Artificial Intelligence2
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Artificial Intelligence2






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    Artificial Intelligence2 Artificial Intelligence2 Presentation Transcript

    • Artificial intelligence
    • What is Artificial Intelligence?
      • A branch of computer science concerned with the development of machines having this ability.
      • Artificial intelligence Specific applications includes: Game Playing, Expert System , Natural Language, Speech Recognition, Robotics
    • Game Playing
      Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player
      Hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. E.g. racing and shooting
      Emphasis of game AI is on developing rational agents to match or exceed human performance
    • Expert System
      A computer application that performs a task that would otherwise be performed by a human expert.
      is software that attempts to provide an answer to a problem, or clarify uncertainties where normally one or more human experts would need to be consulted.
    • Natural Language
      is a human language such as English, Spanish, French, and so on. A very important task in artificial intelligence is getting intelligent systems to be more comfortable with human language.
      Probably the single most challenging problem in computer science is to develop computers that can understand natural languages
    • Speech Recognition
      converts spoken words to machine-readable input.
      Speech Recognition applications include voice dialing call routing, simple data entry, preparation of structured documents, speech-to-text processing.
    • Robotics
      The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of Artificial Intelligence
    • asimo
      It is advance android.
      It is an acronym for advance step in mobility.
      It s made
      By the Honda corporation.
      It is resembles an astronaut wearing backpack.
    • zeno
      • 17 inch tall robotic companion
      • Unlike artificial robotic toys, Zeno is an interactive learning companion.
      • Who can engage in conversation and convey human emotion through a face made of a skin-like, patented material his creator calls frubber.
    • aibo
      AIBO (Artificial Intelligence roBOt, homonymous with "pal" in Japanese) was one of several types of robotic pets designed and manufactured by Sony.
      there have been several different models since their introduction on May 11, 1999.
      AIBOwas discontinued in 2006.
    • Kismet
      Kismet has the knowledge programmed to adjust its position in relation to the person it is talking to
      Like humans, Kismet has many different “systems” in its make up: attention, motor, behaviour, perceptual and motivation.
    • Group 5
      Marlon Figueras
      Caroline Hernandez
      Dennis Vidal
      Ronald Almusura
      Arvin Alonzo
      Joseph Benjamin Almadin