Emerging realities of metaverse, media and learning  Tamme de Leur Part 1 and 2
opening slide About me:
o See: http://tammeblog.blogspot.com Tamme de Leur  12 years in media as  creator, director,  exectutive producer and mana...
o Tamme de Leur  I love ....
and .... This
and  .... This
See: http://tammeblog.blogspot.com Media  Art  Storytelling Books Philosophy God Culture Creation Family  Friends People ...
See: http://tammeblog.blogspot.com Media  Art  Storytelling Books Philosophy God Culture Creation Family  Friends People ...
But now something else:
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1: Metaverse 4 square  </li></ul></ul><ul><ul><li>Pa...
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1: Metaverse 4 square   </li></ul></ul><ul><ul><li>P...
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1 </li></ul></ul>
What is Reality?
‘ Real’ vs ‘Artificial’  The real as the ‘natural’, the real as the non-created
‘ Real’ vs ‘Fake’ The idea of ‘real’ as ‘genuine’ or the real as ‘original’ “ It’s the real thing”
‘ Real’ vs ‘Illusory’ The idea of the ‘real as something that ‘exists’
‘ Real’ vs ‘Delusion’ The idea of the ‘real’ as being the mark of ‘sanity’ or of reliable perception “ Get real” Freud
‘ Real’ vs ‘Virtual’ The idea of ‘real’ as being ‘physical’ or, at the very least, non-digital…
Reality
Our World
Emerging World  <ul><li>1970 – 1980: Connecting Computers </li></ul><ul><li>1980 – 1990: Connecting Networks </li></ul><ul...
Emerging World  <ul><li>1970 – 1980: Connecting Computers </li></ul><ul><li>1980 – 1990: Connecting Networks </li></ul><ul...
Emerging World
Web 2.0 <ul><li>Social Machine </li></ul><ul><li>Web = 'OS' (+ offline access) </li></ul><ul><li>Open APIs (open standard)...
Web 3.0 <ul><li>Social Machine </li></ul><ul><li>Web = 'OS' (+ offline access) </li></ul><ul><li>Open APIs (open standard)...
Web 3.0
Web 3.0
Web 3.0  <ul><li>Mobile  </li></ul><ul><li>3 D Web </li></ul><ul><li>Metaverse </li></ul>
<ul><li>The Future = Wireless  </li></ul><ul><li>7 th  Mass Medium </li></ul>Web 2.0  + Mobile  = Web 3.0
<ul><li>The Future = 2D > 3D  </li></ul>2D > 3D = Web 3.0
<ul><li>The Future = 2D > 3D </li></ul><ul><li>Film </li></ul><ul><li>Navigation  </li></ul><ul><li>TV </li></ul><ul><li>C...
Web 2.0  + Mobile  = Web 3.0  2D > 3D = Web 3.0
Web 2.0  + Mobile  = Web 3.0  2D > 3D = Web 3.0 Web 3.0 = Metaverse
 
Other worlds Universe  Metaverse
Metaverse Augmention External Intimate Simulation
Metaverse Simulatie Augmention
Metaverse External Intimate
Metaverse 4 square External Intimate Augmention Simulation
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Virtual Worlds Intimate Simulation Augmention External
Virtual Worlds <ul><li>100 milj. users worldwide  </li></ul><ul><li>10% of all internet users worldwide </li></ul><ul><li>...
 
 
The biggest virtual world <ul><li>40,000 concurrency (at any time) </li></ul><ul><li>450,000 active users (last 7 days) </...
Second Life <ul><li>10 milj. registrated users worldwide.  </li></ul><ul><li>In Holland:   </li></ul><ul><li>Per month 600...
Second Life Amsterdam
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Lifelogging Intimate Simulation Augmention External
<ul><li>Subscribe to the lives of your friends, family and others.  </li></ul><ul><li>Read their agenda, thoughts and idea...
Lifelogging <ul><li>Blogs </li></ul><ul><li>iPod & Nike (GPS !) </li></ul><ul><li>Twitter and  Jaiku/Google </li></ul><ul>...
Twitter =  <ul><li>Connecting People & Data </li></ul><ul><li>Globalisation of individuals, groups and networks </li></ul>...
 
 
Lifelogging Applications (1) <ul><li>Personal </li></ul><ul><li>Fun </li></ul><ul><li>Community </li></ul><ul><li>Empathy ...
