WallManUrban &Indoor      © 2012 by AWE Communications GmbH          www.awe-com.com
Outline   Overview   Urban & Indoor Databases   Materials   Basic Functions   Import of Data   Using Background Imag...
OverviewOverview  Generation of vector   databases for buildings   and cities  Conversion of vector   databases from com...
Urban & Indoor Databases                                                          Wall                                    ...
Urban & Indoor DatabasesUrban Vector Databases  2x2D vector oriented database  Buildings as vertical cylinders with   po...
Urban & Indoor DatabasesUrban Databases                                Indoor Databases  Basic element: Building         ...
MaterialsMaterial Properties  Each polygon/building can have individual material properties  Properties depend on freque...
MaterialsMaterial Properties  • Properties affecting all propagation models      Transmission Loss (in dB)  • Properties a...
MaterialsGlobal Material Catalogue  Global material catalogue with different frequency bands  Modification of predefined...
Basic FunctionsUser Interface  Nearly same user interface for urban and indoor scenarios  Database edit mode and preproc...
Basic FunctionsUser Interface          Materials       Groups          Tools              Time Variance    File functions ...
Basic FunctionsFunctions  File functions: New, open, save, close  Edit materials  Edit project settings  Change curren...
Basic FunctionsViews: Indoor  Four views: x-z view, y-z view, x-y view, single wall view (has to be activated   by double...
Basic FunctionsViews: Urban  Two views: x-y view, 3D view  Objects can be created, removed and edited in all views excep...
Basic FunctionsViews: 3rd Coordinate Dialog  Dialog to change 3rd coordinate for current view (except 3D view)  Definiti...
Basic FunctionsProject Settings  Several settings to configure     • Acceleration of display     • Behavior od display   ...
Import of DataUrban Building Databases: Vector Import  Import of urban vector building databases possible  Support of se...
Import of DataUrban Building Databases: Pixel Import  Conversion of pixel files (bitmaps) to vector building databases  ...
Import of DataUrban Building Databases: Simplification  Simplification of urban vector building database to accelerate pr...
Import of DataIndoor Buildings: Vector Import  Import of indoor vector buildings possible  Support of several file forma...
Import of DataIndoor Buildings: Pixel Import  Conversion of pixel files (bitmaps) to vector buildings  Support of common...
Import of DataIndoor Buildings: Simplification  Simplification of indoor vector buildings to accelerate prediction and sa...
Using Background ImagesLoading Bitmaps  Bitmaps can be imported and put behind the scene  Bitmaps can be moved, adjusted...
Using Background ImagesDrawing on Bitmaps  Draw perpendicular walls on the bitmap  Bitmap can be removed afterwards     ...
Generating Pixel MapsConcept of Pixel Maps  Floor plans (*.jpg, *.bmp) can be used directly as a basis for wave   propaga...
Generating Pixel MapsImport of Floor Bitmaps  Import of floor plans from bitmap files into WallMan  Correction of orient...
Generating Pixel MapsImport of Pixel Data  Floor plans are displayed in WallMan  Here: Two floors are shown             ...
Generating Pixel Maps Definition of Materials  Materials are automatically generated based on available colours  User ca...
Generating Pixel Maps Definition of Materials  Display of database after definition of materials  Here: All colours are ...
Generating Pixel Maps Ready for Usage in ProMan  After saving the database it can be used in ProMan as a basis for wave  ...
Time Variance Concept of Time Variance  Walls/polygons can be combined to groups  Individual time variant properties can...
Time Variance Time Variant Mode  Definition of time variant properties  Observation of time variance step-by-step       ...
Time Variance Definition of Time Variant Properties  Launch ‘time variant mode’ in WallMan  Select a group to which time...
Time Variance Example  Time variant ‘Car-2-Car’ sample with propagation paths                          © by AWE Communica...
Additional FeaturesIndoor: LEGO Tools  Simple creation of     • Stairs     • Rectangular rooms     • T-rooms     • L-room...
Additional FeaturesIndoor: Grouping  Combination of several polygons/walls to groups  Groups can have names  Walls can ...
Additional FeaturesIndoor: Prediction Planes / Surface Predictions  Each polygon can be transformed into a ‘prediction pl...
Additional FeaturesIndoor: Prediction Planes / Surface Predictions  Prediction result computed on surfaces of buildings  ...
Additional FeaturesIndoor: Non-Deterministic Objects  Definition of objects with an additional attenuation  Attenuation ...
Additional FeaturesUrban: Vegetation Objects  Definition of objects with an additional attenuation  Attenuation is added...
Additional FeaturesParameters for Vegetation / Non-deterministic Objects  Vegetation / non-deterministic objects appear i...
