Don’t put that phone away

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Don’t put that phone away

  1. 1. Don’t Put That Phone Away: Using Mobile Phones in the Classroom<br />John Woodring<br />Johnwoodring.com<br />Twitter.com/teacherbytes<br />
  2. 2. Mobile phone use in class?!<br />
  3. 3. Burn the heretic!<br />
  4. 4. Let’s see what you think?<br />
  5. 5. Pew Internet and American Life 2010<br />88% of teenagers who own phones are texters<br />Half send 1,500 texts per month<br />One third send 3,000 text per month<br />
  6. 6. Morgan Stanley Report 2010<br />Based on the current rate of change or adoption, the mobile web will be bigger than desktop Internet use by 2015<br />
  7. 7. Market Research Firm Gartner<br />By 2015 50% of computers purchased for 15 year olds and younger will be touch-screens <br />
  8. 8. Types of Phones<br />Conventional Phones<br />Smart phones<br />
  9. 9. Mobile Phone Features<br />
  10. 10. Basic Uses<br />Text to a blog or microblog<br />Create podcasts<br />Create YouTube videos<br />Exchange emails<br />Classroom response systems<br />Smartphone apps can make these tasks easier.<br />
  11. 11. Pros and cons<br />Uses<br />Downsides<br />Can create audio and visual media<br />Communication and collaboration<br />Research tool<br />Helpful applications<br />Tech tool students already have<br />Poor security and management control<br />Easily lost or stolen<br />Must keep students on task<br />Cost can keep some students from using all functions<br />
  12. 12. Smartphone Applications<br />Programs designed to perform tasks on an mobile OS<br />Usually cheaper than computer programs<br />Wide variety of applications covering many topics<br />
  13. 13. Location-Based<br />Applications that use phone’s GPS function<br />Used to tag a location<br />Games and tours are now location-based.<br />
  14. 14. Augmented Reality<br />Live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery<br />Combines real and virtual worlds<br />Is interactive in real time<br />Is registered in 3D<br />
  15. 15. Augmented Reality Examples<br />
  16. 16. Augmented Reality in Education<br />
  17. 17. Mobile Websites<br />Many websites are enhanced to look and work better on mobile phones<br />Is your websites mobile friendly?<br />
  18. 18. Quick Response or QR Codes<br />A two-dimensional bar code that contains information such as website URL’s, addresses, and other information<br />Need a camera connected to a decoding application<br />
  19. 19. QR Codes used in education<br />
  20. 20. What do you now think of using mobile phones in your classroom?<br />
  21. 21. Take part in the Gowalla Trip Challenge<br />Setup a Gowalla account<br />Search for the SCETV Summer Workshop 2010 trip.<br />Check-in to at least 5 of the 10 locations to get credit for the trip <br />Show your badge at the check-in desk to receive a prize.<br />

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