Monsters, animals, humans, The Demi-Gods, The Arch Seraphim.
Characters emotions, complexes, weaknesses, lost memory,
kidnapping, murder, conspiracies, corruption. Philosophy, FATE, SELF
The 7 demigods (Judeaux the Necromancer, Arashi the Tempest,
Asahina the Nefarious, Enyu the Siren, Kei the Obsidian, Kaoru the
Poison, and Ginta the Demented) will be a major part in the challenges
of the game. Also 2 city bosses and 4 arch seraphim.
You will have to infiltrate Empyrean, and use stealth tactics, to get past
the first level.
Each level will have a sort of puzzle to uncover and dismiss. Ex: the
Earth level will have a labyrinth forest that the player must figure out
the pattern to finding the end.
Battle strategies will be essential to the real time battle system. The
player must be able to attack, block, maneuver through battle and use
items, skills, spells, and special attacks as each situation demands.
When infiltrating Empyrean, you must use stealth tactics in order to
make your way through the first level unnoticed. If you are noticed, a
battle awaits you.
Each level will come with a puzzle or challenge of getting through it.
The player must determine patterns, keys, strategies to putting the
pieces together and completing the level.
XBox 360, and PS3, mainly because they play amazing
graphics, and because they are pretty popular today,
while the Xbox, Gamecube, and PS2 are out-dating.
T for teen, for blood and violence, mild language,
alcohol reference, and gore.
Chain of Fate will feature a more open world type rather
than structured levels, but will have major places involving
main challenges, that are progressively challenging. There
will be about 14 “levels” in Chain of Fate. Nine levels will be
elemental including: Water, Earth, Ice, Thunder, Darkness,
Light, and 3 Fire. Starting with water as the weakest, and
ranking up to fire as the most powerful, with 3 levels as fire
elemental. There will also be a level involving
governmental figures in between the Ice and Thunder
levels, and a level involving the church figures before the
Fire level. The fire levels are the last levels and take place in
Empyrean, where the Arch Seraphim dwell.
I want the environments to be very fantastical, breathtaking, and
otherworldly. The cities will have a sort of Gothic/Royal appeal, and
will have amazing cathedrals.
Players will be able to kick, jump, block,
attack, use magic or skills, or use special
moves. The right 4 buttons on each
controller will be used to battle, while the
analog sticks will be to move, and adjust
the camera angles. The select button or
back button will open the menu, and the
player can equip, check stats, use items,
etc. On screen, you will be able to see and
control your character, and a map will be
in the right hand corner with a position
cursor of the player.
I want the NPC's to be able to respond to the situations
that are taking place in the game, and actually be
relevant and help out the player characters. And for
enemies, I want them to be increasingly powerful
throughout the game and be challenging to the player
character as well.
I want good voice actors to match the personality of
each character, and how I described their speech. I
also want realistic sound effects, like clashing swords,
battle cries, blood squirting out, etc. The music in the
game is a vital point for me; the music will be
symphonic and instrumental, and go along to each
situation, and theme.
The target market will be between age 13-45. It will be
both male and female, in the USA, Asia, and Canada.
They will be interested in good storylines, graphics,
and a lengthy game.
Final Fantasy XIII: Good storyline, AMAZING graphics, good length.
Bad battle system.
Magna Carta: Average storyline, good graphics, and a really cool battle
Not the best storyline.
Tales of Vesparia: Awesome storyline, ok graphics, and good battle
Not the best graphics.
Rpg fans look for good graphics, characters, storylines, and combat
systems. Most prefer real time rather than turn based. These three
titles are strong in some, but weak in other points as well. I want my
game to be complete in what an average rpg seeker is looking for!
Emotionally charged storyline
Battle system and gameplay
Use of Kinect/PS3 Move
Breathtaking graphics, as realistic as possible!
Emotionally connecting characters, and music!