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Digital Stortelling in Higher Education

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  • Place Digital Story Here
  • As we saw in our first video, the Mountain, we can recall how the story centered on one girl’s experience growing up in her grandparent’s home
  • Examples
  • Speak the language of new media:
  • Ctch Revised Kim

    1. 1. Digital Storytelling<br />Kim Yi and Jenny Lapple<br />
    2. 2. The Mountain <br />
    3. 3. What is a digital story?<br />digital story (dig·i·tal sto·ry)A short, first-person video-narrative created by combining recorded voice, still and moving images, and music or other sounds.<br />
    4. 4. What is a digital storyteller?<br />digital storyteller (dig·i·tal sto·ry·tell·er) Anyone who has a desire to document life experience, ideas, or feelings through the use of story and digital media. <br />
    5. 5. What is digital storytelling?<br />
    6. 6. Elements of digital storytelling<br />Point of view<br />Dramatic question<br />Emotional content<br />The gift of your voice<br />Soundtrack<br />Economy <br />Pacing <br />
    7. 7. Elements of digital storytelling<br />Point of view<br />What is the main point of <br />the story and what is the <br />perspective of the another? <br />
    8. 8. Elements of digital storytelling<br />Dramatic question<br />A key question that keeps the viewer’s <br />attention and will be<br />answered by the end <br />of the story. <br />
    9. 9. Elements of digital storytelling<br />Emotional content<br />Serious issues that come alive <br />in a personal and powerful <br />way and connects the story<br />to the audience.<br />
    10. 10. Elements of digital storytelling<br />The gift of your voice<br />A way to personalize the story <br />to help the audience understand<br />the context.<br />
    11. 11. Elements of digital storytelling<br />Soundtrack <br />Music or other sounds<br />that support and embellish<br />the storyline.<br />
    12. 12. Elements of digital storytelling<br />Economy<br />Using just enough content to tell the story without <br />overloading the viewer. <br />
    13. 13. Elements of digital storytelling<br />Pacing<br />The rhythm of the story<br />and how slowly or quickly <br />it progresses.<br />
    14. 14. Digital Stories <br />The Weight of Your Breath<br />Inconsequential Moments <br />myIligan<br />
    15. 15. Benefits of DST in the classroom<br />Students learn to speak the language of new media <br />DST can open up new ways of thinking and communicating<br />Epistemological surplus <br />Students learn to develop their voice in the digital realm <br />Cross-discipline collaboration <br />The DAOW of DST<br />
    16. 16. Integrating DST in the classroom<br />Find the story, despite the technology<br />
    17. 17. Assessment <br />Set clear goals in the rubric <br />Assess the story<br />Assess all the artifacts students create to develop the digital story, especially the written work<br />Assess student planning and process<br />Assess media grammar and student use of media<br />Assess student understanding and presentation of content<br />Assess student teamwork and use of resources<br />Assess their performance<br />Have students self-assess their projects<br />
    18. 18. Copyright law<br />Quick Copyright Facts<br /> - All tangible creative works are protected by copyright immediately upon creation.<br /> - Quoting or crediting the author of a copied work <br /> does not satisfy copyright requirements.<br /> - When in doubt about either the copyright status of a work or the appropriateness of your use of that work,<br /> get permission.<br /> - Be aware of Educational fair use.<br />
    19. 19. Copyright LawEducational Fair Use<br />Fair Use Analysis<br />1. What is the character of use?<br /> 2. What is the nature of the work to be used?<br /> 3. How much of the work will you use?<br /> 4. What effect would this use have on the market for <br /> the original or for permissions if the use were widespread?<br />
    20. 20. Examples of (non-commercial) Educational Purposes<br />Instruction or curriculum-based teaching by educators to students at nonprofit educational institutions<br />Study or investigation in order to contribute to a field of knowledge<br />Presentation of research findings at peer conferences, workshops or seminars<br />
    21. 21. Getting started!<br />Part One: Define, Collect, Decide<br />Part Two: Select, Import, Create<br />Part Three: Decide, Write, Record, Finalize<br />Part Four: Demonstrate, Evaluate, Replicate<br />
    22. 22. DST Resources<br />Digital storytelling<br />Center for Digital Storytelling<br />DigiTales<br />Tools<br />AASL DST Wiki<br />100 DST Tools <br />Educational resources <br />The Educational Uses of Digital Storytelling<br />Moving at the Speed of Creativity <br />
    23. 23. Conclusion <br />
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