Software as Hypothesis: Research-Based Design Methodology - Presentation Transcript
Software as Hypothesis: Research-Based Design Methodology Teemu Leinonen, Tarmo Toikkanen, Katrina Silfvast Media Lab, University of Art and Design Helsinki (TaiK)
Learning Environments Research Group
Media Lab, University of Art and Design Helsinki (TaiK), Finland.
" Any true understanding is dialogic in nature. " - Mikhail Bakhtin " All higher [mental] functions originate as actual relations between human individuals. " - Lev Vygotsky " The best way to predict the future is to invent it. " - Alan Kay
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
2004 - present: MobilED - audio wiki for mobile phones
2003 - present: LeMill - Web community for authoring and sharing learning resources
Fle3
Fle3 Fle3 (http://fle3.uiah.fi) is a virtual learning environment designed to support progressive inquiry pedagogical method.
Fle3 1998
Fle3 2001
Fle3 2001
Fle3 Challenge : lack of student-centered knowledge building activities in schools. Hypothesis : computer supported collaborative learning tool could help teachers and students to change their pedagogical practices.
MobilED
MobilED MobilED (http://mobiled.org) is a mobile learning tool and service with audio wiki usable with entry level mobile phones .
MobilED
MobilED
MobilED
MobilED Challenge : lack of quality learning materials and creative way of using information and communication technologies in developing countries . Hypothesis : Audio wiki that is usable with widely available mobile phones could help people to set-up and maintain their own information systems.
LeMill
LeMill LeMill (http://lemill.net) is a web community for finding, authoring and sharing open educational resources .
LeMill
LeMill
LeMill
LeMill Challenge : European teachers do not share their learning materials and do not improve them in a collaborative way . Hypothesis : An online service with learning resources that can be edited and improved by others. Also tools for social networking and matching of interests among the participating teachers.
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
The contract intentions of design. Adapted from Nelson and Stolterman, 2003
Intentions of research-based design.
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
Slides from the presentation at the Participatory D more
Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role. less
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