Mobile Rehabilitation & Assistive Tech

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Mobile Rehabilitation & Assistive Tech

  1. 1. Mobile Rehab &Assistive TechTuesday, May 21, 13
  2. 2. IntroductionHi.I’m Ted O’Meara.I build software for users.Tuesday, May 21, 13
  3. 3. ServicesUserExperienceAppDevelopmentDataServicesTuesday, May 21, 13
  4. 4. ResearchTuesday, May 21, 13
  5. 5. Focus at UMBCAssistive TechnologyCognitive PsychologyMobile RehabilitationVisualization for Cognitive DeficienciesTuesday, May 21, 13
  6. 6. RehabilitationTuesday, May 21, 13
  7. 7. Benefits & ConcernsBenefits•Physician intervention•Real-time patient analysis•Guided in-home rehab•Escalation of emergenciesChallenges•Adoption•Incorrect completion of exercises•Inaccurate reporting of data•Range of abilityTuesday, May 21, 13
  8. 8. Structure of Mobile RehabTypical structure for mobile rehabilitation•User component•Caregiver component•Unobtrusive caregiver intervention and user self observationWalters, D., Sarela, A., Fairfull, A., Neighbour, K., Cowen, C., Stephens, B., ... & Karunanithi, M. (2010).A mobile phone-based care model for outpatient cardiac rehabilitation: the care assessmentplatform (CAP). BMC cardiovascular disorders, 10(1), 5.Tuesday, May 21, 13
  9. 9. Monitoring & Rehab•Biofeedback•Instant alert andreal-time feedback•Central hubfor peripheralsLeijdekkers, P., & Gay, V. (2006, June). Personal heart monitoring andrehabilitation system using smart phones. In Mobile Business, 2006. ICMB06.International Conference on (pp. 29-29). IEEE.Tuesday, May 21, 13
  10. 10. Rehab StartupsWellfra.me RehabticsTuesday, May 21, 13
  11. 11. Stroke &Older AdultsTuesday, May 21, 13
  12. 12. Older AdultsPhysiological systems decline with theadvance of age, which can inhibitinteraction with technology and otherfunctions of everyday life. Some of themajor areas of decline are with thecognitive suite and motor function.Affects of these impairments can leadto disability with older individuals, andtheir capacity to care for themselves.Tuesday, May 21, 13
  13. 13. Older AdultsMost of us will be considered disabledat some point in our lives.Tuesday, May 21, 13
  14. 14. CogConnect•9-Hole Peg Test•Fitts’ Law Test•Steering Test•IMI & EMI SurveysTuesday, May 21, 13
  15. 15. CogConnect•9-Hole Peg Test•Fitts’ Law Test•Steering Test•IMI & EMI SurveysTuesday, May 21, 13
  16. 16. CogConnect•9-Hole Peg Test•Fitts’ Law Test•Steering Test•IMI & EMI SurveysTuesday, May 21, 13
  17. 17. CogConnect•9-Hole Peg Test•Fitts’ Law Test•Steering Test•IMI & EMI SurveysTuesday, May 21, 13
  18. 18. CogConnect•9-Hole Peg Test•Fitts’ Law Test•Steering Test•IMI & EMI Surveys• The Intrinsic Motivation Inventory(IMI) is a multidimensionalmeasurement device intended toassess participants subjectiveexperience related to a targetactivity in laboratory experiments.• The EMI consists of 23 statementsdivided into three sub-scores forphysical, psychological and socialmotivation.Tuesday, May 21, 13
  19. 19. Findings•Older adults have a vastrange of physicalcapabilities andattention spans•Do not under-estimatethe abilities of olderusers, but do allowconfiguration andcustomization ofskill levelsTuesday, May 21, 13
  20. 20. Findings•Some older adults andstroke patients showgreat difficulty with theballistic phase of touches•Speech audio hindered,rather than helped therehabilitation processTuesday, May 21, 13
  21. 21. Assistive TechTuesday, May 21, 13
  22. 22. Universal DesignTuesday, May 21, 13
  23. 23. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useRonald MaceNC State UniversityTuesday, May 21, 13
  24. 24. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useThe design is useful andmarketable to people withdiverse abilities.Tuesday, May 21, 13
  25. 25. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useThe design accommodatesa wide range of individualpreferences and abilities.Tuesday, May 21, 13
  26. 26. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useUse of the design is easyto understand, regardlessof the user’s experience,knowledge, languageskills, or currentconcentration level.Tuesday, May 21, 13
