The Gamification Buyer's Guide


Published on

Want to know more about gamification? Wondering if a gamified sales program could boost revenue? This guide has the answers. We'll show you how you can use gamification to motivate your office, engage your customers, and increase sales across the board.

Find more info at:

Published in: Technology
  • Be the first to comment

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

The Gamification Buyer's Guide

  1. 1. GAMIFICATION BUYER’S GUIDE A Presentation By
  2. 2. the 60 Second Summary
  3. 3. What Is Gamification? Gamification is the application of game-mechanics to non-game situations. In other words, adding the incentives found in games (such as points, levels, and rewards) to activities such as officework, or shopping.
  4. 4. What Can it Do For My Company? > Raise employee morale > Improve sales > Foster a competitive atmosphere
  5. 5. Gamification can change customer behavior... > Increase sales > Improve brand loyalty > Increase social media attention.
  6. 6. Who Uses It? Sales Retail Training Education Healthcare ... and more 70% of Global 2000 Organizations will have gamified applications by the end of 2014. (
  7. 7. Whether you want to create an incentives program for your sales team, or make your executive training program more efficient... Gamification can help your company reach those goals.
  8. 8. Heard enough? Find a gamification provider now at Click Here Want to hear more? Keep reading to find out how gamification can: > Improve your business > Improve your interactions with customers > Deliver real ROI
  9. 9. Gamification in the WORKPLACE
  10. 10. Make Training Fun The addition of a rewards system combined with clear training goals, can increase the overall efficiency of company training sessions.
  11. 11. Deloitte added gamification to their employee training program and saw regular weekly visitors increase by over 30%.
  12. 12. Increase Morale A rewards system can be used to help foster a more connected office, or a healthier workforce.
  13. 13. Reward employees for healthy habits, like: > Exercising outside the office > Eating healthy > Taking short breaks to stretch and walk
  14. 14. Companies with engaged employees have 5x higher shareholder returns than those with a disengaged workforce.* Five times. *According to human resource firm Ceridian’s Pulse of Talent Survey
  15. 15. Increase Workplace Competition Harness your worker’s natural competitive instincts to crush the competition.
  16. 16. Assign points for workplace actions. Then, display these on a public leaderboard, in order to emphasize company goals and instill a sense of competition among your team.
  17. 17. Point systems can help identify stellar performers, and enable you to better judge individual performance.
  18. 18. Teach New Skills Rewarding employees for completing extra training programs (and retaining that knowledge) benefits the entire office.
  19. 19. When your employees are constantly improving, so is your company.
  20. 20. Improve Employee Collaboration Ever felt there was a communication gap in your office? Employees often waste time searching for answers that their co-workers could easily supply.
  21. 21. Companies such as... & offer platforms that allow employees to request information from each other, and recognize helpful co-workers.
  22. 22. Gamification for Customers/Users
  23. 23. Build Customer Loyalty Repeat customers are crucial for business, but getting first time vistors to return can be a challenge.
  24. 24. Gamification encourages customer loyalty by providing incentives for return-visits in the form of rewards or social recognition.
  25. 25. For example, programs such as Starbucks Rewards allow customers to earn points on every purchase. Gradual incentives encourage repeat business.
  26. 26. Engage Your Audience Engaged users are more likely to post about your brand on social-media or recommend it to others.
  27. 27. Improve Brand Recognition Many gamification platforms provide incentives for customers or users to share your content on their own social media channels.
  28. 28. By sharing your content users become brand ambassadors. This in turn leads to higher brand recognition.
  29. 29. Harness Social Media Social media is now a major platform for advertising, sales, and brand image.
  30. 30. Having a Facebook page and a Twitter account isn’t enough. You have to interact with users directly, on their medium of choice.
  31. 31. Reward users for posting on social media, and allow them to display badges or other prizes on their accounts. This builds customer relationships, and promotes your brand.
  32. 32. Case Studies
  33. 33. LiveOps Call Center Training LiveOps wanted to enhance their training program, and increase sales.
  34. 34. They implemented a gamified platform with points, leaderboards, and badges. As a result... > 72% of employees optionally completed additional certification. > Service levels increased by 9%. > New employee training time decreased from 4 weeks to 14 hours.
  35. 35. That means their employees were able to begin making sales a full three-weeks earlier than normal.
  36. 36. McDonald’s Marketing Campaign One of the most important examples of gamification in marketing is the McDonald’s Monopoly Game.
  37. 37. Based around the classic board game, customers receive game pieces and prizes with the purchase of McDonald’s food.
  38. 38. In 2010, McDonald’s reported a 5.6% sales increase from the game alone.
  39. 39. As you’ve seen, a good gamification strategy can add value to any industry. But, choosing a provider can be time-consuming and confusing.
  40. 40. We’ve researched and ranked over 80 of the top gamification providers. Our SmartAdvisor tool lets you sort them based on the features you need.
  41. 41. Best of all? It’s completely free. Find the gamification company that’s right for you. Click Here