<ul><li>Business </li></ul><ul><li>Communicationchannels  </li></ul><ul><li>Information (stats, sites, recommendations, tr...
After Twitter ? <ul><li>Blogject </li></ul><ul><li>Twittering animals and objects  </li></ul><ul><li>Mobile Web Server  </...
 
 
Ms. Guoleifsdottir Ms. Guoleifsdottir
 
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Mirror Worlds Intimate Simulation Augmention External
Mirror Worlds <ul><li>Google Earth/Maps </li></ul><ul><li>Microsoft Virtual Earth </li></ul><ul><li>Yahoo Maps </li></ul><...
Mirror Worlds
<ul><li>Market leader.  </li></ul><ul><li>> 200 milj  users </li></ul><ul><li>3D integration  </li></ul><ul><li>Functional...
Google Earth
Google Earth Rotterdam 3D
Google Earth
Google Earth inside panorama’s Museum outside Tate Andy Warhole inside Tate Tate Modern Museum, London
USA Capitol
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Augmented reality Intimate Simulation Augmention External
A.R.
Augmented Reality <ul><ul><li>Here and now  </li></ul></ul><ul><ul><li>Stronger learn effect.  </li></ul></ul><ul><ul><li>...
A.R.
Augmented Reality <ul><ul><li>Emotional connection:   </li></ul></ul><ul><ul><li>Strong social-relational view  </li></ul>...
A.R.
 
Augmented Reality <ul><li>Digital overlay on  fysieke  products in reality  </li></ul><ul><li>Digital overlay  on  digital...
A.R.
A.R.
A.R.
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External The Matrix ?
Metaverse 4 square Intimate Simulation Augmention External Metaverse
Metaverse 4 square Intimate Simulation Augmention External Summary
Virtual Worlds Intimate Simulation Augmention External
Lifelogging Intimate Simulation Augmention External
Mirror Worlds Intimate Simulation Augmention External
Augmented Reality Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Metaverse Roadmap http://www.metaverseroadmap.org/index.html
Other worlds Universe  Metaverse
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1: Metaverse 4 square  </li></ul></ul><ul><ul><li>Pa...
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 2 </li></ul></ul>
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1: Metaverse 4 square  </li></ul></ul><ul><ul><li>Pa...
Metaverse in depth <ul><li>More in depth in the </li></ul><ul><li>metaverse reality.  </li></ul><ul><li>What is already ha...
<ul><li>Demand for streaming video, data visualization and 3D data display </li></ul><ul><li>Detailed capture of reality  ...
 
Virtual worlds <ul><li>Definition: 3D online persistent world with a sense of presence and simultaneous experience in cont...
Diverse Second Life residents <ul><li>43% female </li></ul><ul><li>60% international </li></ul><ul><ul><li>Top 5 countries...
Entertainment Rezzable.com “The Greenies” Rezzable.com “Black Swan” Showtime “The L Word” MTV “Virtual Laguna Beach” NBC “...
Business Motorati SpokesAvatar: caLLie cLine  H&R Block IBM Dr. Dobbs Life 2.0 Conference Cisco Best Buy’s Geek Squad Pree...
Academia, museums, non-profits Princeton  Art Gallery Science Friday International Spaceflight Museum Computer History Mus...
Academia, museums, non-profits Princeton  Art Gallery Science Friday Over 1000 universities with presence; 700 av conf may...
Government, politics and collective action  US Congress  European Community US Congress – hot topic legislation Campaign H...
People come to virtual worlds to:  <ul><li>Interact, enjoy, experience, relax, explore, entertain, earn </li></ul><ul><li>...
Interact
Build objects and structures
Design neighborhoods and sims Second Health, SciLands Sim 34 island multinational cross-disciplinary SciLands science comp...
Learn and collaborate
Have fun
Relax
Imitate life
Virtual tourism
Governance <ul><li>Land covenants </li></ul><ul><li>Self-governing Sims </li></ul><ul><ul><li>Confederation of Democratic ...
Economy <ul><li>Reuters </li></ul><ul><li>Banks </li></ul><ul><li>Stock markets </li></ul><ul><ul><li>SL Capital Exchange ...
Buy or lease land <ul><li>Purchase raw land via auction or resident-developed land </li></ul><ul><ul><li>Premium membershi...
