the program counter (PC), indicating the next instruction
a set of general-purpose processor registers and their values
a set of OS resources
open files, network connections, sound channels, …
Concurrency
Imagine a web server, which might like to handle multiple requests concurrently
While waiting for the credit card server to approve a purchase for one client, it could be retrieving the data requested by another client from disk, and assembling the response for a third client from cached information
Imagine a web client (browser), which might like to initiate multiple requests concurrently
The IT home page has 10 “src= …” html commands, each of which is going to involve a lot of sitting around! Wouldn’t it be nice to be able to launch these requests concurrently?
Imagine a parallel program running on a multiprocessor, which might like to employ “physical concurrency”
For example, multiplying a large matrix – split the output matrix into k regions and compute the entries in each region concurrently using k processors
What’s needed?
In each of these examples of concurrency (web server, web client, parallel program):
Everybody wants to run the same code
Everybody wants to access the same data
Everybody has the same privileges (most of the time)
Everybody uses the same resources (open files, network connections, etc.)
But you’d like to have multiple hardware execution states:
an execution stack and stack pointer (SP)
traces state of procedure calls made
the program counter (PC), indicating the next instruction
a set of general-purpose processor registers and their values
How could we achieve this?
Given the process abstraction as we know it:
fork several processes
cause each to map to the same physical memory to share data
This is really inefficient!!
space: PCB, page tables, etc.
time: creating OS structures, fork and copy address space, etc.
So any support that the OS can give for doing multi-threaded programming is a win
Can we do better?
Key idea:
separate the concept of a process (address space, etc.)
… from that of a minimal “ thread of control ” (execution state: PC, etc.)
This execution state is usually called a thread , or sometimes, a lightweight process
Single-Threaded Example
Imagine the following C program:
main() {
ComputePI(“pi.txt”);
PrintClassList(“clist.text”);
}
What is the behavior here?
Program would never print out class list
Why? ComputePI would never finish
Use of Threads
Version of program with Threads:
main() {
CreateThread(ComputePI(“pi.txt”));
CreateThread(PrintClassList(“clist.text”));
}
What does “CreateThread” do?
Start independent thread running for a given procedure
What is the behavior here?
Now, you would actually see the class list
This should behave as if there are two separate CPUs
CPU1 CPU2 CPU1 CPU2 Time CPU1 CPU2
Threads and processes
Most modern OS’s (NT, modern UNIX, etc) therefore support two entities:
the process , which defines the address space and general process attributes (such as open files, etc.)
the thread , which defines a sequential execution stream within a process
A thread is bound to a single process / address space
address spaces, however, can have multiple threads executing within them
sharing data between threads is cheap: all see the same address space
creating threads is cheap too!
Single and Multithreaded Processes
Benefits
Responsiveness - Interactive applications can be performing two tasks at the same time (rendering, spell checking)
Resource Sharing - Sharing resources between threads is easy
Economy - Resource allocation between threads is fast (no protection issues)
Utilization of MP Architectures - seamlessly assign multiple threads to multiple processors (if available). Future appears to be multi-core anyway.
Thread Design Space address space thread one thread/process many processes many threads/process many processes one thread/process one process many threads/process one process MS/DOS Java older UNIXes Mach, NT, Chorus, Linux, …
(old) Process address space 0x00000000 0x7FFFFFFF address space code (text segment) static data (data segment) heap (dynamic allocated mem) stack (dynamic allocated mem) PC SP
(new) Address space with threads 0x00000000 0x7FFFFFFF address space code (text segment) static data (data segment) heap (dynamic allocated mem) thread 1 stack PC (T2) SP (T2) thread 2 stack thread 3 stack SP (T1) SP (T3) PC (T1) PC (T3) SP PC
Types of Threads
Thread types
User threads : thread management done by user-level threads library. Kernel does not know about these threads
Kernel threads : Supported by the Kernel and so more overhead than user threads
Examples: Windows XP/2000, Solaris, Linux, Mac OS X
User threads map into kernel threads
Multithreading Models
Many-to-One: Many user-level threads mapped to single kernel thread
If a thread blocks inside kernel, all the other threads cannot run
Examples: Solaris Green Threads, GNU Pthreads
Multithreading Models
One-to-One: Each user-level thread maps to kernel thread
Multithreading Models
Many-to-Many: Allows many user level threads to be mapped to many kernel threads
Allows the operating system to create a sufficient number of kernel threads
Two-level Model
Similar to M:M, except that it allows a user thread to be bound to kernel thread
Examples
IRIX
HP-UX
Tru64 UNIX
Solaris 8 and earlier
Threads Implementation
Two ways:
Provide library entirely in user space with no kernel support.
