Presentations and documents tagged virtual worlds
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Girl Geeks November 2009
from virtuale, posted 11 hours ago in Technology. 11 views
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Robbins Virtual Worlds Iuswitc
from intellagirl, posted 2 days ago in Education, Technology. 12 views
Faceted classification of virtual worlds
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Simulations and Educational Games
from lyrlobo, posted 2 days ago in Education, Technology. 38 views
Keynote address for the Community College of Aurora Faculty in-service on the use of simulation and educational games in immersive environments.
For more information, visit: my research and class blog at http://ctusoftware.blogspot.com
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University Of Aberdeen MBA Nov 23 2009
from virtuale, posted 4 days ago in Education, Business & Mgmt. 43 views
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Business Plan YouniverseWorld
from ebuettner, posted 4 days ago in Business & Mgmt, Sports. 89 views
To generate the greatest benefit for all parties who are in most companies, two basic conditions be met: bringing people together and sharing the wealth generated fairly. The word of mouth has been shown that currently the most powerful mar...
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GastVL bei Bredl Medientechnik Augsburg
from sruehl, posted 6 days ago in Education. 61 views
Einführung in die Möglichkeiten des Lernens in Virtuellen Welten.
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Adventures in Second Life: a personal history
from sheilawebber, posted 1 week ago in Education, Technology. 105 views
This was presented by Sheila Webber (Sheila Yoshikawa in Second Life) at the Seminar "The Nature of Virtuality" on October 12th, 2009, at Sheffield University UK. This was the first in the ESRC Research Seminar series "Children's and young ...
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Understanding the Social Media Habits of U.S. T...
from AmadeusAmericas, posted 1 week ago in Business & Mgmt. 168 views
A research study examining the social media habits of U.S. Travel Suppliers (airlines, car rental, cruise line, hotel, online travel agency and resorts / gaming segments). Includes insights about channel presence, social audience, brand sh...
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The Social Media Habits of the Fortune 500
from iMediaWorks, posted 1 week ago in Business & Mgmt, Technology. 235 views
An independent study on the Social Media Habits of the Fortune 500 brands conducted by C. Michelle Batten of iMediaWorks. My research examines eight social media habit dimensions, within eight key social media channels, across sixteen indu...
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SLSAE: Social Media: Less Hype, More Help
from BillSheridan, posted 1 week ago in Technology. 45 views
Blogs, microblogs, podcasts, wikis, virtual worlds, social networks … and what they mean for your business. (Presented to the St. Louis Society of Association Executives on Nov. 17, 2009.)
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Immersive Internet
from Koen_P, posted 1 week ago in Technology, Business & Mgmt. 73 views
Thanks to: NORTEL's Web.Alive Developers and Users.
I´ve found this presentation online at: http://seriousgamesmarket.blogspot.com/2009/10/serious-games-as-immersive-internet.html. But they didn´t seem to have a webbased presentation. Seei...
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Performing Value: Labor and Contingency in Virt...
from tmmalaby, posted 2 weeks ago in Technology, Education. 182 views
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Integrating the real and Virtual World
from KerriMcCusker, posted 2 weeks ago in Education. 53 views
This presentation outlines our research at the Serious Games and Virtual World Research team integrating the real and virtual world. SLOODLE Tracker, a plug in which we have developed to track and record students interactions within virtua...
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Virtual Worlds
from Huggy, posted 2 weeks ago in Education. 184 views
Little slides shown ad Hand On Europe meeting of museums for childrens in Paris, nov 2009.
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Sloan 2009: Technology as a Place
from skerby, posted 3 weeks ago. 86 views
Presented at Sloan C Conference in Orlando.
Steve Kerby McDaniel College
Virtual Worlds Social Networking Online Class Designs
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Open Sim As An Alternative To Second Life4
from Aliandrews, posted 3 weeks ago in Education, Technology. 88 views
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Virtual Goods in Asia
from plus8star, posted 3 weeks ago in Business & Mgmt. 4525 views
Presentation on virtual goods in Asia covering gaming, SNS, virtual worlds, social games across China, Japan and Korea. Given at the Virtual Goods Summit in San Francisco on October 2009.
Download it from www.plus8star.com
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They Became What They Beheld: Immersive Role-Pl...
from kenny.hubble, posted 3 weeks ago in Education, Technology. 118 views
Virtual worlds unlock frontiers in education that were unimaginable a few years ago. This presentation examines student responses to virtual world role-play experiences. The presentation uses first-hand examples, student interviews, theoret...
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Intermediate Second Life: Putting Theory into P...
from crkeesey, posted 4 weeks ago in Education, Technology. 134 views
Second Life presents opportunities for distance learners to interact in new and different ways that the “flat web” of discussion boards. Blending Second Life and other Web 2.0 technologies can expand and extend opportunities for learners to...
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Textsl: a screen reader accessible virtual worl...
from eelkefolmer, posted 4 weeks ago in Technology, Education. 119 views
Virtual worlds are not accessible to users who are visually impaired as they lack any textual representation that can be read with a screen reader. We developed an interface modeled after text based adventure games like zork that allows a s...