Virtual Worlds: What’s next? <ul><li>More activity </li></ul><ul><ul><li>Worlds, participants, hours, content </li></ul></...
Advanced data apps Intelligent pets
Advanced data apps Svarga Artificial Life Ecosystem Artificia Life, Ecosystems  AL experiment on Svarga, where a complete ...
Advanced data apps Eolus real-time monitoring <ul><li>Artificial intelligence,  </li></ul><ul><li>Genetic algorithms </li>...
Advanced data apps Tools: scripted objects Dynamic Internet data displays
Advanced data apps <ul><li>Greeter Bots,  </li></ul><ul><li>Landbots </li></ul>GeoGlobe Urban planning mashup: Brooklyn Gr...
Advanced data apps Real-time LAX airport traffic Molecular rezzer Real-time NOAA weather data Babel Fish chat translator
Advanced: use of scale Genetic structure Carbon nanotube
 
Metaverse 4 square Intimate Simulation Augmention External
Metaverse 4 square Intimate Simulation Augmention External
Other worlds Universe  Metaverse
 
What is Reality?
‘ Real’ vs ‘Artificial’  The real as the ‘natural’, the real as the non-created
‘ Real’ vs ‘Fake’ The idea of ‘real’ as ‘genuine’ or the real as ‘original’ “ It’s the real thing”
‘ Real’ vs ‘Illusory’ The idea of the ‘real as something that ‘exists’
‘ Real’ vs ‘Delusion’ The idea of the ‘real’ as being the mark of ‘sanity’ or of reliable perception “ Get real” Freud
‘ Real’ vs ‘Virtual’ The idea of ‘real’ as being ‘physical’ or, at the very least, non-digital…
‘ Real’ vs ‘Metaverse’ The idea of ‘real’ as being ‘physical’ versus - as in Metaverse - augmented reality, virtual worlds...
Emerging realities of metaverse, media and learning  <ul><ul><li>Part 1: Metaverse 4 square  </li></ul></ul><ul><ul><li>Pa...
Thank You! Thanks too:  Metaverse Roadmap Yuri van Geest Melanie Swan, Steven Downes,  WWW, Google,  N. Postman,  M. McLuh...
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Emerging realities in metaverse, media and learning part 1 and 2

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Emerging realities in metaverse, media and learning.
part 1 and 2. See also part 3-5 in next publication powerpoint.
for more info on me see:
http://tammeblog.blogspot.com/index.html

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  • Transcript of "Emerging realities in metaverse, media and learning part 1 and 2"

    1. 1. Emerging realities of metaverse, media and learning Tamme de Leur Part 1 and 2
    2. 2. opening slide About me:
    3. 3. o See: http://tammeblog.blogspot.com Tamme de Leur 12 years in media as creator, director, exectutive producer and manager digital TV channel
    4. 4. o Tamme de Leur I love ....
    5. 5. and .... This
    6. 6. and .... This
    7. 7. See: http://tammeblog.blogspot.com Media Art Storytelling Books Philosophy God Culture Creation Family Friends People ...
    8. 8. See: http://tammeblog.blogspot.com Media Art Storytelling Books Philosophy God Culture Creation Family Friends People ...
    9. 9. But now something else:
    10. 10. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1: Metaverse 4 square </li></ul></ul><ul><ul><li>Part 2: Metaverse in depth </li></ul></ul><ul><ul><li>Part 3: Media World </li></ul></ul><ul><ul><li>Part 4: Learning </li></ul></ul><ul><ul><li>Part 5: Critical issue’s </li></ul></ul>
    11. 11. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1: Metaverse 4 square </li></ul></ul><ul><ul><li>Part 2: Metaverse in depth </li></ul></ul><ul><ul><li>Part 3: Media World </li></ul></ul><ul><ul><li>Part 4: Learning </li></ul></ul><ul><ul><li>Part 5: Critical issue’s </li></ul></ul>
    12. 12. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1 </li></ul></ul>
    13. 13. What is Reality?
