Knowledge Building in - New Media Environments

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Presentation slides from the microlearning conference in Innsbruck, Austria.

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Knowledge Building in - New Media Environments

  1. 1. Knowledge Building in New Media Environments Teemu Leinonen Learning Environments research group Media Lab http://mlab.uiah.fi University of Art and Design Helsinki
  2. 2. This work is licensed under the Creative Commons Attribution-Share Alike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
  3. 3. Teemu Leinonen <ul><li>Educational science, University of Tampere </li></ul><ul><li>New Media, Media Lab, University or Art and Design Helsinki </li></ul><ul><li>Learning Environments research group 1998- </li></ul><ul><ul><li>Theory based, design oriented </li></ul></ul><ul><ul><li>Progressive inquiry </li></ul></ul><ul><ul><li>Tools for creative practice </li></ul></ul><ul><ul><li>Web and mobile </li></ul></ul><ul><li>1969 Nokia, Tampere, Finland </li></ul><ul><li>1970’s Dar es Salaam, Tanzania; </li></ul><ul><li>1980’s-90’s Afghanistan, Kenya, Namibia; </li></ul><ul><li>Studies in USA and Sweden </li></ul><ul><li>Colombia, South Africa </li></ul><ul><li>Family: Andrea and Luna </li></ul><ul><li>Art, design, sociology, football, music </li></ul>
  4. 4. &quot; Any true understanding is dialogic in nature. &quot; &quot; All higher [mental] functions originate as actual relations between human individuals. &quot;
  5. 5. &quot; Any true understanding is dialogic in nature. &quot; - Mikhail Bakhtin &quot; All higher [mental] functions originate as actual relations between human individuals. &quot; - Lev Vygotsky
  6. 6. Microlearning
  7. 7. micro = extremely small in scale or scope or capability learning = ?
  8. 8. 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)
  9. 9. 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)
  10. 10. What is learning?
  11. 11. Three Metaphors of learning Knowledge acquisition Participation Knowledge creation
  12. 12. Knowledge acquisition
  13. 13. Learning is an individual cognitive process
  14. 14. Participation
  15. 15. Learning is a socio-cultural process
  16. 16. Knowledge creation
  17. 17. Learning is a socio-cultural process with an intention to produce artefacts
  18. 18. Memorizing Acting Cultivating
  19. 19. Memorizing Acting Cultivating
  20. 20. <ul><li>What is knowledge building? </li></ul>
  21. 21. Setting up Research Questions Creating the Context Constructing Working Theories Critical Evaluation Searching Deepening Knowledge Generating Subordinate Questions Developing New Working Theories Distributed Expertise (Hakkarainen 1999)
  22. 24. Setting up Research Questions Creating the Context Constructing Working Theories Critical Evaluation Searching Deepening Knowledge Generating Subordinate Questions Developing New Working Theories Distributed Expertise (Hakkarainen 1999)
  23. 25. Fle3 - Future Learning Environment - http://fle3.uiah.fi
  24. 26. 1. Learning and knowledge building 2. Learning environments 3. Future (of learning)
  25. 27. What is a learning environment?
  26. 28. Learning environment is a psychological, social, cultural, physical and technological state that favours learning.
  27. 29. <ul><li>Components of Learning Environments: </li></ul><ul><ul><li>Peoples’ psychological state, </li></ul></ul><ul><ul><li>People’s social state, </li></ul></ul><ul><ul><li>People’s cultural state, </li></ul></ul><ul><ul><li>Designed and built physical and technological state. </li></ul></ul>
  28. 30. Pictures from Learning Environments
  29. 31. 1. Me and my computer
  30. 32. 1
  31. 33. 1
  32. 34. 1
  33. 35. 2. We and someone’s virtual world
  34. 36. 2
  35. 37. 2
  36. 38. Second Life - about 2 million people from around the world. 2
  37. 39. 3. We and our world
  38. 40. 3
  39. 41. 3
  40. 42. 3
  41. 43. <ul><ul><li>What kind of physical and technological state you are designing for you and your community? </li></ul></ul>
  42. 44. <ul><ul><li>What kind of psychological, social and cultural state you are designing for you and your community? </li></ul></ul>
  43. 45. Instruments / Tools Object Subject Rules Community Division of labor Outcome (Yrjö Engeström 1987, 1999) Human Activity Systems
  44. 46. 1. Learning and knowledge building 2. Learning environments 3. Future of learning
  45. 47. History of ICT in education
  46. 48. “ The current search for new educational funnels must be reversed into the search for their institutional inverse: educational webs which heighten the opportunity for each one to transform each moment of his living into one of learning, sharing and caring.”
  47. 49. “ A good education system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally furnish all who want to present an issue to the public with the opportunity to make their challenge known.”
  48. 50. “ A good education system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally furnish all who want to present an issue to the public with the opportunity to make their challenge known.” Ivan Illich (1971); Deschooling Society
  49. 51. “ Image a world in which every single person on the planet is given free access to the sum of human knowledge. That’s what we’re doing.” “We make the Internet no suck.”
  50. 52. “ Image a world in which every single person on the planet is given free access to the sum of human knowledge. That’s what we’re doing.” “We make the Internet no suck.” 2005 Jimmy Wales
  51. 53. &quot; The best way to predict the future is to invent it. &quot;
  52. 54. &quot; The best way to predict the future is to invent it. &quot; Alan Kay 1971
  53. 55. 1996
  54. 58. 1998
  55. 61. 2000
  56. 64. 2002
  57. 66. 2006
  58. 67. MobilED audio wiki <ul><li>http://mobiled.uiah.fi </li></ul>
  59. 68. Shedlight Concept <ul><li>Concept made in a “New Media and Learning Workshop 2006” in Media Lab Helsinki </li></ul><ul><li>Augmented reality with mobile phones </li></ul><ul><li>Collaborative annotation of spaces </li></ul><ul><li>Browse your environment with your phone (camera): find annotations and add your own annotations to the space </li></ul><ul><li>Technology: location + compass course </li></ul>
  60. 69. Shedlight video prototype <ul><li>http://mlab.uiah.fi/nml2006/ </li></ul>
  61. 70. <ul><li>Thank you! </li></ul><ul><li>Teemu Leinonen </li></ul><ul><li>[email_address] </li></ul>

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