2011 tech@state abe stein

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from Tech@State:Serious Games 27-28May2011

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  • 2011 tech@state abe stein

    1. 1. Abe Stein Singapore-MIT GAMBIT Game LabMassachusetts Institute of Technology Cambridge, MA
    2. 2. What is GAMBIT?
    3. 3. What is GAMBIT?• Game Research Laboratory at MIT
    4. 4. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore
    5. 5. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority
    6. 6. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority • Train Singaporean and MIT students to make games
    7. 7. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority • Train Singaporean and MIT students to make games• Conduct design research, player studies, game criticism, theorizing, and study industry best practices
    8. 8. We make serious games.
    9. 9. Game Studies TodayShould we study games or players? Game Studies Player Studies Platform Studies Player Experience Procedural Rhetoric Transfer Genre Study Effect Formalism Game Culture HCI Literacy Participatory Culture
    10. 10. Game Studies TodaySerious games are largely supported anddeveloped based on ontological theories of games, and on research studying the effects of play.
    11. 11. What now? We must reinvest in studying how players experience games. We must problematize currentassumptions about serious games, and the way players engage them.
    12. 12. Thanks adstein@mit.edu @abestein gambit.mit.eduwww.simplercreature.com

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