    14. 14. ‘ Real’ vs ‘Artificial’ The real as the ‘natural’, the real as the non-created
    15. 15. ‘ Real’ vs ‘Fake’ The idea of ‘real’ as ‘genuine’ or the real as ‘original’ “ It’s the real thing”
    16. 16. ‘ Real’ vs ‘Illusory’ The idea of the ‘real as something that ‘exists’
    17. 17. ‘ Real’ vs ‘Delusion’ The idea of the ‘real’ as being the mark of ‘sanity’ or of reliable perception “ Get real” Freud
    18. 18. ‘ Real’ vs ‘Virtual’ The idea of ‘real’ as being ‘physical’ or, at the very least, non-digital…
    19. 19. Reality
    20. 20. Our World
    21. 21. Emerging World <ul><li>1970 – 1980: Connecting Computers </li></ul><ul><li>1980 – 1990: Connecting Networks </li></ul><ul><li>1990 – 2000: Connecting Documents </li></ul><ul><li>2000 – now: Connecting People & Data </li></ul>
    22. 22. Emerging World <ul><li>1970 – 1980: Connecting Computers </li></ul><ul><li>1980 – 1990: Connecting Networks </li></ul><ul><li>1990 – 2000: Connecting Documents </li></ul><ul><li>2000 – now: Connecting People & Data </li></ul><ul><ul><li>World Wide Web </li></ul></ul>Information Technological Revolution
    23. 23. Emerging World
    24. 24. Web 2.0 <ul><li>Social Machine </li></ul><ul><li>Web = 'OS' (+ offline access) </li></ul><ul><li>Open APIs (open standard) </li></ul><ul><li>RSS and Widgets </li></ul><ul><li>Weblogs </li></ul><ul><li>Social networking </li></ul><ul><li>Wiki’s </li></ul><ul><li>Tagging and tag clouds </li></ul><ul><li>User Generated Content (UGC) </li></ul>
    25. 25. Web 3.0 <ul><li>Social Machine </li></ul><ul><li>Web = 'OS' (+ offline access) </li></ul><ul><li>Open APIs (open standard) </li></ul><ul><li>RSS and Widgets </li></ul><ul><li>Weblogs </li></ul><ul><li>Social networking </li></ul><ul><li>Wiki’s </li></ul><ul><li>Tagging and tag clouds </li></ul><ul><li>User Generated Content (UGC) </li></ul><ul><li>Mobile </li></ul><ul><li>3 D Web </li></ul><ul><li>Metaverse </li></ul>
    26. 26. Web 3.0
    27. 27. Web 3.0
    28. 28. Web 3.0 <ul><li>Mobile </li></ul><ul><li>3 D Web </li></ul><ul><li>Metaverse </li></ul>
    29. 29. <ul><li>The Future = Wireless </li></ul><ul><li>7 th Mass Medium </li></ul>Web 2.0 + Mobile = Web 3.0
    30. 30. <ul><li>The Future = 2D > 3D </li></ul>2D > 3D = Web 3.0
    31. 31. <ul><li>The Future = 2D > 3D </li></ul><ul><li>Film </li></ul><ul><li>Navigation </li></ul><ul><li>TV </li></ul><ul><li>Chat </li></ul><ul><li>Printers </li></ul><ul><li>Games </li></ul><ul><li>Books </li></ul><ul><li>Photo’s </li></ul><ul><li>(CAD Modelling ) </li></ul><ul><li>Web </li></ul>2D > 3D = Web 3.0
    32. 32. Web 2.0 + Mobile = Web 3.0 2D > 3D = Web 3.0
    33. 33. Web 2.0 + Mobile = Web 3.0 2D > 3D = Web 3.0 Web 3.0 = Metaverse
    34. 35. Other worlds Universe Metaverse
    35. 36. Metaverse Augmention External Intimate Simulation
    36. 37. Metaverse Simulatie Augmention
    37. 38. Metaverse External Intimate
    38. 39. Metaverse 4 square External Intimate Augmention Simulation
    39. 40. Metaverse 4 square Intimate Simulation Augmention External
    40. 41. Metaverse 4 square Intimate Simulation Augmention External
    41. 42. Virtual Worlds Intimate Simulation Augmention External
    42. 43. Virtual Worlds <ul><li>100 milj. users worldwide </li></ul><ul><li>10% of all internet users worldwide </li></ul><ul><li>Examples: </li></ul><ul><ul><li>Stardoll </li></ul></ul><ul><ul><li>MTV Laguna Beach </li></ul></ul><ul><ul><li>There.com </li></ul></ul><ul><ul><li>Multiverse </li></ul></ul><ul><ul><li>Home </li></ul></ul><ul><ul><li>CyWorld </li></ul></ul><ul><ul><li>Habbo Hotel </li></ul></ul><ul><ul><li>Second Life </li></ul></ul>
