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mobile learning

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mobile learning

mobile learning

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    mobile learning mobile learning Presentation Transcript

      • We now have the opportunity to design learning differently: to create extended learning communities, to link people in real and virtual worlds, to provide expertise on demand, and to support a lifetime of learning
      How that happen?
    • Done by: Asma AL-Fahdi (68716) & Kareema Al-siyabi(65932) mobil learning
    • Outline
        • Define M-Learning
        • Features of M-Learning
        • Advantages of M-Learning
        • Limitations of M-Learning
        • how M-Learning is support learner at distance?
        • Technology that support M-Learning
        • Concernsissues raised by researchers in M-Learning
        • Case studies/examples
    • Definition
      • Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies
      • Technologists place a high emphasis on novelty and the functionality of the devices (phones, PDAs, iPods, PSPs) themselves
    • Feature
      • ■ Enables knowledge building by learners in different contexts.
      • ■ Enables learners to construct understandings.
      • ■ Mobile technology often changes the pattern of learning/work activity.
      • focus is on the mobility of the learner , interacting with portable or fixed technology; and learning in a mobile society, (M-Learning also brings strong portability by replacing books and notes with small RAMs, filled with tailored learning contents )
      • M-learning is convenient, in the sense that it is accessible virtually from anywhere(class, taxi, laundry room, …)
      • M-learning is collaborative; that is sharing is almost instantly among everyone using the same content, which will in turn also lead to receiving instant feedback and tips. That will be the best kind of learning
      • M-learning is engaging and fun. With this kind of learning, it is much easier to combine gaming and learning for a more effective and entertaining experience
      Feature
    • Advantage
      • Mobile learning decreases limitation of learning location with the mobility of general portable devices
      • It offer the opportunity for choice.
      • Mobile learning creates new conditions for learning
      • Check e-mail everywhere, easy to use and read, could replace SMS
      • Use internet wherever you are
      • Easy to use
      • Mobile learning provide the student more autonomy and flexibility especially in distance education.
      Advantage
    • Limitation/challenges Challenges Technical challenges Social and educational challenges
    • LimitationChallenges
      • Technical challenges
      • Small Screen size
      • Small key size
      • Limited Performance, in terms of processor capability, available memory, storage space and battery life.
      • Slow Connectivity of the internet
      • Multiple standards, multiple screen sizes, multiple operating systems
      • Repurposing existing e-Learning materials for mobile platforms
      • Left- to-right scrolling, web sites too big to see effectively on small screen
      • Risk of theft, rain, mud, breakability, and so on
    • LimitationChallenges
      • Social and educational challenges
      • Accessibility
      • How to assess learning on mobile phone
      • Developing an appropriate theory of learning for the mobile age
      • Tracking of results and proper use of this information
      • No demographic boundary
      • Mobile communication is still expensive – especially from abroad
    • technologies that support mobile learning
      • PDA: Personal Digital Assistant ,
      • Tablet PC UMPC mobile phone , camera phone and SmartPhone
      • Learning Mobile Author, e . g . for authoring and publishing WAP , J2ME and SmartPhone
      • Personal audio player , e . g . for listening to audio recordings of lectures
      • Handheld audio and multimedia guides , in museums and galleries
      • Handheld game console , modern gaming consoles
    • how M-Learning is support learner at distance?
      • Children and Adult can using M-Learning devices.
      • enhance group collaboration among students who are in different place
      • Increase the interaction between student-student and student-instructor.
      • On the job training or just-in-time learning
      • Improving levels of literacy
      • provide audiovisual support anywhere
      • Provide different way to interact and learn:
      • SMS( short Message Service)
      • MMS( Multimedia Messaging Service)
      • Video Standards (3GP)
      • Audio Standards (MP3, AACPLus)
      • Learning Across Contexts
      • mobile learning is not just about learning using portable devices, but learning across contexts
      • focus should be on the learner and the learning, not on the systems behind the devices
      Concerns and issues
      • Design:
      • designing for mobile learning becomes a critical challenge
      • We need to develop theory, strategies and techniques.
      Concerns and issues
      • Evaluation
      • How can we effectively measure learning in mobile environments?
      • evaluation overlaps with design. Mobile learning is often blended with other types of learning.
      Concerns and issues
    • case studies/examples The SMS quiz author is a web-based application which allows you to set up an automated response system for multiple-choice quizzes on the learner’s mobile phone. Participants answer questions by text and receive instant feedback. SMS quiz author:
    •  
    •  
      • Road sign quiz
      • This quiz, which develops recognition of common road signs, is presented
      • through an engaging animated interface.
      • it is really a traditional multiple-choice quiz, so the format will be familiar to most learners.
      • There is no explicit literacy or numeracy teaching or practice, but as
      • learners gain familiarity with road signs, they encounter the same key words
      • repeatedly, thereby increasing their reading vocabulary.
      • There is no audio, so the quizzes are accessible to deaf learners and can be
      • explored quietly and privately by learners on their own, even if they do not
      • have a private space to work in.
    • Time of interaction Synchronous Asynchronous Type of interaction Student-student Student-teacher Student-content Student-machine Learning style Group-based Self-based learning Flexibility Anytime Anyplace Ease of access/use Speed Development Feedback Delivery Instruction Stand-alone medium Multimedia support Cost
    • Thank you for your attention