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Eindhoven University of TechnologyDepartment of Industrial DesignUser System Interaction Program
Understanding PeopleCognitive Psychology for USIsMultimodal PerceptionPersuasion and Trust
Cognitive Psychology for USIs User experience, usability Human information processing, cognition and emotion ininformati...
Multimodal Perception Psychophysics Attention sharing between modalities Ventriloquism Psychological science can impro...
Persuasion and Trust Persuasion, influence, and behavioral change Behavioral change theories Persuasive technology and ...
Research MethodologyResearch MethodsQualitative Research MethodsObservation Studies and Non-verbal BehaviorNon Parametric ...
Research Methods Social science and user researchmethodologies Questionnaire design Methodology: some key concepts
Qualitative Research Methods Introduction to qualitative research Qualitative data collection Qualitative data analysis...
Observation Studies and Non-VerbalBehavior Measuring behavior Judgment Study Coding schemes
Non Parametric and ParametricStatistics Measurement Statistical terminology The use of nonparametric statistics The si...
Design MethodologyUser Centered Design MethodologyUsability Testing MethodologyVideo PrototypingTask AnalysisGame DesignMo...
User Centered Design Methodology What is user interface design (real world examples) DOET: good and bad interfaces User...
Usability Testing Methodology Usability and guidelines Heuristic evaluation Thinking Aloud Meta-evaluation
Video Prototyping Video in design fieldwork Video prototyping methodology Contextual video interview Video brainstorm
Task Analysis Task analysis as part of UCD Task analysis concepts Modeling a “current” task world Collecting task know...
Game Design Basics– What is a game?– Defining game, play, types ofgames ...– History of video games– Game industry and ba...
Mobile Apps and Services Design Understanding the mobile user experience Design the mobile user experience Lo-fi protot...
Software EngineeringUML ModelingDatabase TechnologyWeb EngineeringPrototyping in FlashPrototyping Embedded Systems
UML Modeling Introduction to Software Development Life Cycle UML components Domain Model Use Cases OO Programming Con...
Database Technology Introducing Database Technology Design: conceptual model Translate the conceptual model to a relati...
Web Engineering Historical view of the Web and hypertext-based systems Principles of the Web architecture Overview of W...
Prototyping in Flash Introduction to the Flash Development Environment Get acquainted with the Flash DevelopmentEnvironm...
Prototyping Embedded Systems Introducing Processing: syntax, type andsemantics, 2D Graphics, variables and controlflows, ...
Interactive Technology and ApplicationsInformation VisualizationSpeech-Centric Multimodal InterfacesComputer Supported Col...
Information Visualization What is Information Visualization? Data and its representation Representation: relationships...
Speech-Centric Multimodal Interfaces Introduction: speech and multimodality in userinterface design Technologies: speech...
Computer Supported CollaborativeInterfaces Groupware Communication and collaboration models Adoption and use, value and...
Interaction Engineering Application examples of enabling technologyprojects Introduction to technology (history, stages,...
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USI courses

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Transcript of "USI courses"

  1. 1. Eindhoven University of TechnologyDepartment of Industrial DesignUser System Interaction Program
  2. 2. Understanding PeopleCognitive Psychology for USIsMultimodal PerceptionPersuasion and Trust
  3. 3. Cognitive Psychology for USIs User experience, usability Human information processing, cognition and emotion ininformation processing Learning, mapping, affordance, constraints Perception and attention Situational awareness Display principles Mental models Multitasking, mental load Process control, automation User experiences (Technology Acceptance Model) Questionnaires
  4. 4. Multimodal Perception Psychophysics Attention sharing between modalities Ventriloquism Psychological science can improve diagnosticdecisions (Swets et al.) Applications
  5. 5. Persuasion and Trust Persuasion, influence, and behavioral change Behavioral change theories Persuasive technology and persuasion profiles Applications of persuasive technologies
  6. 6. Research MethodologyResearch MethodsQualitative Research MethodsObservation Studies and Non-verbal BehaviorNon Parametric and Parametric Statistics
  7. 7. Research Methods Social science and user researchmethodologies Questionnaire design Methodology: some key concepts
  8. 8. Qualitative Research Methods Introduction to qualitative research Qualitative data collection Qualitative data analysis: a simple andpractical approach for designers UX Laddering
  9. 9. Observation Studies and Non-VerbalBehavior Measuring behavior Judgment Study Coding schemes
  10. 10. Non Parametric and ParametricStatistics Measurement Statistical terminology The use of nonparametric statistics The single sample case The single sample test with two measures Two independent samples The case of k related samples The case of k independent samples Correlation and regression analysis Student t test Analysis of variance
