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Knowledge Building in - New Media Environments

From teemul, 1 year ago

Presentation slides from the microlearning conference in Innsbruck more

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Slide 1: Knowledge Building in New Media Environments Teemu Leinonen Learning Environments research group Me dia La b h ttp:/ m la b .uia h .fi / University of Art and Design Helsinki

Slide 2: This work is licensed under the Creative Commons Attribution-Share Alike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.

Slide 3: Teemu Leinonen • Educational science, University of • 1969 Nokia, Tampere, Finland Tampere • 1970’s Dar es Salaam, Tanzania; • New Media, Media Lab, University • 1980’s-90’s Afghanistan, Kenya, or Art and Design Helsinki Namibia; • Learning Environments research • Studies in USA and Sweden group 1998- • Colombia, South Africa Theory based, design oriented • Progressive inquiry • • Family: Andrea and Luna Tools for creative practice • • Art, design, sociology, football, Web and mobile • music

Slide 4: \"Any true understanding is dialogic in nature.\" \"All higher [mental] functions originate as actual relations between human individuals.\"

Slide 5: \"Any true understanding is dialogic in nature.\" - Mikhail Bakhtin \"All higher [mental] functions originate as actual relations between human individuals.\" - Lev Vygotsky

Slide 6: Microlearning

Slide 7: micro = extremely small in scale or scope or capability learning = ?

Slide 8: 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)

Slide 9: 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)

Slide 10: What is learning?

Slide 11: Three Metaphors of learning Knowledge acquisition Participation Knowledge creation

Slide 12: Knowledge acquisition

Slide 13: Learning is an individual cognitive process

Slide 14: Participation

Slide 15: Learning is a socio-cultural process

Slide 16: Knowledge creation

Slide 17: Learning is a socio-cultural process with an intention to produce artefacts

Slide 18: Memorizing Acting Cultivating

Slide 19: Memorizing Acting Cultivating

Slide 20: Wh a t is knowle dg e b uilding ?

Slide 21: Constructing Working Theories Setting up Research Questions Critical Creating the Evaluation Context Distributed Expertise Searching Deepening Knowledge Developing New Working Theories Generating Subordinate Questions (Hakkarainen 1999)

Slide 24: Constructing Working Theories Setting up Research Questions Critical Creating the Evaluation Context Distributed Expertise Searching Deepening Knowledge Developing New Working Theories Generating Subordinate Questions (Hakkarainen 1999)

Slide 25: Fle3 - Future Learning Environment - http://fle3.uiah.fi

Slide 26: 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)

Slide 27: What is a learning environment?

Slide 28: Learning environment is a psychological, social, cultural, physical and technological state that favours learning. QuickTimeᆰ and a TIFF (Uncompressed) decompressor are needed to see this picture.

Slide 29: Components of Learning Environments: – Peoples’ psychological state, – People’s social state, – People’s cultural state, – Designed and built physical and technological state. QuickTimeᆰ and a TIFF (Uncompressed) decompressor are needed to see this picture.

Slide 30: Pictures from Learning Environments

Slide 31: 1. Me and my computer

Slide 32: 1

Slide 33: 1

Slide 34: 1

Slide 35: 2. We and someone’s virtual world

Slide 36: 2

Slide 37: 2

Slide 38: 2 Second Life - about 2 million people from around the world.

Slide 39: 3. We and our world

Slide 40: 3

Slide 41: 3

Slide 42: 3

Slide 43: What kind of physical and technological state you are designing for you and your community? QuickTimeᆰ and a TIFF (Uncompressed) decompressor are needed to see this picture.

Slide 44: What kind of psychological, social and cultural state you are designing for you and your community?

Slide 45: Human Activity Systems Instruments / Tools Subject Object Outcome Division of labor Rules Community (Yrjö Engeström 1987, 1999)

Slide 46: 1. Learning and knowledge building 2. Learning environments 3. Future of learning

Slide 47: History of ICT in education

Slide 48: “The current search for new educational funnels must be reversed into the search for their institutional inverse: educational webs which heighten the opportunity for each one to transform each moment of his living into one of learning, sharing and caring.”

Slide 49: “A good education system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally furnish all who want to present an issue to the public with the opportunity to make their challenge known.”

Slide 50: “A good education system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally furnish all who want to present an issue to the public with the opportunity to make their challenge known.” Ivan Illich (1971); Deschooling Society

Slide 51: “Image a world in which every single person on the planet is given free access to the sum of human knowledge. That’s what we’re doing.” “We make the Internet no suck.”

Slide 52: “Image a world in which every single person on the planet is given free access to the sum of human knowledge. That’s what we’re doing.” “We make the Internet no suck.” 2005 Jimmy Wales

Slide 53: \"The best way to predict the future is to invent it.\"

Slide 54: \"The best way to predict the future is to invent it.\" Alan Kay 1971

Slide 55: 1996

Slide 58: 1998

Slide 61: 2000

Slide 64: 2002

Slide 66: 2006

Slide 67: MobilED audio wiki h ttp :/ m o b ile d .uia h .fi /

Slide 68: Shedlight Concept • Concept made in a “New Media and Learning Workshop 2006” in Media Lab Helsinki • Augmented reality with mobile phones • Collaborative annotation of spaces • Browse your environment with your phone (camera): find annotations and add your own annotations to the space • Technology: location + compass course

Slide 69: Shedlight video prototype h ttp :/ m la b .u ia h .fi/ l2 0 0 6 / / nm

Slide 70: Th a nk you! Te e m u Le inone n te e m u.le inone n@uia h .fi