Additional FeaturesFile Types   Suffix   Scenario     Description   idb      Indoor       Raw Indoor Vector Database   idc...
PreprocessingConcept of Preprocessing  Preprocessing has to be done only once before the prediction  Material properties...
PreprocessingUrban Settings (1/6)  Output folder  Prediction model (COST 231, SRT, IRT, Dominant Paths)     Database nam...
PreprocessingUrban Settings (2/6)  Combined network planning  Additional outputs      Indoor pixels    Combined network ...
PreprocessingUrban Settings (3/6)  Preprocessing area  Prediction height  Resolution    Preprocessing area             ...
PreprocessingUrban Settings (4/6)  Only for IRT (Intelligent Ray Tracing) model     Size of tiles and         wedges     ...
PreprocessingUrban Settings (5/6)  Consideration of topography     Consideration of       topography                     ...
PreprocessingIndoor Settings (1/3)  Output file names  Prediction model (COST 231, SRT, IRT, Dominant Paths)  Preproces...
PreprocessingIndoor Settings (2/3)  Only for IRT model  For all other indoor predictions models, these settings can be d...
PreprocessingIndoor Settings (3/3)  Only for IRT model        Reduced     resolution (for      acceleration)             ...
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Wall man

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Wall man

  1. 1. WallManUrban &Indoor © 2012 by AWE Communications GmbH www.awe-com.com
  2. 2. Outline  Overview  Urban & Indoor Databases  Materials  Basic Functions  Import of Data  Using Background Images  Working with Pixel Maps  Time Variance  Additional Features  Preprocessing © by AWE Communications GmbH 2
  3. 3. OverviewOverview  Generation of vector databases for buildings and cities  Conversion of vector databases from common file formats  Visualization of vector databases  Modification of databases  Definition of material properties  Definition of parameters for preprocessing © by AWE Communications GmbH 3
  4. 4. Urban & Indoor Databases Wall Material: Concrete  3D vector oriented database Subdivision 2 Material:  Walls as planar objects with polygonal shape Subdivision 1 Glass Material: Wood  Individual material properties  Subdivisions with different material properties to model doors and windows © by AWE Communications GmbH 4
  5. 5. Urban & Indoor DatabasesUrban Vector Databases  2x2D vector oriented database  Buildings as vertical cylinders with polygonal ground-planes  Uniform height above street-level  Limitation to vertical walls and flat roofs  Individual material properties  Topography © by AWE Communications GmbH 5
  6. 6. Urban & Indoor DatabasesUrban Databases Indoor Databases  Basic element: Building  Basic element: Wall/Polygon  Only horizontal and vertical walls  Arbitrary orientation of wall  Uniform height of each building  All types of roofs can be modeled  No subdivisions possible  Subdivisions possible  Courtyards and towers possible  Consideration of topography (after preprocessing)  For large urban areas with  For limited scenarios (single hundreds of buildings building or campus scenario) © by AWE Communications GmbH 6
  7. 7. MaterialsMaterial Properties  Each polygon/building can have individual material properties  Properties depend on frequency  Usage of global material catalogue © by AWE Communications GmbH 7
  8. 8. MaterialsMaterial Properties • Properties affecting all propagation models Transmission Loss (in dB) • Properties affecting Dominant Path Model Reflection Loss (in dB) • Properties affecting Ray Tracing • GTD/UTD related properties • Relative Dielectricity • Relative Permeability • Conductance (in S/m) • Scattering parameters • Empirical reflection/diffraction model • Reflection Loss (in dB) • Diffraction Loss Incident Min (in dB) • Diffraction Loss Incident Max (in dB) • Diffraction Loss Diffracted (in dB) • Scattering loss (in dB) © by AWE Communications GmbH 8
  9. 9. MaterialsGlobal Material Catalogue  Global material catalogue with different frequency bands  Modification of predefined materials possible © by AWE Communications GmbH 9
  10. 10. Basic FunctionsUser Interface  Nearly same user interface for urban and indoor scenarios  Database edit mode and preprocessing mode Urban Database Indoor Database © by AWE Communications GmbH 10
  11. 11. Basic FunctionsUser Interface Materials Groups Tools Time Variance File functions Selection Zooming Floor Bitmaps Views selection Drawing Grouping © by AWE Communications GmbH 11
  12. 12. Basic FunctionsFunctions  File functions: New, open, save, close  Edit materials  Edit project settings  Change current view  Zooming (in, out, reset, fit to screen)  Selection of objects (by number, by materials,..)  Grouping of several objects  Several edit functions (move, rotate, scale,..)  Bitmaps in the background  Preprocessing of vector databases … © by AWE Communications GmbH 12
