Virtual (gaming) environments - cultural issues and opportunities

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  • 1. Sebastian Kelle – Open University of The Netherlands Tanja Kohn – University of Innsbruck
  • 2.
    • virtual worlds and how they can be used for learning
    • How the whole thing is being enhanced by the „gaming“ factor?
    • cultural dimensions, key problems
    S. Kelle & T. Kohn
  • 3.
    • Definition:
    • virtualized representation of the user to other users
    • collaborative or competitive (or both)
    • enabling social interaction
    • real-time: linear or dynamic
    S. Kelle & T. Kohn
  • 4.
    • used for describing game elements
    • can be used for adding „game“ characteristics to a learning scenario
    • examples:
      • roleplaying
      • social interaction
      • shared resources
    • pattern link: http://www.texec.com/patterns/collection/index.htm login: winterschooler passwort: winterschool
    S. Kelle & T. Kohn
  • 5.
      • key topic for foundation of „larger“ range of content access
      • many Web pages and tools are in English but 43% of Web users do not speak English (Worldlingo, World language statistical facts, URL: www.worldlingo.com/en/resources/language_statistics.html, viewed 2009-01-30)
      • making use of virtual elements (streaming media, location independence, collaboration spaces)
      • or reuse of learning resources: adaptation (presentation, navigation) (Brusilovski 2001)
    S. Kelle & T. Kohn
  • 6.
    • language learning in virtual environments
    • different styles of learning, and different languages
    • short demonstration …
    • www.talkademy.org
    S. Kelle & T. Kohn
  • 7.
    • for example: Think about the (virtual) language learning role-play scenario: „Job interview“.
    • You are applicant at the “Monster Winterschool” – formerly known as TENCompetence Winterschool - for a job as a researcher.
    S. Kelle & T. Kohn
  • 8.
      • initiatives like OLPC, Classmate PC, etc. are on the rise
      • technologies enter new markets, new local contexts, new social contexts
      • technologies need:
      • adequate infrastructures
      • to be maintained
      • to be used
      • to be integrated into curricula
    S. Kelle & T. Kohn
  • 9.
    • technological dimension
      • infrastructure
      • technology and Internet access
      • maintenance
    • cultural dimension
      • language
      • local and social context
      • interaction
      • religion
      • didactic
    • previous knowledge dimension
      • computer literacy
      • competence
    S. Kelle & T. Kohn
  • 10. S. Kelle & T. Kohn Miguel showing the hardware of the Laptop XO
  • 11. Neighbourhood - sharing Home Group - inviting
  • 12. Shancayan /Ancash 88 laptops; 6 classes, 5 teachers, 1 director, 1 caretaker Laborpampa /Ancash 14 laptops; 4 classes, 1 teacher Carhuac /Ancash 30 laptops 4 classes, 2 teachers Arahuay /Lima 120 laptops old version (1st and 2nd grade) new version (3rd-6th grade) 6 classes, 3 teachers, 1 director
  • 13. S. Kelle & T. Kohn
  • 14. S. Kelle & T. Kohn
  • 15.
    • How is the learning environment like?
    • Who uses the technology?
    • Who teaches with the technology and what background do teachers have?
    • ????
  • 16.
    • for example: Think about the virtual language learning role-play scenario: „Job interview“.
    • You are applicant at the “Monster Winterschool” for a job as a researcher.
    • The “Monster Winterschool” is located on an iceberg near the north pole. You work on-site, so you have poor infrastructure. Most of your colleagues work from home or in a warm and nice cruise ship.
    • Come up with game patterns that would enhance the job interview scenario so it helps learning. Mind the Infrastructural conditions.
    S. Kelle & T. Kohn
  • 17.
    • form groups
    • group participants roles:
        • users (What do I think? What do I want?)
        • developers (How can I realize the wishes of the users?  patterns on cards)
    • poster: What do we want?  finding solutions/problems
    • discussion of solutions between groups regarding users and developers
    • pattern link: http://www.texec.com/patterns/collection/index.htm login: winterschooler, passwort: winterschool
    S. Kelle & T. Kohn