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from Tech@State:Serious Games 27-28May2011

from Tech@State:Serious Games 27-28May2011

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2011 tech@state abe stein Presentation Transcript

  • 1. Abe Stein Singapore-MIT GAMBIT Game LabMassachusetts Institute of Technology Cambridge, MA
  • 2. What is GAMBIT?
  • 3. What is GAMBIT?• Game Research Laboratory at MIT
  • 4. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore
  • 5. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority
  • 6. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority • Train Singaporean and MIT students to make games
  • 7. What is GAMBIT?• Game Research Laboratory at MIT• Collaboration with government of Singapore • Media Development Authority • Train Singaporean and MIT students to make games• Conduct design research, player studies, game criticism, theorizing, and study industry best practices
  • 8. We make serious games.
  • 9. Game Studies TodayShould we study games or players? Game Studies Player Studies Platform Studies Player Experience Procedural Rhetoric Transfer Genre Study Effect Formalism Game Culture HCI Literacy Participatory Culture
  • 10. Game Studies TodaySerious games are largely supported anddeveloped based on ontological theories of games, and on research studying the effects of play.
  • 11. What now? We must reinvest in studying how players experience games. We must problematize currentassumptions about serious games, and the way players engage them.
  • 12. Thanks adstein@mit.edu @abestein gambit.mit.eduwww.simplercreature.com