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Software as Hypothesis: Research-Based Design Methodology

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Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and …

Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role.

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  • 1. Software as Hypothesis: Research-Based Design Methodology Teemu Leinonen, Tarmo Toikkanen, Katrina Silfvast Media Lab, University of Art and Design Helsinki (TaiK)
  • 2. Learning Environments Research Group
    • Media Lab, University of Art and Design Helsinki (TaiK), Finland.
    • Digital design.
    • Multidisciplinary: psychology, cognitive science, design, software, education.
    • We do “stuff”!
  • 3. " Any true understanding is dialogic in nature. " - Mikhail Bakhtin " All higher [mental] functions originate as actual relations between human individuals. " - Lev Vygotsky " The best way to predict the future is to invent it. " - Alan Kay
  • 4. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 5. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 6. The Stuff (software)
    • 1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software
    • 2004 - present: MobilED - audio wiki for mobile phones
    • 2003 - present: LeMill - Web community for authoring and sharing learning resources
  • 7. Fle3
  • 8. Fle3 Fle3 (http://fle3.uiah.fi) is a virtual learning environment designed to support progressive inquiry pedagogical method.
  • 9. Fle3 1998
  • 10. Fle3 2001
  • 11. Fle3 2001
  • 12. Fle3 Challenge : lack of student-centered knowledge building activities in schools. Hypothesis : computer supported collaborative learning tool could help teachers and students to change their pedagogical practices.
  • 13. MobilED
  • 14. MobilED MobilED (http://mobiled.org) is a mobile learning tool and service with audio wiki usable with entry level mobile phones .
  • 15. MobilED
  • 16. MobilED
  • 17. MobilED
  • 18. MobilED Challenge : lack of quality learning materials and creative way of using information and communication technologies in developing countries . Hypothesis : Audio wiki that is usable with widely available mobile phones could help people to set-up and maintain their own information systems.
  • 19. LeMill
  • 20. LeMill LeMill (http://lemill.net) is a web community for finding, authoring and sharing open educational resources .
  • 21. LeMill
  • 22. LeMill
  • 23. LeMill
  • 24. LeMill Challenge : European teachers do not share their learning materials and do not improve them in a collaborative way . Hypothesis : An online service with learning resources that can be edited and improved by others. Also tools for social networking and matching of interests among the participating teachers.
  • 25. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 26. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 27. The contract intentions of design. Adapted from Nelson and Stolterman, 2003
  • 28. Intentions of research-based design.
  • 29. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 30. 1. Software (the stuff) 2. Dimensions of design 3. Research-based design process
  • 31.  
  • 32.  
  • 33. Contextual Inquiry
  • 34. Contextual Inquiry
  • 35. Contextual Inquiry
  • 36.  
  • 37. Participatory Design
  • 38. Participatory Design
  • 39. Participatory Design
  • 40.  
  • 41. Product Design
  • 42. Product Design
  • 43. Product Design
  • 44.  
  • 45.  
  • 46. The Stuff (software)
    • 1998 - present: Future Learning Environment: FLE, Fle2, Fle3 , Fle5 -server software
    • 2004 - present: MobilED - audio wiki for mobile phones
    • 2003 - present: LeMill - Web community for authoring and sharing learning resources
  • 47. Thank you! Teemu Leinonen [email_address]