  13. 13. Basic FunctionsViews: Indoor  Four views: x-z view, y-z view, x-y view, single wall view (has to be activated by double clicking a wall), 3D view  Objects can be created, removed and edited in all views except the 3D view  Intersections of planes are shown in 3D view  Markers can be used to simplify the handling  3rd coordinate dialog available © by AWE Communications GmbH 13
  14. 14. Basic FunctionsViews: Urban  Two views: x-y view, 3D view  Objects can be created, removed and edited in all views except the 3D view  Intersections of planes are shown in 3D view  Marks can be used to simplify the handling  3rd coordinate dialog available © by AWE Communications GmbH 14
  15. 15. Basic FunctionsViews: 3rd Coordinate Dialog  Dialog to change 3rd coordinate for current view (except 3D view)  Definition of marks Defined marks Slider for definition of 3rd coordiante Step by step movement © by AWE Communications GmbH 15
  16. 16. Basic FunctionsProject Settings  Several settings to configure • Acceleration of display • Behavior od display • General behavior  Settings are saved with the current vector database © by AWE Communications GmbH 16
  17. 17. Import of DataUrban Building Databases: Vector Import  Import of urban vector building databases possible  Support of several file formats • Arcview Shapefile • MapInfo • Open ASCII format • Aircom Enterprise • Nokia NetAct • Siemens TornadoN • MSI Planet • Vodafone D2 FUN © by AWE Communications GmbH 17
  18. 18. Import of DataUrban Building Databases: Pixel Import  Conversion of pixel files (bitmaps) to vector building databases  Support of common bitmap formats  Several parameters © by AWE Communications GmbH 18
  19. 19. Import of DataUrban Building Databases: Simplification  Simplification of urban vector building database to accelerate prediction and save memory  Several parameters available: Simplification of shape, combination of adjacent buildings © by AWE Communications GmbH 19
  20. 20. Import of DataIndoor Buildings: Vector Import  Import of indoor vector buildings possible  Support of several file formats • Open ASCII format • AutoCAD format • DXF file format • Facet file format • MCS format • Stereolithography format • Nastran file format © by AWE Communications GmbH 20
  21. 21. Import of DataIndoor Buildings: Pixel Import  Conversion of pixel files (bitmaps) to vector buildings  Support of common bitmap formats  Several parameters © by AWE Communications GmbH 21
  22. 22. Import of DataIndoor Buildings: Simplification  Simplification of indoor vector buildings to accelerate prediction and save memory  Several parameters available: Tolerance, conditions for combination © by AWE Communications GmbH 22
  23. 23. Using Background ImagesLoading Bitmaps  Bitmaps can be imported and put behind the scene  Bitmaps can be moved, adjusted and scaled  Easy generation of indoor and urban databases based on bitmaps  Easy dimensioning and localization based on geo referenced information © by AWE Communications GmbH 23
  24. 24. Using Background ImagesDrawing on Bitmaps  Draw perpendicular walls on the bitmap  Bitmap can be removed afterwards Vertical walls Draw vertical walls © by AWE Communications GmbH 24
  25. 25. Generating Pixel MapsConcept of Pixel Maps  Floor plans (*.jpg, *.bmp) can be used directly as a basis for wave propagation predictions  No conversion of data from raster data to vector data required  Consideration of different floor plans for each floor of multi story buildings  Support of all empirical wave propagation models and Dominant Path Model © by AWE Communications GmbH 25
  26. 26. Generating Pixel MapsImport of Floor Bitmaps  Import of floor plans from bitmap files into WallMan  Correction of orientation and location of bitmaps for different floors by using markers © by AWE Communications GmbH 26
  27. 27. Generating Pixel MapsImport of Pixel Data  Floor plans are displayed in WallMan  Here: Two floors are shown © by AWE Communications GmbH 27
  28. 28. Generating Pixel Maps Definition of Materials  Materials are automatically generated based on available colours  User can select which colours should be ignored (e.g. texts, lines,..) © by AWE Communications GmbH 28
  29. 29. Generating Pixel Maps Definition of Materials  Display of database after definition of materials  Here: All colours are neglected except ‘black’ => Easy way to remove texts and other things with different colours from the bitmap © by AWE Communications GmbH 29
  30. 30. Generating Pixel Maps Ready for Usage in ProMan  After saving the database it can be used in ProMan as a basis for wave propagation and network projects © by AWE Communications GmbH 30
  31. 31. Time Variance Concept of Time Variance  Walls/polygons can be combined to groups  Individual time variant properties can be assigned to each group Translation Rotation Vector for direction Center of rotation Scalar value for velocity Velocity of rotation for each axis © by AWE Communications GmbH 31
