4. ATTENTION
SPANS
Digital natives have short attentions spans
for the ols ways of learning.
5. WHAT HAVE WE
LOST?
Mental models from experience.
Digital Natives accustomed to the twitch-
speed, multitasking, random-
access, graphics-
first, active, connected, fun, fantasy, quick-
payoff world of their video games, and
Internet .
“Digital Game-Based Learning” is
beginning to emerge and thrive.
6. DOES IT WORK?
Children’s learning games that are well
designed produce learning.
Neurobiologists and social psychologists
agree that brains can and do change with
new input.