Platform = Stage. How to choose a mobile development platform?

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Platform = Stage. How to choose a mobile development platform? - Presentation Transcript

  1. Teemu Kurppa teemu.kurppa@iki.fi HUIKEA.com
  2. Platform = Stage How to choose a mobile development platform?
  3. Platforms
  4. 1M 20M 140M 30M 30M 1B
  5. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  6. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  7. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  8. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  9. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  10. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  11. 1M 20M 140M 50M 30M 1B Java ME 1B Flash Lite 500M Web 1B
  12. iPhone changed the game
  13. Why iPhone matters? Sold units 140M S60
  14. Why iPhone matters? Sold units 140M S60 20M iPhone
  15. Why iPhone matters? % flat-rate data plan Sold units 140M 0.20 S60 × 20M iPhone
  16. Why iPhone matters? % flat-rate Potential data plan customers Sold units 140M 0.20 28M S60 × = 20M iPhone
  17. Why iPhone matters? % flat-rate Potential data plan customers Sold units 140M 0.20 28M S60 × = 1.00 20M iPhone ×
  18. Why iPhone matters? % flat-rate Potential data plan customers Sold units 140M 0.20 28M S60 × = 1.00 20M 20M iPhone × =
  19. Why iPhone matters? Educated % flat-rate % knows Sold units data plan about apps customers 0.10 140M x 0.20 x 3M S60 = iPhone 20M x 1.00 x 0.50 10M =
  20. Does Java matter? Educated % flat-rate % knows Sold units data plan about apps customers 0.10 140M x 0.20 x 3M S60 = iPhone 20M x 1.00 x 0.50 = 10M 1B x 0.01 x 0.10 1M Java ME =
  21. Big Asian advertiser joined 36.3 30.0 29.0 Nokia 20.0 15.5 Apple 11.7 Motorola 10.5 Samsung 10.0 9.5 SonyEricsson iPhone 3G release 3.5 RIM 1.8 HTC 0.0 Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2007 2008 dirtyaura.org/blog
  22. The initial user experience of your app on E65
  23. Purchase decision!
  24. Where is the game I just downloaded?
  25. The initial user experience of your app on iPhone
  26. Purchase decision!
  27. AppStore solves 2 problems
  28. A distribution solution
  29. A payment solution
  30. for both users and publishers
  31. 500 million apps installed
  32. 500 million apps installed 40 million devices
  33. 500 million apps installed ÷ 40 million devices = 12.5 apps in every device
  34. 20 000 apps published
  35. AppStore does not solve marketing for you
  36. How to choose a platform? Do what you know - Learn the platform Think distribution and monetization first - technological possibilities second Choose mobile web - if possible Do for current hot top devices - not for everybody, not for the past or the future
  37. The platform is a stage that defines an audience you reach.
  38. Q&A HUIKEA.com teemu@huikea.com http://dirtyaura.org/blog
  39. Attributions by cgo2 http://www.flickr.com/photos/cgo2/1032558204/sizes/o/

+ Teemu KurppaTeemu Kurppa, 8 months ago

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