Software as Hypothesis: Research-Based Design Methodology

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    Software as Hypothesis: Research-Based Design Methodology - Presentation Transcript

    1. Software as Hypothesis: Research-Based Design Methodology Teemu Leinonen, Tarmo Toikkanen, Katrina Silfvast Media Lab, University of Art and Design Helsinki (TaiK)
    2. Learning Environments Research Group
      • Media Lab, University of Art and Design Helsinki (TaiK), Finland.
      • Digital design.
      • Multidisciplinary: psychology, cognitive science, design, software, education.
      • We do “stuff”!
    3. " Any true understanding is dialogic in nature. " - Mikhail Bakhtin " All higher [mental] functions originate as actual relations between human individuals. " - Lev Vygotsky " The best way to predict the future is to invent it. " - Alan Kay
    4. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    5. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    6. The Stuff (software)
      • 1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software
      • 2004 - present: MobilED - audio wiki for mobile phones
      • 2003 - present: LeMill - Web community for authoring and sharing learning resources
    7. Fle3
    8. Fle3 Fle3 (http://fle3.uiah.fi) is a virtual learning environment designed to support progressive inquiry pedagogical method.
    9. Fle3 1998
    10. Fle3 2001
    11. Fle3 2001
    12. Fle3 Challenge : lack of student-centered knowledge building activities in schools. Hypothesis : computer supported collaborative learning tool could help teachers and students to change their pedagogical practices.
    13. MobilED
    14. MobilED MobilED (http://mobiled.org) is a mobile learning tool and service with audio wiki usable with entry level mobile phones .
    15. MobilED
    16. MobilED
    17. MobilED
    18. MobilED Challenge : lack of quality learning materials and creative way of using information and communication technologies in developing countries . Hypothesis : Audio wiki that is usable with widely available mobile phones could help people to set-up and maintain their own information systems.
    19. LeMill
    20. LeMill LeMill (http://lemill.net) is a web community for finding, authoring and sharing open educational resources .
    21. LeMill
    22. LeMill
    23. LeMill
    24. LeMill Challenge : European teachers do not share their learning materials and do not improve them in a collaborative way . Hypothesis : An online service with learning resources that can be edited and improved by others. Also tools for social networking and matching of interests among the participating teachers.
    25. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    26. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    27. The contract intentions of design. Adapted from Nelson and Stolterman, 2003
    28. Intentions of research-based design.
    29. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    30. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
    31.  
    32.  
    33. Contextual Inquiry
    34. Contextual Inquiry
    35. Contextual Inquiry
    36.  
    37. Participatory Design
    38. Participatory Design
    39. Participatory Design
    40.  
    41. Product Design
    42. Product Design
    43. Product Design
    44.  
    45.  
    46. The Stuff (software)
      • 1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software
      • 2004 - present: MobilED - audio wiki for mobile phones
      • 2003 - present: LeMill - Web community for authoring and sharing learning resources
    47. Thank you! Teemu Leinonen [email_address]

    + teemulteemul, 2 years ago

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