We now have the opportunity to design learning differently: to create extended learning communities, to link people in real and virtual worlds, to provide expertise on demand, and to support a lifetime of learning
focus is on the mobility of the learner , interacting with portable or fixed technology; and learning in a mobile society, (M-Learning also brings strong portability by replacing books and notes with small RAMs, filled with tailored learning contents )
M-learning is convenient, in the sense that it is accessible virtually from anywhere(class, taxi, laundry room, …)
M-learning is collaborative; that is sharing is almost instantly among everyone using the same content, which will in turn also lead to receiving instant feedback and tips. That will be the best kind of learning
M-learning is engaging and fun. With this kind of learning, it is much easier to combine gaming and learning for a more effective and entertaining experience
How can we effectively measure learning in mobile environments?
evaluation overlaps with design. Mobile learning is often blended with other types of learning.
Concerns and issues
case studies/examples The SMS quiz author is a web-based application which allows you to set up an automated response system for multiple-choice quizzes on the learner’s mobile phone. Participants answer questions by text and receive instant feedback. SMS quiz author:
This quiz, which develops recognition of common road signs, is presented
through an engaging animated interface.
it is really a traditional multiple-choice quiz, so the format will be familiar to most learners.
There is no explicit literacy or numeracy teaching or practice, but as
learners gain familiarity with road signs, they encounter the same key words
repeatedly, thereby increasing their reading vocabulary.
There is no audio, so the quizzes are accessible to deaf learners and can be
explored quietly and privately by learners on their own, even if they do not
have a private space to work in.
Time of interaction Synchronous Asynchronous Type of interaction Student-student Student-teacher Student-content Student-machine Learning style Group-based Self-based learning Flexibility Anytime Anyplace Ease of access/use Speed Development Feedback Delivery Instruction Stand-alone medium Multimedia support Cost