Presentations and documents tagged “iasummit09”

  • Eia As Brand Strategy Eia As Brand Strategy from atsushi, posted 4 months ago in Design, Business & Mgmt. 747 views
  • IA Summit 09 - User Interfaces with Metasearch Capabilities IA Summit 09 - User Interfaces with Metasearch ... from guestbc914e, posted 8 months ago in Technology. 920 views Slides from the presentation at the 2009 IA Summit in Memphis, TN.
  • UX Organizations: How to start and run a successful local group or chapter UX Organizations: How to start and run a succes... from usableinterface, posted 9 months ago in Design. 1163 views This was presented at the IA Summit '09 by Kyle Soucy and Nasir Barday.
  • Making the Case for Social Networks in Organizational Settings Making the Case for Social Networks in Organiza... from olgahow, posted 9 months ago in Design, Technology. 948 views This was presented at the IA Summit in 09. You can find the accompanying paper at http://olgahow.com/research
  • Designing For, With, and Around Advertising Designing For, With, and Around Advertising from KMcGrane, posted 9 months ago in Design, Business & Mgmt. 1705 views What do user experience designers need to know about how the advertising model works, so they can create products that meet the needs of both users and advertisers?
  • Darwin Does Design: Measuring and Optimizing the User Experience (IA Summit 2009) Darwin Does Design: Measuring and Optimizing th... from ajlouie, posted 9 months ago in Technology, Design. 1526 views If we want to create user experiences that have a better chance of surviving the chaos of the market, it may help to adopt evolutionary principles in our design process. Aaron Louie and Rachel Elkington from ZAAZ explain how user experience...
  • Designing Frameworks For Interaction and User Experience Designing Frameworks For Interaction and User E... from moJoe, posted 9 months ago in Design, Technology. 2808 views Design frameworks offer substantial benefits to all parties involved in creating high quality user experiences. Frameworks allow designers to better adapt to the rapid shifts in the digital environment by leveraging modularity and structur...
  • IA for the rest of the world IA for the rest of the world from rochford, posted 9 months ago in Design, Technology. 2980 views One of the challenges facing designers today is how to engage with emerging markets and rapidly developing economies. Well over half of the global population lives and works in these countries and technology is rapidly diffusing into their ...
  • Metadata Strategies And Tools Metadata Strategies And Tools from rlovinger, posted 9 months ago in Business & Mgmt, Technology. 2293 views Presented by Rachel Lovinger at the Content Strategy Consortium, March 2009.
  • The Art & Science of Seductive Interactions The Art & Science of Seductive Interactions from stephenpa, posted 9 months ago in Design, Technology. 28657 views To be good user experience folks, we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.
  • Notes on Starting a UX Design Studio Notes on Starting a UX Design Studio from askrom, posted 9 months ago in Design, Business & Mgmt. 1483 views Some thoughts about starting a design firm, as told through the history of how Behavior (http://www.behaviordesign.com) got started. Delivered at the IA Summit 2009 in Memphis as part of the "Courage to Quit" panel with Sarah Rice, Whitney ...
  • The User Experience Health Check (IA Summit) The User Experience Health Check (IA Summit) from livlab, posted 9 months ago in Design, Technology. 2811 views The Health Check is technique for User Experience professionals to express the quality of a product or service’s experience and convey it in terms that are familiar to business stakeholders, creating a common ground for discussion and explo...
  • Creating Magic Kingdoms - 9 Lessons from Disney's Imagineers Creating Magic Kingdoms - 9 Lessons from Disney... from reduxd, posted 9 months ago in Design. 2509 views Creating Magic Kingdoms - 9 Lessons from Disney's Imagineers
  • Experience Themes: An Element of Story Applied to Design Experience Themes: An Element of Story Applied ... from cchastain, posted 9 months ago in Design. 6389 views This presentation was presented at IA Summit 09 in Memphis, TN. It explores a new way of thinking about holistic design, by envisioning experience themes at the start of project. An Experience Theme is basically an over-arching statement...
  • Motivating UX Teams Motivating UX Teams from dorelvis, posted 9 months ago in Design, Business & Mgmt. 2509 views Presentation given at the 2009 IA Summit by Dorelle Rabinowitz, UX manager at eBay. Its chock full of practical advice and stories on how to inspire your team to do great work.
  • Modeling Concepts ~ IA Summit 2009 Modeling Concepts ~ IA Summit 2009 from brownorama, posted 9 months ago in Technology, Education. 3674 views Information architects need better tools for dealing with complex design problems like faceted browsing, template-driven displays, and content management systems. Site maps show a web site’s underlying structure, but render every page liter...
  • Designing Rules ~ IA Summit 2009 Designing Rules ~ IA Summit 2009 from brownorama, posted 9 months ago in News & Politics. 2873 views In designing transactional and content-rich web sites, rules provide an underlying structure that governs the experience: what is displayed, when it’s displayed, and how it responds to user actions. Web design today is at an important cross...
  • Evangelizing Yourself Evangelizing Yourself from whitneyhess, posted 9 months ago in Career, Technology. 11466 views The presentation for my session at IA Summit 2009
  • Courage To Quit: Starting, Growing and Maintaining Your UX Business Courage To Quit: Starting, Growing and Maintain... from whitneyhess, posted 9 months ago in Career, Business & Mgmt. 1546 views The presentation for the panel I participated in at IA Summit 2009
  • Integrating Effective Prototyping Into Your Design Process Integrating Effective Prototyping Into Your Des... from fred_beecher, posted 9 months ago in Design, Technology. 3422 views There is no right prototyping methodology. There are only methodologies that are more or less appropriate for a given situation. Prototypes are just tools we use to answer questions and communicate ideas. This presentation discusses the ...