Social networking is the grouping of individuals into specific groups.
When it comes to online social networking, websites are commonly used.
What is Social Networking sites?
Social networking sites are interactive websites designed to build online communities for individuals who have something in common -an interest in a hobby, a topic, or an organization- and a simple desire to communicate across physical boundaries with other interested people. These sites are not unlike the old-fashioned “party line” telephones, but they leave a more permanent record of the conversations.
Create a virtual identity (personality) which allow instructors to get to know their students better.
Sharing files and resources.
Encourage interaction.
Limitations of Ning
It gives you only ultimate storage capacity of 10 GB and monthly data transfer bandwidth of 100 GB.
Other personal profile contain topics like drugs, alcohol and others .
Applications of Social Networking in Distance Education Different levels of using the web in education
Stand-alone instruction
Making social network for the course (private and public feature).
Uploading the resources, materials and assignments of the course (video, audio, graphics, text)
Using the communication tools to interact with the students (chat, discussion, instant messaging)
Using other available tools to enrich the course (blog, interest group, list event).
Web-supported instruction
Online social networking can be used to support instruction. For example it can be used to:
Design activity for the course. (group or individual).
Share resources.
Encourage interaction.
Web-pedagogical resources
Sharing different types of resources with students (video, audio, graphics, text).
Consideration for using Ning
Consider the cultural issues when sharing different files.
Announce the students that all the information will be public and can be as results for search engine.
Copyright and privacy issues.
Announce students for other unsafe networks and personal profiles.
Features analysis Time of interaction Synchronous Asynchronous Type of interaction Student-student Student-teacher Student-content Student-machine Learning style Group-based Self-based learning Flexibility Anytime Anyplace Ease of access/use Speed Development Feedback Delivery Instruction Stand-alone medium Multimedia support Cost
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