0
We Can Tag It for You
Wholesale
Augmented Reality and the User-
Generated World


                             Andrés Guad...
That joke isn’t funny anymore
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Augmented reality
Augmented reality
Augmented reality
Augmented reality in fiction
Augmented reality in fiction
Augmented reality in fiction
Clumsy reality
Clumsy reality
Future reality
Future reality
Near future reality
Near future reality
Near future reality
The future is now
The future is now
The future is now
The future is now
The future is now
Avatar
Avatar
Avatar
Avatar
Exporting avatars
Exporting avatars
Exporting avatars
Exporting avatars
Exporting avatars
The avatar world
The avatar world
The avatar world
The avatar world
The avatar world
Tagged world
Tagged world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
Yes, there is some law in this
presentation...
Copyright issues
 New opportunities for content creators
 Licensing and “official layers”.
 3D rendering to become hot comm...
Geolocation, geolocation,
geolocation
 It’s the data, stupid!
 Open government data becomes an important commodity
 Next b...
Avatar rights redux

 Avatars are usually owned by the game developer (e.g.
 Blizzard).
 Avatars cannot be taken out of th...
Better ways of playing Tetris
a.guadamuz@ed.ac.uk
Upcoming SlideShare
Loading in...5
×

We Can Tag It for You Wholesale: Augmented Reality and the User-Generated World

1,650

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,650
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
8
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "We Can Tag It for You Wholesale: Augmented Reality and the User-Generated World"

  1. 1. We Can Tag It for You Wholesale Augmented Reality and the User- Generated World Andrés Guadamuz SCRIPT, University of Edinburgh
  2. 2. That joke isn’t funny anymore
  3. 3. Virtual reality
  4. 4. Virtual reality
  5. 5. Virtual reality
  6. 6. Virtual reality
  7. 7. Virtual reality
  8. 8. Virtual reality
  9. 9. Augmented reality
  10. 10. Augmented reality
  11. 11. Augmented reality
  12. 12. Augmented reality in fiction
  13. 13. Augmented reality in fiction
  14. 14. Augmented reality in fiction
  15. 15. Clumsy reality
  16. 16. Clumsy reality
  17. 17. Future reality
  18. 18. Future reality
  19. 19. Near future reality
  20. 20. Near future reality
  21. 21. Near future reality
  22. 22. The future is now
  23. 23. The future is now
  24. 24. The future is now
  25. 25. The future is now
  26. 26. The future is now
  27. 27. Avatar
  28. 28. Avatar
  29. 29. Avatar
  30. 30. Avatar
  31. 31. Exporting avatars
  32. 32. Exporting avatars
  33. 33. Exporting avatars
  34. 34. Exporting avatars
  35. 35. Exporting avatars
  36. 36. The avatar world
  37. 37. The avatar world
  38. 38. The avatar world
  39. 39. The avatar world
  40. 40. The avatar world
  41. 41. Tagged world
  42. 42. Tagged world
  43. 43. User-generated world
  44. 44. User-generated world
  45. 45. User-generated world
  46. 46. User-generated world
  47. 47. User-generated world
  48. 48. User-generated world
  49. 49. User-generated world
  50. 50. User-generated world
  51. 51. User-generated world
  52. 52. Yes, there is some law in this presentation...
  53. 53. Copyright issues New opportunities for content creators Licensing and “official layers”. 3D rendering to become hot commodity User-generated layers: infringing? Yes. I suspect content owners will allow user-generated layers, good for their brand. Possible fan-layer licences will spring up.
  54. 54. Geolocation, geolocation, geolocation It’s the data, stupid! Open government data becomes an important commodity Next big content war will be between open data and proprietary data. Open Data Licensing , CC an other open solutions become more commercially viable.
  55. 55. Avatar rights redux Avatars are usually owned by the game developer (e.g. Blizzard). Avatars cannot be taken out of the world, so this makes sense. If avatars can be seen outside of the world, is there a case for ownership?
  56. 56. Better ways of playing Tetris a.guadamuz@ed.ac.uk
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×