  32. 32. Time Variance Time Variant Mode  Definition of time variant properties  Observation of time variance step-by-step Time control Time variant properties for selected group © by AWE Communications GmbH 32
  33. 33. Time Variance Definition of Time Variant Properties  Launch ‘time variant mode’ in WallMan  Select a group to which time variance should be assigned  Define properties for each group (by values or by using a trajectory) © by AWE Communications GmbH 33
  34. 34. Time Variance Example  Time variant ‘Car-2-Car’ sample with propagation paths © by AWE Communications GmbH 34
  35. 35. Additional FeaturesIndoor: LEGO Tools  Simple creation of • Stairs • Rectangular rooms • T-rooms • L-rooms • U-rooms • Roofs • Sphere • Cylinder (vertical) • Cylinder / Pipe (horizontal) © by AWE Communications GmbH 35
  36. 36. Additional FeaturesIndoor: Grouping  Combination of several polygons/walls to groups  Groups can have names  Walls can be grouped by materials Walls in current Available group groups in current database Group all walls with respect to material © by AWE Communications GmbH 36
  37. 37. Additional FeaturesIndoor: Prediction Planes / Surface Predictions  Each polygon can be transformed into a ‘prediction plane’  On the surface of each wall predictions can be computed  Easy approach to activate predictions on walls/polygons © by AWE Communications GmbH 37
  38. 38. Additional FeaturesIndoor: Prediction Planes / Surface Predictions  Prediction result computed on surfaces of buildings © by AWE Communications GmbH 38
  39. 39. Additional FeaturesIndoor: Non-Deterministic Objects  Definition of objects with an additional attenuation  Attenuation is added to the path loss Polygon describing a non-deterministic area Without furniture and persons Deterministic modeling Non-deterministic modeling © by AWE Communications GmbH 39
  40. 40. Additional FeaturesUrban: Vegetation Objects  Definition of objects with an additional attenuation  Attenuation is added to the path loss Enter vegetation blocks © by AWE Communications GmbH 40
  41. 41. Additional FeaturesParameters for Vegetation / Non-deterministic Objects  Vegetation / non-deterministic objects appear in the material dialog (green coloured)  Definition of attenuations • For ray in vegetation block • For receiver pixel © by AWE Communications GmbH 41
  42. 42. Additional FeaturesFile Types Suffix Scenario Description idb Indoor Raw Indoor Vector Database idc Indoor Indoor Vector Database for COST 231 Model idp Indoor Indoor Vector Database for Dominant Paths idw Indoor Indoor Vector Database for Standard Ray Tracing idi Indoor Indoor Vector Database for Intelligent Ray Tracing odb Urban Raw Urban Vector Database ocb Urban Urban Vector Database for COST 231 Model opb Urban Urban Vector Database for Dominant Paths oib Urban Urban Vector Database for Intelligent Ray Tracing © by AWE Communications GmbH 42
  43. 43. PreprocessingConcept of Preprocessing  Preprocessing has to be done only once before the prediction  Material properties can be changed afterwards  Preprocessing guarantees short prediction times © by AWE Communications GmbH 43
  44. 44. PreprocessingUrban Settings (1/6)  Output folder  Prediction model (COST 231, SRT, IRT, Dominant Paths) Database name Name of preprocessed database Selection of prediction model © by AWE Communications GmbH 44
  45. 45. PreprocessingUrban Settings (2/6)  Combined network planning  Additional outputs Indoor pixels Combined network planning? Additional outputs © by AWE Communications GmbH 45
  46. 46. PreprocessingUrban Settings (3/6)  Preprocessing area  Prediction height  Resolution Preprocessing area Prediction height Resolution © by AWE Communications GmbH 46
  47. 47. PreprocessingUrban Settings (4/6)  Only for IRT (Intelligent Ray Tracing) model Size of tiles and wedges Adaptive resolution Spheric zone Special settings © by AWE Communications GmbH 47
  48. 48. PreprocessingUrban Settings (5/6)  Consideration of topography Consideration of topography Heights of buildings Filename of topography © by AWE Communications GmbH 48
  49. 49. PreprocessingIndoor Settings (1/3)  Output file names  Prediction model (COST 231, SRT, IRT, Dominant Paths)  Preprocessing area Database name Name of preprocessed Selection of database prediction model Preprocessing area © by AWE Communications GmbH 49
  50. 50. PreprocessingIndoor Settings (2/3)  Only for IRT model  For all other indoor predictions models, these settings can be defined and changed later in ProMan Resolution and height for prediction Size of tiles and wedges © by AWE Communications GmbH 50
  51. 51. PreprocessingIndoor Settings (3/3)  Only for IRT model Reduced resolution (for acceleration) Spheric zone Excluding of special objects © by AWE Communications GmbH 51
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