the center and by which his needs and the client’s objectives are merged.
FORGET THE 1.0, 2.0 NONSENSE.
Our job is to know preserve the timeless even when the trendy threatens its apparent validity, to combine it with the popular, in short to use all the best means at our disposal to make a story. And timeless does exist. People trust it and enjoy it.
Consider this: Each of us has come here today, more or less by horse and buggy, to sit in some really comfortable chairs and look at pictures and words while people talk to you. Is that worthwhile? Is it connecting? Enriching? Motivating? Do you think of it as outmoded? You obviously don't resist \"using\" that paradigm. Here you are.
This is the 1.0 vs. 2.0 nonsense we need to erase from our egos and consciousness.
Show, don’t tell?
Show AND Tell.
In other words, the story is about the protagonist. The website is about the user.
First generation brochureware site: Reader is onlooker.
Second generation brochureware site: Reader can project himself into story (voice change)
Evolution: Reader becomes contributor.
-projection into story is one aspect (1.0)
-involvement in the story is a second (2.0)
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