  27. 27. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useThe design communicatesnecessary informationeffectively to the user,regardless of ambientconditions or the user’ssensory abilities.Tuesday, May 21, 13
  28. 28. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useThe design minimizeshazards and the adverseconsequences of accidentalor unintended actions.Tuesday, May 21, 13
  29. 29. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useThe design can be usedefficiently andcomfortably and with aminimum of fatigue.Tuesday, May 21, 13
  30. 30. Universal Designhttp://www.ncsu.edu/project/design-projects/udi/center-for-universal-design/the-principles-of-universal-design/1. Equitable use2. Flexibility in use3. Simple and intuitive4. Perceptible information5. Tolerance for error6. Low physical effort7. Size and space forapproach and useAppropriate size andspace is provided forapproach, reach,manipulation, and useregardless of user’s bodysize, posture, or mobility.Tuesday, May 21, 13
  31. 31. iPhone Universal Design•AssistiveTouch (Motor)•VoiceOver (Vision)•Invert Colors (Vision)•Speak Selection (Vision)•Guided Access (Cognitive)Tuesday, May 21, 13
  32. 32. Assistive TouchAllows the user to completegestures through onlytouches, instead of swipesand pinches.Tuesday, May 21, 13
  33. 33. VoiceOverThe user can pre-select abutton or object, have thedevice speak the title back,and chose to select thebutton or not.Tuesday, May 21, 13
  34. 34. Future Universal DesignLeapMotion MYOEmotivTuesday, May 21, 13
  35. 35. ResearchTuesday, May 21, 13
  36. 36. Swabbing (Motor)ProblemIndividuals with tremorhave difficulty selectingitems by touch.SolutionUse the friction of thetouchscreen to reducetremor and increaseaccuracy.Mertens, A. and Jochems, N. Design pattern TRABING: touchscreen-based inputtechnique for people affected by intention tremor. Proceedings of the 2nd …,(2010), 267–272.Tuesday, May 21, 13
  37. 37. Mobility-For-All (Cognitive)ProblemIndividuals with learningdisabilities need to beindependent, butcaregivers should be ableto support.SolutionUse contextualinformation with mobiletech to build a supportsystem.Carmien, S., Dawe, M., Fischer, G., Gorman, A., Kintsch, A., & Sullivan Jr, J. F.(2005). Socio-technical environments supporting people with cognitivedisabilities using public transportation. ACM Transactions on Computer-HumanInteraction (TOCHI), 12(2), 233-262.Tuesday, May 21, 13
  38. 38. BoardSpeak (Multiple)ProblemAAC devices areexpensive, and have lowadoption ratesSolutionUse create software for adevice that the disabledindividual already usesTuesday, May 21, 13
  39. 39. VizWiz (Vision)ProblemOCR software (such asKurzweil knReader) isexpensive.SolutionUse crowdsourcing togain understanding ofsurroundings.Bigham, J. P., Jayant, C., Ji, H., Little, G., Miller, A., Miller, R. C., ... & Yeh, T. (2010,October). VizWiz: nearly real-time answers to visual questions. InProceedings ofthe 23nd annual ACM symposium on User interface software and technology(pp. 333-342). ACM.Tuesday, May 21, 13
  40. 40. ActiveBelt (Vision)ProblemVisually impairedindividuals have troublenavigating.SolutionUse GPS in conjunctionwith 360 haptic feedbackto guide the individual.Tsukada, K., & Yasumura, M. (2004). Activebelt: Belt-type wearable tactiledisplay for directional navigation. In UbiComp 2004: Ubiquitous Computing (pp.384-399). Springer Berlin Heidelberg.Vladimir Zlokazov on FlickrTuesday, May 21, 13
  41. 41. INREDIS (Multiple)ProblemATMs are difficult formany differentdisabilities, and do notfollow Universal DesignSolutionUse a device that hasalready been adopted byaffected individualsPous, M., Serra-Vallmitjana, C., Giménez, R., Torrent-Moreno, M., & Boix, D. (2012,January). Enhancing accessibility: Mobile to ATM case study. InConsumerCommunications and Networking Conference (CCNC), 2012 IEEE(pp. 404-408). IEEE.Tuesday, May 21, 13
  42. 42. ConclusionAll of these scenarios can be applied tothose without disabilities.Tuesday, May 21, 13
  43. 43. Universal design issuccessful design.Vladimir Zlokazov on FlickrTuesday, May 21, 13
  44. 44. The EndThank you!@tomearated@tedomeara.comTuesday, May 21, 13

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