    43. 46. The biggest virtual world <ul><li>40,000 concurrency (at any time) </li></ul><ul><li>450,000 active users (last 7 days) </li></ul><ul><li>1.4 m active users (last 2 months) </li></ul><ul><li>10.6 milj total accounts </li></ul><ul><li>2 milj assets created per day </li></ul><ul><li>35 TB of user-created data </li></ul><ul><li>800,000 unique items sold or traded per month </li></ul><ul><li>500 events per day </li></ul><ul><li>15 m concurrent scripts </li></ul><ul><li>10 Gbps peak bandwidth </li></ul>Source: http://secondlife.com/whatis/economy-graphs.php Million Square Meters of Second Life Land Total User Hours (millions) Source: Linden Lab Second Life
    44. 47. Second Life <ul><li>10 milj. registrated users worldwide. </li></ul><ul><li>In Holland: </li></ul><ul><li>Per month 600.000 active, unique users </li></ul><ul><li>Per month 30.000 active users </li></ul><ul><li>Active users: 60 hours per month (!!!) </li></ul><ul><li>Growth in users: 10% per month. </li></ul>In Holland
    45. 48. Second Life Amsterdam
    46. 49. Metaverse 4 square Intimate Simulation Augmention External
    47. 50. Metaverse 4 square Intimate Simulation Augmention External
    48. 51. Lifelogging Intimate Simulation Augmention External
    49. 52. <ul><li>Subscribe to the lives of your friends, family and others. </li></ul><ul><li>Read their agenda, thoughts and ideas. </li></ul>Lifelogging
    50. 53. Lifelogging <ul><li>Blogs </li></ul><ul><li>iPod & Nike (GPS !) </li></ul><ul><li>Twitter and Jaiku/Google </li></ul><ul><li>Seesmic </li></ul><ul><li>Kyte.tv en Operator 11 </li></ul><ul><li>Socialight (mobile tagging) </li></ul>
    51. 54. Twitter = <ul><li>Connecting People & Data </li></ul><ul><li>Globalisation of individuals, groups and networks </li></ul><ul><li>Logging your life (life-logging) </li></ul><ul><li>Makes the invisible parts of peoples lives visible </li></ul>
    52. 57. Lifelogging Applications (1) <ul><li>Personal </li></ul><ul><li>Fun </li></ul><ul><li>Community </li></ul><ul><li>Empathy & support </li></ul><ul><li>Emergency 911 </li></ul><ul><li>Multi-tasking (TV, radio, events etc.) </li></ul><ul><li>Travel </li></ul>
    53. 58. <ul><li>Business </li></ul><ul><li>Communicationchannels </li></ul><ul><li>Information (stats, sites, recommendations, tracker) </li></ul><ul><li>Testing (products, campagains, concepts) </li></ul><ul><li>Tasks, Objectives </li></ul><ul><li>Partners </li></ul><ul><li>Brands </li></ul><ul><li>New web applications </li></ul><ul><li>Start-ups </li></ul>Lifelogging Applications (2)
    54. 59. After Twitter ? <ul><li>Blogject </li></ul><ul><li>Twittering animals and objects </li></ul><ul><li>Mobile Web Server </li></ul><ul><li>Seesmic </li></ul><ul><li>Cluztr </li></ul><ul><li>Dopplr </li></ul>
    55. 62. Ms. Guoleifsdottir Ms. Guoleifsdottir
    56. 64. Metaverse 4 square Intimate Simulation Augmention External
    57. 65. Metaverse 4 square Intimate Simulation Augmention External
    58. 66. Mirror Worlds Intimate Simulation Augmention External
    59. 67. Mirror Worlds <ul><li>Google Earth/Maps </li></ul><ul><li>Microsoft Virtual Earth </li></ul><ul><li>Yahoo Maps </li></ul><ul><li>MapQuest </li></ul><ul><li>Earthmine </li></ul><ul><li>Everyscape </li></ul><ul><li>OpenStreetMap </li></ul><ul><li>Google StreetView </li></ul>
    60. 68. Mirror Worlds
    61. 69. <ul><li>Market leader. </li></ul><ul><li>> 200 milj users </li></ul><ul><li>3D integration </li></ul><ul><li>Functional, instrumental, economic </li></ul><ul><li>Market : everybody ! </li></ul><ul><li>Potential bigger than virtual worlds ! </li></ul><ul><li>MyWorld -> integration of </li></ul><ul><li>all Google web apps? </li></ul>Google Earth
    62. 70. Google Earth
    63. 71. Google Earth Rotterdam 3D
    64. 72. Google Earth
    65. 73. Google Earth inside panorama’s Museum outside Tate Andy Warhole inside Tate Tate Modern Museum, London
    66. 74. USA Capitol
    67. 75. Metaverse 4 square Intimate Simulation Augmention External
    68. 76. Metaverse 4 square Intimate Simulation Augmention External
    69. 77. Augmented reality Intimate Simulation Augmention External
    70. 78. A.R.