  11. 11. Design MethodologyUser Centered Design MethodologyUsability Testing MethodologyVideo PrototypingTask AnalysisGame DesignMobile Apps and Services
  12. 12. User Centered Design Methodology What is user interface design (real world examples) DOET: good and bad interfaces User centered design (the process) User research (why and how) User research methods From requirements to design Exploring the design space (methods and techniques) Design alternatives Introduction to prototyping Low‐fi and hi‐fi prototyping Tools for prototyping The process of evaluation Techniques for evaluating different types of prototypes
  13. 13. Usability Testing Methodology Usability and guidelines Heuristic evaluation Thinking Aloud Meta-evaluation
  14. 14. Video Prototyping Video in design fieldwork Video prototyping methodology Contextual video interview Video brainstorm
  15. 15. Task Analysis Task analysis as part of UCD Task analysis concepts Modeling a “current” task world Collecting task knowledge Task analysis viewpoints Task domain representations EUTERPE Ontology Task Model 1 - Issues from the model Requirements from Client of design Needs / ideas from any stakeholder or current agents Envisioning future task world – Task Model 2
  16. 16. Game Design Basics– What is a game?– Defining game, play, types ofgames ...– History of video games– Game industry and basic gameconcepts– Who play‘s when and why?– Some basic concepts, definitionsand notions Creating a Game– Storytelling– Character: creating identity– Gameplay: creating the experience– Levels: creating the World– Interface: creating the connection– Audio: creating the atmosphere Game Development– Developing a game: companies,team members and theirresponsibilities– Game development tools– Game development stages– Game development methods andprocesses– Documents in game development Evaluating Games– Game testing– Evaluating usability– Evaluating user experience andemotions
  17. 17. Mobile Apps and Services Design Understanding the mobile user experience Design the mobile user experience Lo-fi prototyping of mobile apps and services Hi-fi prototyping of mobile apps and services
  18. 18. Software EngineeringUML ModelingDatabase TechnologyWeb EngineeringPrototyping in FlashPrototyping Embedded Systems
  19. 19. UML Modeling Introduction to Software Development Life Cycle UML components Domain Model Use Cases OO Programming Concepts Object Diagram Sequence Diagram Communication Diagram Activity Diagram State Machine Diagram
  20. 20. Database Technology Introducing Database Technology Design: conceptual model Translate the conceptual model to a relationalmodel SQL Query language
  21. 21. Web Engineering Historical view of the Web and hypertext-based systems Principles of the Web architecture Overview of Web applications Web standards and diversity of Web technologies Principles of Web Engineering Overview of the development process of Web applications Techniques for collecting user feedback remotely Techniques for dealing with information architecture Prototyping techniques for Web application Tools for prototyping Web applications Guidelines and recommendations for dealing with Web design Remote usability evaluation User-reporting incidents Automated tools for accessing usability and accessibility Log-file analyses
  22. 22. Prototyping in Flash Introduction to the Flash Development Environment Get acquainted with the Flash DevelopmentEnvironment Drawing and animation in Flash Timeline, layers, libraries and panels Animation of filters Breaking down problems into smaller chunks Use of ‘nesting’ or OO strategically Basic scripting Connection with external interfaces (i.e. phidgets)
  23. 23. Prototyping Embedded Systems Introducing Processing: syntax, type andsemantics, 2D Graphics, variables and controlflows, arrays and functions Interactive installations: classes and objects,mouse and keyboard, GUI, movement detection,3D Graphics Introducing Arduino: hardware, programmingand debugging, connection Processing andArduino using Seiral libraries Intergation of Arduino, Processing andnetworking
  24. 24. Interactive Technology and ApplicationsInformation VisualizationSpeech-Centric Multimodal InterfacesComputer Supported Collaborative InterfacesInteraction Engineering: Controllers, Sensors and I/O Devices
  25. 25. Information Visualization What is Information Visualization? Data and its representation Representation: relationships Presentation: space and time Interaction to support informationvisualization Norman’s Interaction Cycle Interaction for navigation
  26. 26. Speech-Centric Multimodal Interfaces Introduction: speech and multimodality in userinterface design Technologies: speech recognition technology,natural language interpretation Dialogue management Natural language generation and speechsynthesis Multimodal interaction Evaluation of speech and multimodal interfaces Human communication
  27. 27. Computer Supported CollaborativeInterfaces Groupware Communication and collaboration models Adoption and use, value and experience Hypertext, multimedia, and the world wideweb
  28. 28. Interaction Engineering Application examples of enabling technologyprojects Introduction to technology (history, stages, etc.) Electronics and computer technology Interface technology (sensors & actuators) Framework for classifying and analyzinginterfaces Hardware development
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