“… M-learning is the exciting art of using mobile technologies to enhance the learning experience. Mobile phones, PDAs, Pocket PCs and the Internet can be blended to engage and motivate learners, any time and anywhere. …”
Here are some of the main benefits :
Learners can interact with each other.
It's much easier to accommodate several mobile devices in a classroom than several desktop computers.
Handwriting with the stylus pen is more intuitive than using keyboard and mouse.
It's possible to share assignments and work collaboratively.
Mobile devices can be used anywhere, anytime.
These devices engage learners - young people who may have lost interest in education.
PDAs (Personal Didital Assistants) Smartphones Mobile phones Games consoles
‘ Docking’ (connect to wired network) 3G/GPRS (phone networks) Wireless
3GP For compression and delivery method of audiovisual content associated with Mobile Learning
Wi-Fi is popular wireless technology used in home networks , mobile phones , video games and other electronic devices.
GPRS mobile data service, provides high speed connection and data transfer rate
GPRS text pictures video
• Allows users to have access to course resources. • Allows users to have access to the system • Allows users to have access to the resources in different formats (voice, text, picture and video) • Allows the reuse of material • Allows users to carry out the functions.
Students have access to test and assignment results, and may obtain lecture notes and sample spreadsheets electronically, allowing for more focused in-class learning.
Students use e-mail, Web sites, online discussion groups and other chat forums to collaborate with peers, faculty and experts in their area of study .
Accommodate learner needs
Increase learner access
Increase learner productivity
Increase speed of delivery of content
Improve learner performance
Accommodate learner styles
Improve learner achievement
Learning can be done anytime and anywhere.
An instructor can get immediate feedback on the lesson
Student’s can be assessed on multiple choices, true/false questions in the classroom.
Real-time experiments can take place in classrooms.
Instructors can provide examples such as simulations and web based documents
Limited memory of devices
Some mobile phone users do not have any internet connection.
It's difficult to use moving graphics.
Bandwidth may degrade with a larger number of users when using wireless networks
Screen size of devices is too small
Learner ability to use devices
Speed of network, download and/or upload speeds
Workplace location access constraints
Batteries have to be charged regularly, and data can be lost if this is not done correctly.