    71. 79. Augmented Reality <ul><ul><li>Here and now </li></ul></ul><ul><ul><li>Stronger learn effect. </li></ul></ul><ul><ul><li>Everything is miscellaneous </li></ul></ul><ul><ul><li>(fysical + digital ! ) </li></ul></ul><ul><ul><li>Fysical activity </li></ul></ul>
    72. 80. A.R.
    73. 81. Augmented Reality <ul><ul><li>Emotional connection: </li></ul></ul><ul><ul><li>Strong social-relational view </li></ul></ul><ul><ul><li>Clearer historical view </li></ul></ul><ul><ul><li>More insight in proces </li></ul></ul>
    74. 82. A.R.
    75. 84. Augmented Reality <ul><li>Digital overlay on fysieke products in reality </li></ul><ul><li>Digital overlay on digitale products in reality </li></ul><ul><ul><li>MOGI / Japan </li></ul></ul>
    76. 85. A.R.
    77. 86. A.R.
    78. 87. A.R.
    79. 88. Metaverse 4 square Intimate Simulation Augmention External
    80. 89. Metaverse 4 square Intimate Simulation Augmention External
    81. 90. Metaverse 4 square Intimate Simulation Augmention External
    82. 91. Metaverse 4 square Intimate Simulation Augmention External The Matrix ?
    83. 92. Metaverse 4 square Intimate Simulation Augmention External Metaverse
    84. 93. Metaverse 4 square Intimate Simulation Augmention External Summary
    85. 94. Virtual Worlds Intimate Simulation Augmention External
    86. 95. Lifelogging Intimate Simulation Augmention External
    87. 96. Mirror Worlds Intimate Simulation Augmention External
    88. 97. Augmented Reality Intimate Simulation Augmention External
    89. 98. Metaverse 4 square Intimate Simulation Augmention External
    90. 99. Metaverse 4 square Intimate Simulation Augmention External
    91. 100. Metaverse Roadmap http://www.metaverseroadmap.org/index.html
    92. 101. Other worlds Universe Metaverse
    93. 102. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1: Metaverse 4 square </li></ul></ul><ul><ul><li>Part 2: Metaverse in depth </li></ul></ul><ul><ul><li>Part 3: Media World </li></ul></ul><ul><ul><li>Part 4: Learning </li></ul></ul><ul><ul><li>Part 5: Critical issue’s </li></ul></ul>See part 3-5 in next publication
    94. 103. Emerging realities of metaverse, media and learning <ul><ul><li>Part 2 </li></ul></ul>
    95. 104. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1: Metaverse 4 square </li></ul></ul><ul><ul><li>Part 2: Metaverse in depth </li></ul></ul><ul><ul><li>Part 3: Media World </li></ul></ul><ul><ul><li>Part 4: Learning </li></ul></ul><ul><ul><li>Part 5: Critical issue’s </li></ul></ul>
    96. 105. Metaverse in depth <ul><li>More in depth in the </li></ul><ul><li>metaverse reality. </li></ul><ul><li>What is already happening? </li></ul>
    97. 106. <ul><li>Demand for streaming video, data visualization and 3D data display </li></ul><ul><li>Detailed capture of reality </li></ul><ul><ul><li>Geospatialization </li></ul></ul><ul><ul><li>Life capture </li></ul></ul><ul><li>Augmented reality </li></ul><ul><li>Lifelogging </li></ul><ul><li>Virtual worlds </li></ul><ul><li>Mirror worlds </li></ul>Metaverse in depth
    98. 108. Virtual worlds <ul><li>Definition: 3D online persistent world with a sense of presence and simultaneous experience in context </li></ul><ul><li>Examples (over 30 worlds): </li></ul><ul><ul><li>ActiveWorlds </li></ul></ul><ul><ul><li>Entropia Universe </li></ul></ul><ul><ul><li>There </li></ul></ul><ul><ul><li>MultiVerse </li></ul></ul><ul><ul><li>Vast Park </li></ul></ul><ul><ul><li>Metaplace </li></ul></ul><ul><ul><li>Club Penguin (pre-teen) </li></ul></ul><ul><ul><li>WebKins (pre-teen) </li></ul></ul><ul><ul><li>Second Life </li></ul></ul>