Invoking function in the API ->local function call
Kernel-level library supported by OS
Invoking function in the API -> system call
Three primary thread libraries:
POSIX Pthreads (maybe KL or UL)
Win32 threads (KL)
Java threads (UL)
Threading Issues
Threading Issues
Semantics of fork() and exec() system calls
Thread cancellation
Signal handling
Thread pools
Thread specific data
Scheduler activations
Semantics of fork() and exec()
Does fork() duplicate only the calling thread or all threads?
Thread Cancellation
Terminating a thread before it has finished
Two general approaches:
Asynchronous cancellation terminates the target thread immediately
Deferred cancellation allows the target thread to periodically check if it should be cancelled
Signal Handling
Signals are used in UNIX systems to notify a process that a particular event has occurred
A signal handler is used to process signals
Signal is generated by particular event
Signal is delivered to a process
Signal is handled
Every signal maybe handled by either:
A default signal handler
A user-defined signal handler
Signal Handling
In Multi-threaded programs, we have the following options:
Deliver the signal to the thread to which the signal applies (e.g. synchronous signals)
Deliver the signal to every thread in the process (e.g. terminate a process)
Deliver the signal to certain threads in the process
Assign a specific thread to receive all signals for the process
In *nix: Kill –signal pid (for process), pthread_kill tid (for threads)
Thread Pools
Do you remember the multithreading scenario in a web server? It has two problems:
Time required to create the thread
No bound on the number of threads
Thread Pools
Create a number of threads in a pool where they await work
Advantages:
Usually slightly faster to service a request with an existing thread than create a new thread
Allows the number of threads in the application(s) to be bound to the size of the pool
Thread Specific Data
Allows each thread to have its own copy of data
Useful when you do not have control over the thread creation process (i.e., when using a thread pool)
Scheduler Activations
Both M:M and Two-level models require communication to maintain the appropriate number of kernel threads allocated to the application
Use intermediate data structure called LWP (lightweight process)
CPU Bound -> one LWP
I/O Bound -> Multiple LWP
Scheduler Activations
Scheduler activations provide upcalls - a communication mechanism from the kernel to the thread library
This communication allows an application to maintain the correct of number kernel threads
OS Examples
Windows XP Threads
Implements the one-to-one mapping
Each thread contains
A thread id
Register set
Separate user and kernel stacks
Private data storage area
Linux Threads
Linux refers to them as tasks rather than threads
Thread creation is done through clone() system call
clone() allows a child task to share the address space of the parent task (process)
Conclusion
Kernel threads:
More robust than user-level threads
Allow impersonation
Easier to tune the OS CPU scheduler to handle multiple threads in a process
A thread doing a wait on a kernel resource (like I/O) does not stop the process from running
User-level threads
A lot faster if programmed correctly
Can be better tuned for the exact application
Note that user-level threads can be done on any OS
Conclusion
Each thread shares everything with all the other threads in the process
They can read/write the exact same variables, so they need to synchronize themselves
They can access each other’s runtime stack, so be very careful if you communicate using runtime stack variables
Each thread should be able to retrieve a unique thread id that it can use to access thread local storage
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