Slideshare.net (beta)

 
Post to TwitterPost to Twitter
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons

All comments

Add a comment on Slide 1

Login or Signup to add a comment!


Showing 1-50 of 0 (more)

MMORPG economics and the Faucet and Drain system

From talin, 3 months ago

Presentation on MMORPG economics

345 views  |  0 comments  |  0 favorites  |  13 downloads
 

Categories

Add Category
 
 

Tags

lineage rings the lord conan camelot age dark worlds virtual

more

 
 

Groups / Events

 

 
Embed
options

More Info

This slideshow is Public
Total Views: 345
on Slideshare: 345
from embeds: 0

Slideshow transcript

Slide 1:VERSION 2 – 06/28/2008 Christopher S Brown Talinguard@gmail.com

Slide 2: What is an MMORPG? MMORPG’s (Massive Multiplayer Online Roll Playing Game) are games where people can develop characters in large interactive persistent worlds over months or even years. The difference between an MMORPG and other games is that winning in an MMORPG isn’t simply completing a list of predefined objectives on the way to an ultimate goal. Most MMORPG’s are highly social, adversarial games where success is usually measured by the level of achievement a player reaches within the game relative to other players, although achievement can be measured in many ways, it is often defined by the player. In simple terms, the economy can be thought of as yard stick that players can use to determine if they are “winning”. MMORPG’s have complex economic structures, for example, in 2003 Everquest™ had an economy so larg