    99. 109. Diverse Second Life residents <ul><li>43% female </li></ul><ul><li>60% international </li></ul><ul><ul><li>Top 5 countries: US, Germany, Brazil, Japan, UK </li></ul></ul>Source: http://static.secondlife.com/economy/stats_200710.xls Resident market share by age tier Average monthly hours by age tier %
    100. 110. Entertainment Rezzable.com “The Greenies” Rezzable.com “Black Swan” Showtime “The L Word” MTV “Virtual Laguna Beach” NBC “The Office” CBS “CSI NY” Traditional brands come in-world Rise of virtual world brands Scarlett Johansson HBO
    101. 111. Business Motorati SpokesAvatar: caLLie cLine H&R Block IBM Dr. Dobbs Life 2.0 Conference Cisco Best Buy’s Geek Squad Preen Principal: Aimee Weber
    102. 112. Academia, museums, non-profits Princeton Art Gallery Science Friday International Spaceflight Museum Computer History Museum American Cancer Society Relay for Life
    103. 113. Academia, museums, non-profits Princeton Art Gallery Science Friday Over 1000 universities with presence; 700 av conf may 2007; many delivering content via SL Classes only offered in-world; entrepreneurs, home schooling, SL-related (building, scripting) Multi-channel communication
    104. 114. Government, politics and collective action US Congress European Community US Congress – hot topic legislation Campaign HQs Davos protest
    105. 115. People come to virtual worlds to: <ul><li>Interact, enjoy, experience, relax, explore, entertain, earn </li></ul><ul><li>Collaborate, recruit, conduct business </li></ul><ul><li>Build, create, prototype, model, simulate, test </li></ul><ul><li>Learn, teach, demonstrate </li></ul>City of Arcadia CA Water Treatment Plant, Etopia Sim Second Health Operating Theatre, SciLands Sim
    106. 116. Interact
    107. 117. Build objects and structures
    108. 118. Design neighborhoods and sims Second Health, SciLands Sim 34 island multinational cross-disciplinary SciLands science complex Dublin
    109. 119. Learn and collaborate
    110. 120. Have fun
    111. 121. Relax
    112. 122. Imitate life
    113. 123. Virtual tourism
    114. 124. Governance <ul><li>Land covenants </li></ul><ul><li>Self-governing Sims </li></ul><ul><ul><li>Confederation of Democratic Simulators (CDS), est. 2004 </li></ul></ul><ul><ul><ul><li>Constitution and Code of Law </li></ul></ul></ul><ul><ul><ul><li>Sims: Neufreistadt and Colonia Nova </li></ul></ul></ul><ul><ul><li>Metaverse Republic, est. 2007 </li></ul></ul><ul><ul><ul><li>Judiciary, parliament, executive </li></ul></ul></ul>Sources: http://slcds.info , http:// neufreistadt.info , http://neufreistadt.info/id25.html (Constitution), http://colonianova.wordpress.com, gwynethllewelyn.net, http:// www.metaverserepublic.org
    115. 125. Economy <ul><li>Reuters </li></ul><ul><li>Banks </li></ul><ul><li>Stock markets </li></ul><ul><ul><li>SL Capital Exchange (US, 20 listings) </li></ul></ul><ul><ul><li>World Stock Exchange (Australia, 15 listings) </li></ul></ul><ul><ul><li>VSTEX (Italy, 7 listings) </li></ul></ul><ul><ul><li>Ancapex (US, 3 listings) </li></ul></ul><ul><li>Financial exchange platforms </li></ul><ul><li>Tax </li></ul>Source: http://secondlife.reuters.com
    116. 126. Buy or lease land <ul><li>Purchase raw land via auction or resident-developed land </li></ul><ul><ul><li>Premium membership required ($9.95/mo) </li></ul></ul><ul><ul><li>USD $13 / $5 monthly for 512 m </li></ul></ul><ul><ul><li>USD $1,675 / $295 monthly for 65,536 square meter island </li></ul></ul><ul><li>Rent resident-developed land </li></ul>Source: http://www.secondlife.com Available plots Available island areas 2007 2005 2003
