Interaction Design With Garrett

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    Interaction Design With Garrett - Presentation Transcript

    1. ビジュアルデザイン 表層 システム実装 チェックシナリオ キーパスシナリオ 骨格 (ワイヤーフレーム) 機能要件、データ要件の グループ化 構造 (開発ドメインの整理) ユースケース、概念モデル 要件 コンテキストシナリオ ペルソナ 戦略 ユーザーの質的調査

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