    117. 127. Virtual Worlds: What’s next? <ul><li>More activity </li></ul><ul><ul><li>Worlds, participants, hours, content </li></ul></ul><ul><ul><ul><li>1990s: website </li></ul></ul></ul><ul><ul><ul><li>2000s: sim presence </li></ul></ul></ul><ul><ul><li>Interactive entertainment </li></ul></ul><ul><li>Advanced data applications </li></ul><ul><li>More structure </li></ul><ul><ul><li>Open source initiatives </li></ul></ul><ul><ul><li>Security, legal, economic initiatives </li></ul></ul><ul><li>More tools </li></ul><ul><ul><li>Search, directories </li></ul></ul><ul><ul><li>Uniquely identified objects </li></ul></ul><ul><ul><li>Geotagged photos </li></ul></ul><ul><ul><li>Virtual world archiving </li></ul></ul>
    118. 128. Advanced data apps Intelligent pets
    119. 129. Advanced data apps Svarga Artificial Life Ecosystem Artificia Life, Ecosystems AL experiment on Svarga, where a complete ecology runs autonomously including clouds, rain, trees, sunshine, bees, birds, trees, flowers Pets, behavior from environmental cues; code passed out of SL to a predictor Eolus (yo-luss) swiss construction firm; integrated with SAP, RT monitoring of energy use and other factors avatars as online agents
    120. 130. Advanced data apps Eolus real-time monitoring <ul><li>Artificial intelligence, </li></ul><ul><li>Genetic algorithms </li></ul><ul><li>Visual representation of identity information </li></ul>
    121. 131. Advanced data apps Tools: scripted objects Dynamic Internet data displays
    122. 132. Advanced data apps <ul><li>Greeter Bots, </li></ul><ul><li>Landbots </li></ul>GeoGlobe Urban planning mashup: Brooklyn Greeter Bot
    123. 133. Advanced data apps Real-time LAX airport traffic Molecular rezzer Real-time NOAA weather data Babel Fish chat translator
    124. 134. Advanced: use of scale Genetic structure Carbon nanotube
    125. 136. Metaverse 4 square Intimate Simulation Augmention External
    126. 137. Metaverse 4 square Intimate Simulation Augmention External
    127. 138. Other worlds Universe Metaverse
    128. 140. What is Reality?
    129. 141. ‘ Real’ vs ‘Artificial’ The real as the ‘natural’, the real as the non-created
    130. 142. ‘ Real’ vs ‘Fake’ The idea of ‘real’ as ‘genuine’ or the real as ‘original’ “ It’s the real thing”
    131. 143. ‘ Real’ vs ‘Illusory’ The idea of the ‘real as something that ‘exists’
    132. 144. ‘ Real’ vs ‘Delusion’ The idea of the ‘real’ as being the mark of ‘sanity’ or of reliable perception “ Get real” Freud
    133. 145. ‘ Real’ vs ‘Virtual’ The idea of ‘real’ as being ‘physical’ or, at the very least, non-digital…
    134. 146. ‘ Real’ vs ‘Metaverse’ The idea of ‘real’ as being ‘physical’ versus - as in Metaverse - augmented reality, virtual worlds, mirror worlds or lifelogging reality.
    135. 147. Emerging realities of metaverse, media and learning <ul><ul><li>Part 1: Metaverse 4 square </li></ul></ul><ul><ul><li>Part 2: Metaverse in depth </li></ul></ul><ul><ul><li>Part 3: Media World </li></ul></ul><ul><ul><li>Part 4: Learning </li></ul></ul><ul><ul><li>Part 5: Critical issue’s </li></ul></ul>See also publication of part 3-5
    136. 148. Thank You! Thanks too: Metaverse Roadmap Yuri van Geest Melanie Swan, Steven Downes, WWW, Google, N. Postman, M. McLuhan, L.Sweet and all others

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